๐ Got a game that needs sound? We're an employee-first studio behind the audio on 70+ shipped titles, and we're currently open to new projects. Check out our reel and give us a shout at ohhello@ashellinthepit.com if you wanna collaborate! ๐๐ฎ๐
ashellinthepit.com#GameDev
When you play Big Walk you're exploring a real place. To capture that in the ambiences @house_house_ invited us on our own big walk through Wilson's Promontory National Park in Australia.
Kudos to @emaudible and @connorstatonaudio for getting some phenomenal recordings ๐ค
Lots of excitement about the squeaky beach sounds in Big Walk! It's the real thing! @emaudible and @CJS_audio were giddy to get to record them on an actual Australian Squeaky Beach in Wilson's Promontory. If you didn't know some beaches there really do squeak. It is pure joy.
Played 8 hours with my best friend yesterday, weโre both Australian and the sound design absolutely nailed the atmosphere, the morning song of all the Aussie birds as the sun came up, to the evening bug life. We also absolutely lost our minds on the squeak of the sand, brilliant!
Big Walk is out now! We've been SO lucky to get to work with @house_house_ on it, what an incredibly special experience.
Here are some of @emaudible and @nicholaszaudio's highlights that came up in one of our play tests, on working on the sound for the last 5 years ๐ด๐ก๐ต
the care and love that went into this games atmosphere is so noticeable the second you get in the game. I could have spent half an hour just running my mouse over the buttons on the main menu
Big Walk is out now! We've been SO lucky to get to work with @house_house_ on it, what an incredibly special experience.
Here are some of @emaudible and @nicholaszaudio's highlights that came up in one of our play tests, on working on the sound for the last 5 years ๐ด๐ก๐ต
House House's Big Walk is equally smart as their Untitled Goose Game in the way it wields its silliness, similarly playful and exuberant, and stuffed with innumerable delightful little touches. Otherwise, it's not much like Untitled Goose Game at all.
Our review: bit.ly/3RFnP49
Big Walk is out now! We've been SO lucky to get to work with @house_house_ on it, what an incredibly special experience.
Here are some of @emaudible and @nicholaszaudio's highlights that came up in one of our play tests, on working on the sound for the last 5 years ๐ด๐ก๐ต
new tunes to do ur tasks to just dropped. the Among Us Story: On Guard demo soundtrack is out on Spotify! ๐๐ต
music by @AShellinthePit
3D animation by @Salmikawolf
๐ listen away with the link down below!
๐ Got a game that needs sound? We're an employee-first studio behind the audio on 70+ shipped titles, and we're currently open to new projects. Check out our reel and give us a shout at ohhello@ashellinthepit.com if you wanna collaborate! ๐๐ฎ๐
ashellinthepit.com#GameDev
๐We come in peace, and beaming with some exciting news!
We are BEYOND pumped to announce that we're a part of the crew working on Star Trek: Warp
Crafting sound for a universe this rich and beloved is quite the honor and we're making sure ours are worthy of the final frontier.
๐ข ANNOUNCING AMONG US STORY: ON GUARD ๐ข
โญ๏ธ our NEW narrative adventure game
โญ๏ธ prove ur innocence before the Impostor gets to the crew... and u
โญ๏ธ demo comes out June 15 @amongusstory
wishlist now on Steam! โฌ๏ธ
ALT Official keyart for Innersloth's upcoming narrative adventure game "Among Us Story: On Guard"
Big news from the Pit! @ASITP_Gord, our inspiring leader since 2014, is passing the leadership torch and remains our Founder & Composer.
Our new team will be
Rachel Sim as Studio Director
@emaudible as Creative Director
@ASitP_Bryson as CFO and CTO
@ASitP_Bryson has always contributed an unmatched attention to detail, shaping our policies with care.ย Heโs also been managing our information security & technology with a diligence and clarity that translates seamlessly to CFO & CTO, making him a perfect fit for these roles ๐ฅฐ