Extremely happy to announce that we just updated the demo with a year's worth of QOL, bug fixes, and content!
This is no mere patch - this is our demo 2.0.
Not only have we added 2 new languages, we've fixes hundreds of bugs, revamped systems, given Knights self preservation systems, added cinematics, added a leveling system, and much, much more.
Here's a more extended list of what you can expect :
-Added 2 new languages for localization.
-Added Knight leveling system.
-Re-did art for events.
-Added cinematics when you unlock buildings in the kingdom.
-Update to Knight auto behaviors for self defense, and self-preservation.
-Updated art for all the buildable Kingdom interiors in the demo.
-Can now use targeting systems with some gear items(for jetpacks, deployables, AOE launchers, targeted snipers etc).
-Fixed an issue where randomization was not fully working, and was accidentally locking a lot of the content.
-Added automatic benchmarking when starting the game, and fixed some graphic settings issues.
->(The game should be both more optimized and look nicer by default.)
-Added multi-choice for many events as opposed to just "investigate".
-Exposed seed system so players can start from a specific seed.
-Added many new gear items, enemies, events, perks and buffs.
-Auto pickup of buildings when extracting.
-More work on navigation and collision.
-QOL for placing buildings (will auto-rotate).
-Optimized performance.
-Added mouse hover states.
-Fixed critical crashes.
-And more surprises.
We hope that you'll check it out, overseers!