Day 6 of building Juicy Rush 🚀
Today was a big milestone.
We got our first feedback from a real user that found the app on App Store and actually played it. Seeing someone you don't know use something you built is a different feeling.
Also finished the new web design for the app, and now I'm focused on implementing the feedback:
• Better piece placement sensitivity
• Improved drag & drop accuracy
• Smoother gameplay feel
• Difficulty balancing
• Fixing positioning bugs
Small steps every day. Let's keep shipping.