A web framework for building virtual and augmented reality experiences | Maintained by @supermediumvr

Virtual Reality
A-Frame retweeted
@aframevr la parte VR de este experimento democrático corre en el navegador. WebXR o muerte. ¿Qué feature VR no puede faltar? El pueblo escucha 👇
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A-Frame retweeted
Excited to have Diego Marcos Segura @dmarcos, WebXR pioneer and co-creator and maintainer of @aframevr, as an expert in the #WebXR category during #js13k 2026! js13kgames.com/2026/experts#… #gamedev #gamedevjs #WebGL #aframe
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A-Frame retweeted
moonrider.xyz Not too bad for a free VR game, with no marketing / promotion, that is 5+ years old, that hasn’t had any updates in ~2 years, and was meant to be a simple demo to showcase WebXR. Imagine if we meant it. @aframevr
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A-Frame retweeted
Today especially I needed this. Thanks Internet frens. @aframevr FTW
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A-Frame retweeted
There’s a bunch of people that have been part of the @aframevr community for a decade 🫂
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A-Frame retweeted
We still miss @glitch. The @aframevr community has come out with a future-proof solution. Thanks to @noerihuisman and @vincentfretin each A-Frame example has a remix button that fetches code from @github into a sandbox. Code is always hosted in a repo instead of a 3rd party. Enjoy!
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A-Frame retweeted
A-Frame is the only major 3D framework that is truly independent. Consider sponsoring folks like Noeri and Vincent on Github so they can continue doing amazing work: github.com/mrxz github.com/vincentfretin
A-Frame 1.8.0 is out! 🚀 Tons of delightful bug fixes and improvements. 14 people helped make this happen. Special Thanks to @noerihuisman and @vincentfretin for carrying the heavy load on this one. The code base is the prettiest and cleanest one I’ve ever seen. Enjoy! 🫶 @aframevr
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A-Frame retweeted
A-Frame 1.8.0 is out! 🚀 Tons of delightful bug fixes and improvements. 14 people helped make this happen. Special Thanks to @noerihuisman and @vincentfretin for carrying the heavy load on this one. The code base is the prettiest and cleanest one I’ve ever seen. Enjoy! 🫶 @aframevr
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A-Frame retweeted
Just updated my small @aframevr game from 2018 to a fresh state in 2026. It now works in AR, desktop and mobile in addition to VR. How fast can you beat the maze? Play it on @dmnshdgg, link below 👇
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A-Frame retweeted
Meta Browser team delivering the goodies! They’ve been leading the WebXR pack for several years now.
Quest Browser 146.o now ships with experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available. Feedback welcome!
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A-Frame retweeted
anyone saying VR fell off has no idea what's happening in the @threejs @aframevr space the future of virtual reality is being vibe coded into existence as we speak
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Experimenting with different types of locomotion in WebXR using our smart insoles, from hoverboard-like controls to a “stepping in place” mechanic @aframevr @sparkjsdev
Playing another balance game with our smart insoles and smart glasses Lean side-to-side to hit the targets in yellow Works with compatible smartglasses, in this case the @brilliantlabsAR Frame running custom firmware
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A-Frame retweeted
I think I never said publicly that @vincentfretin is awesome. Long time @aframevr contributor and really killing it in the next couple of years
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A-Frame retweeted
Draw a floor plan in 2D, then instantly view it in immersive VR in your Meta Quest Headset. 2D edits appear in VR in real time. Built with @aframevr @threejs. Everything running in the browser. #buildinpublic
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A-Frame retweeted
I’ll be around at GDC to talk Web, games, 3D, gaussian splats, @sparkjsdev and @aframevr Come say hello and grab delicious stickers! Everyone welcome, event doesn’t require a GDC pass.
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC. To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org
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A-Frame retweeted
Our team at @realityhackmit made an animatronic head, using @aframevr to overlay a 3D model, allowing us to not only control articulation in the browser but to also respond to hand interactions in WebXR (while providing tactile feedback)
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Streaming Smart Glasses Camera to a Quest 3 in WebXR @aframevr Using our Wearables SDK, we’re able to stream camera data from the @omidotme Omi Glass (based on the @seeedstudio XIAO ESP32-S3 Sense running custom firmware) to the Quest 3 over WebSockets in the Oculus Browser
3D hand tracking on smart glasses Not only can we stream camera data with our Wearables SDK, but we can run MediaPipe for hand tracking, applying it in WebXR environments like @threejs and @aframevr Works with compatible smart glasses, in this case the @omidotme Omi Glass, based on the @seeedstudio XIAO ESP32-S3 Sense (running our custom Firmware)
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3D hand tracking on smart glasses Not only can we stream camera data with our Wearables SDK, but we can run MediaPipe for hand tracking, applying it in WebXR environments like @threejs and @aframevr Works with compatible smart glasses, in this case the @omidotme Omi Glass, based on the @seeedstudio XIAO ESP32-S3 Sense (running our custom Firmware)
Detect head gestures with smart glasses Used @EdgeImpulse to create a simple classifier to detect head gestures (nod and shake) based on motion data, all running on the glasses itself via Tensorflow lite Using the @omidotme Omi Glass (based on the @seeedstudio XIAO ESP32-S3 Sense) running our custom firmware
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A-Frame retweeted
automatic physics and navmap generation with pathfinding! @vrlandio #threejs @aframevr
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