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some of my early work on #AI generated #architecture #design published by ERA 21 - era21.cz/en/contents/2019/4/
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Submissions for the first-ever 404 Game Jam are now officially closed, with 25 entries submitted. The winners will be announced at @ExploitSummit, with selected games played live at the conference. They’ll also share a 10 TAO prize pool, with 404 supporting winning entries through promotion and monetization opportunities for their games. Good luck to everyone who entered, and see you in Montreal on September 28–29.
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Still time to throw the latest opus 5.5 model at 404's repo and generate a cool game! All entries will be shown live tomorrow on our site and early submissions look great!
You’ve got about 12 hours left to enter the 10 TAO Game Jam and finalize your submission. If you’re still finding it difficult to build or deploy your game with the 404 game generator, here are three tips from the team: 1. Ask your agent for playable builds as you go 2. Iterate instead of trying to one-shot the game 3. Try style overlays like toon shaders for more character All you need is one prompt, your agent, the 404 3JS game recipe, and Atlas MCP for your game assets. It’s now or never folks, you do not want to miss this one.
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ben james retweeted
You’ve got about 12 hours left to enter the 10 TAO Game Jam and finalize your submission. If you’re still finding it difficult to build or deploy your game with the 404 game generator, here are three tips from the team: 1. Ask your agent for playable builds as you go 2. Iterate instead of trying to one-shot the game 3. Try style overlays like toon shaders for more character All you need is one prompt, your agent, the 404 3JS game recipe, and Atlas MCP for your game assets. It’s now or never folks, you do not want to miss this one.
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ben james retweeted
Drumroll as we announce Judge 3/3 of the 404 Game Jam Competition 🥁 Introducing Flavien Defraire (@FlavienDef), Director of Global Development at the Blockchain Game Alliance (@BGameAlliance), where he’s shaping the next era of AI and blockchain gaming. We’ve given you the best judges from across the AI and gaming industries, now the ball is in your court. Build a mind-blowing game with the 404 3JS generator and stand a chance to win from the 10 TAO prize pool.
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ben james retweeted
Subnet Summer started as a place to talk. Today it becomes a place where stake can speak. The Subnet Summer Validator is live, built with Medulla Labs. Where your root yield goes is your call. You vote, it moves. The Town Square of Bittensor now has a vote. 🔗 : subnetsummer.com/
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CRAFTING IN COLONY Learn how the Fabricator is taking player creativity and item crafting to new heights in Colony, thanks to our partnership with @Atlas3DAI and Google Cloud. LINK: parallel.life/blog/crafting-…
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ben james retweeted
Introducing judge 2/3 of the 404 Game Jam Competition: Benjamin James, aka @6329. Ben is the founder/CEO of 404 and Atlas, and has been deeply involved in building AI-driven 3D generation pipelines for years. He is one of the people behind the 404 game generator and has personally built many of the games showcased from the repo. There are few people better suited to judge what builders create for this competition. Do not miss the chance to compete for the 10 TAO prize pool, including showcase slots and a post on the 404 channel. Enter the competition here: game.404.xyz/
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Agentic AI gets much more interesting when agents stop operating in text boxes - and start understanding worlds. On our stage, @6329 of @404gen_ will explore how world models can give agents persistent environments to reason, learn, plan + act inside. Only at Exploit: luma.com/exploitsummit26
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@insaneUEFN built an incredible automated pipeline using @OpenAIDevs GPT-6 Astra, @Atlas3DAI, and Tripo 3.1 to generate and assemble a GTA 6-style beach house directly into UEFN. If you want to see how power users are pushing the limits of AI and MCP tools, you need to read this:
GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with @Atlas3DAI workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!
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We’re announcing the winners of our 10 TAO Game Jam Competition live at @ExploitSummit in Montreal. Winning games, along with select games built by the 404 team, will be playable live at the conference. With founders, builders, and AI teams from across the ecosystem in one place, this is the perfect stage to showcase what 404-powered game generation can do. Agentic gaming is coming to Exploit Summit. Date: September 28-29th.
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GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with @Atlas3DAI workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!
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Meet judge 1/3 of the 404 Game Jam: Jacob Robert Steeves, aka @const_reborn. Co-founder of Bittensor, founder of @affine_io, and one of the most important builders in decentralized AI. The games you build in this competition will be judged by real experts from the AI and gaming industries. You have 10 days to impress our judges with 404-generated games, so put your AI agents to work and start prompting. Stay tuned for the next judge reveal.
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.@404gen_ is hosting a competition to build playable 3D games with their new game generator. Describe your idea and let a coding agent build the game, from 3D world to gameplay. Compete for 10 TAO in prizes, with winners announced at @ExploitSummit.
1/ The very first 404 Game Jam Competition is now officially live. We’re giving creators two weeks to build a playable 3JS game using 404’s game generator repo. Simply point your agent at the repo, build a game from a single prompt, and compete for 10 TAO ($2,300). The competition runs from Sep 11 to Sep 25, with winners announced live at @ExploitSummit . Details below 🧵👇
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This is the moment for our subnet to show the magnitude of what we’re building in agentic game development! This is real & playable - build something nobody has seen. Send a prompt.
1/ The very first 404 Game Jam Competition is now officially live. We’re giving creators two weeks to build a playable 3JS game using 404’s game generator repo. Simply point your agent at the repo, build a game from a single prompt, and compete for 10 TAO ($2,300). The competition runs from Sep 11 to Sep 25, with winners announced live at @ExploitSummit . Details below 🧵👇
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Did you know that a single prompt is all you need to build a playable game using 404-generated assets? Simply point your agent at our 3JS generator repo, and you can build games like this coastal arcade racer we created with Fable 5. We also have a Game Jam Competition coming for creators soon 🤫 Stay tuned, you do not want to miss this one.
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COLONY IS LIVE We are excited to share Colony: Survival is now available on both Google Play and the Apple App Store! Enjoy our new cinematic video and download the game for free using the links below. ANDROID: play.google.com/store/apps/d… iOS: apps.apple.com/us/app/colony…
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“We’re now in an interesting position as a subnet because we’ve done tremendous work across three diverse forms of 3D representation, Gaussian splats, meshes and 3JS.” What this means is, 404 now has the generators and data needed to move toward world models, where agents can play, reason and learn inside virtual 3D worlds. This is the long-term goal for 404, turning 3D generation into spatial intelligence on Bittensor. Watch the full Novelty Search episode as Ben explains what we’re building and the importance of world models. Full episode in the comments.
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Expect some significant quality upgrades coming to this repo - worth watching over the coming weeks...
Following yesterday’s Novelty Search, we’re officially introducing 404’s 3JS game generator. Repo: github.com/404-Repo/404-game… With this, anyone can point a coding agent at the repo, describe a game, and generate a playable game using 404-generated assets.
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This first-person shooter was built from a single prompt, using 404-generated 3D assets. On the latest Novelty Search, @404gen_ explains how SN17 is moving from Titan, its open image-to-3D model built with miners, toward 3D assets generated as code that AI agents can edit and use directly in games. That work is part of a broader direction for 404: building world models where AI agents can learn and act. Hosted by @const_reborn Full episode in the first comment
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