I've always been interested in game development. I started learning Unity after Firewatch came out, because I was obsessed with the game (movement, interactions, look and feel). It took days and weeks to get a basic walking/looking/interacting demo together... and that just had to be OK. That's how things used to be.
Over the last ~2 weeks in my down time, I've made 5 games. These aren't the 1 shot things you see folks sharing here (those are mostly either blatant rips or not games at all). Each of my games is a concept I came up with, that has a core gameplay loop, distinct mechanics and an actual start and end.
I'm modelling assets by hand in Blender, and using LLMs to hook up all of the heavy stuff - which feels like the correct approach here. I'm not just describing a game and sitting back, I'm actively shaping it through initial concept, hours of play testing and lots of failures and dead-ends.
Being able to suddenly just explore a game idea has been so much fun.
Also, game UI is hard af to make good. Wow.