Enter the Arena and dont run away... turtles dont run very fast so just engage and let the best shell win!! π’π’
turtlefees.com/
@Turtlefees
π§ππ ππ₯ππ‘π is open. Here is exactly how it works, and what you can walk away with.
Your turtle earns fees just by existing. Every sale of the collection pays into the vault, and your share of that vault grows 0.70 a week for doing nothing at all. That is the quiet game, and it never stops.
The Arena is the loud one.
What you are playing for
Two things, and both of them are real.
The ETH. A turtle in the pit has its pending fees locked, and those locked fees are the stake. Win a fight and the loser's pending ETH moves to your turtle. Not a share of it. All of it. It lands in your turtle's balance and you claim it like any other fee.
The shares. Win and your turtle climbs by whatever the loser was carrying, up to your own ceiling. Shares are the thing that decides how much of every future sale is yours, forever. Taking someone's shares is taking their seat at the table.
So a fight moves money that already exists and it moves the claim on money that has not been made yet.
How a fight happens
You send a turtle in. Its fees lock. Then you ring the bell.
You do not pick who you fight. The pit draws for you, and it draws from a band around your own weight: anything from half your shares to double them. A 9.00 turtle meets somebody between 4.50 and 18.00.
Nobody is drawn at the bell. The opponent and the outcome are both decided later, by a public random beacon that has not been published yet when you commit. You cannot see it coming. Neither can we. That is the whole point.
The odds
Weight matters, and it matters hard. Your chance is your shares cubed against theirs cubed.
12.00 against 9.00 is 70 percent. 8.42 against 5.64 is 77 percent. Even shares is a coin flip.
But nothing is ever a sure thing. The odds are clamped at 85 percent and 15 percent, so the smallest turtle in your band still walks in with a real chance of taking everything you brought. Five fights in so far and the underdog has already won one at 19.5 percent.
What losing costs
Lose and your turtle drops back to 1.00 shares. Not a scratch. All the way down.
Lose three in a row and it burns. Gone.
A single win resets that counter to zero. And if you are sitting on two losses and do not want to gamble the third, you can burn another turtle you own to wipe the streak clean.
Who cannot be touched
Stand on the ceiling of your own path and you are armoured. You never give up shares and you can never be burned. You can still fight, you just cannot lose what you built.
Pristine tops out at 12.00. Champion at 13.00. Legendary at 15.00, and a legendary is armoured wherever it stands, because it has nothing left to prove.
Forged turtles are never armoured, at any weight. You chose power when you merged. This is the bill.
The title
Win 90 percent of your current shares in the pit and your turtle becomes a ππππ π£ππ’π‘. The ceiling lifts to 13.00 and it keeps climbing past where a pristine turtle has to stop.
There is no other way to get it. You cannot buy it, you cannot mint it, you cannot forge it. You take it off somebody.
The rules that keep it fair
Beat a turtle and it walks away with 8 hours of shield. Nobody can farm the
π§ππ ππ₯ππ‘π is open. Here is exactly how it works, and what you can walk away with.
Your turtle earns fees just by existing. Every sale of the collection pays into the vault, and your share of that vault grows 0.70 a week for doing nothing at all. That is the quiet game, and it never stops.
The Arena is the loud one.
What you are playing for
Two things, and both of them are real.
The ETH. A turtle in the pit has its pending fees locked, and those locked fees are the stake. Win a fight and the loser's pending ETH moves to your turtle. Not a share of it. All of it. It lands in your turtle's balance and you claim it like any other fee.
The shares. Win and your turtle climbs by whatever the loser was carrying, up to your own ceiling. Shares are the thing that decides how much of every future sale is yours, forever. Taking someone's shares is taking their seat at the table.
So a fight moves money that already exists and it moves the claim on money that has not been made yet.
How a fight happens
You send a turtle in. Its fees lock. Then you ring the bell.
You do not pick who you fight. The pit draws for you, and it draws from a band around your own weight: anything from half your shares to double them. A 9.00 turtle meets somebody between 4.50 and 18.00.
Nobody is drawn at the bell. The opponent and the outcome are both decided later, by a public random beacon that has not been published yet when you commit. You cannot see it coming. Neither can we. That is the whole point.
The odds
Weight matters, and it matters hard. Your chance is your shares cubed against theirs cubed.
12.00 against 9.00 is 70 percent. 8.42 against 5.64 is 77 percent. Even shares is a coin flip.
But nothing is ever a sure thing. The odds are clamped at 85 percent and 15 percent, so the smallest turtle in your band still walks in with a real chance of taking everything you brought. Five fights in so far and the underdog has already won one at 19.5 percent.
What losing costs
Lose and your turtle drops back to 1.00 shares. Not a scratch. All the way down.
Lose three in a row and it burns. Gone.
A single win resets that counter to zero. And if you are sitting on two losses and do not want to gamble the third, you can burn another turtle you own to wipe the streak clean.
Who cannot be touched
Stand on the ceiling of your own path and you are armoured. You never give up shares and you can never be burned. You can still fight, you just cannot lose what you built.
Pristine tops out at 12.00. Champion at 13.00. Legendary at 15.00, and a legendary is armoured wherever it stands, because it has nothing left to prove.
Forged turtles are never armoured, at any weight. You chose power when you merged. This is the bill.
The title
Win 90 percent of your current shares in the pit and your turtle becomes a ππππ π£ππ’π‘. The ceiling lifts to 13.00 and it keeps climbing past where a pristine turtle has to stop.
There is no other way to get it. You cannot buy it, you cannot mint it, you cannot forge it. You take it off somebody.
The rules that keep it fair
Beat a turtle and it walks away with 8 hours of shield. Nobody can farm the same victim.
Ring the bell and you sit out 2 hours before you can ring it again.
A fight nobody settles can be voided by anyone after 3 days, so nothing hangs forever.
Same owner never fights same owner. No wash fighting.
Where to start
Send one in. Watch the pit. Pick your moment, because the one thing the code does not decide for you is when you fight, and that is the real edge.
Everything above is on chain and anyone can read it.
Good luck out there, and have fun with it. π¦
Ring the bell and you sit out 2 hours before you can ring it again.
A fight nobody settles can be voided by anyone after 3 days, so nothing hangs forever.
Same owner never fights same owner. No wash fighting.
Where to start
Send one in. Watch the pit. Pick your moment, because the one thing the code does not decide for you is when you fight, and that is the real edge.
Everything above is on chain and anyone can read it.
Good luck out there, and have fun with it.