As it turns out, there were basic navigation issues I had completely missed to do with settings I hadn't messed with for ages! Going to be print debugging a lot of stuff to make sure breeding is all working consistently but that explains a lot.
27
Stress testing the fuck out of villager breeding, I'm going to search out any stupid navigation bugs that I can find and get rid of them permanently.
122
With my building mechanics getting underway in the way I want them finally I've got a bunch of balance considerations to think about now which is great. Things like having a cap limit for builders, what the building rate should be and so on. I suppose I can always experiment.
136
Oh that feels so fucking good to see it working now you guys have no idea.
115
Did major tweaking and I am now getting some very promising results!
64
Wow, that took a hell of a lot of tweaking, but it's finally starting to behave how I want it. I need to keep playtesting and stress test this new code for sure.
47
It's not consistent enough yet but it's slowly beginning to work.
85
The building queue is kind of working how I want it but I need to keep fiddling with it more because it's grabbing villagers but only one building at a time. Need for it to get multiple villagers and multiple construction sites.
2
55
Lots of playtesting to be getting on with! I really want to tackle the breeding and new construction queue behaviour most of all and that will be the biggest stuff out of the way for 0.2.
33
And boomers try to claim you can't learn anything from playing video games.
1
53
You know the game dev is getting serious when I'm willingly cleaning up my house and I'm getting back to reasonably normal sleeping patterns.
1
50
Holy crap! Well I think I'm finally seeing the end of the aging up problems. It turned out it was just various execution order problems in the code overall and it needed a lot of tweaking. This should then mean I can now make my building queueing work better as a result since children are deleting themselves correctly after aging up.
1
36
The main culprits that are stopping me from finishing off 0.2 are the aging behaviour of the children and how they spawn in the world plus the construction behaviour. Both these bits of code were pretty out of date internally so I'm playtesting them and tweaking them.
47
House built, breeding starting to work again, will be doing much more testing to weed out any annoying behaviour.
1
2
106
Thank you everyone so far who has been following me! To get everyone up to date I am heavily testing my modular assets and code and the game is very playable. Still spotting some occasional game breaking bugs though and I'm getting through them. It's very encouraging to see that follower count tick up. Once I get through things and I'm satisfied I will definitely be posting up far more gameplay clips and then eventually a demo. As it turns out, grinding 300 followers is really hard on this site. It will be interesting to see if I can get to 1000.
136
I must look at playtesting multiple villages as I tweak the stockpiles, it really feels like it's coming together now.
129
Playtesting scaffold production, very happy with the way the workshop is behaving, just need to keep tweaking.
1
98
I fixed it! The wood piles are all getting sorted out now so I'm very happy. It turned out to be such a stupid issue I ended up commenting it so I wouldn't break it by accident again. Village workshop behaviour is still quite buggy but I'll get through that as well.
239