3D scanning/VR—Product @nianticspatial, formerly @puzzlingplaces, @uploadvr. Perpetuel typos. Opinions my own

San Francisco, CA
Today, I did some aerial photogrammetry from a plane! Due to the cabin being tight and my cam’s viewfinder disp. not rotating, i had to get clever. Using the HDMI input on my @FatsharkRC FPV goggles, I had a clean feed of my camera, which worked super well!
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I was in 7th and 8th grade in 2007. Locked in with my Xbox 360, hooking it up to the router via Ethernet through my sister’s bedroom on Friday nights to download download game demos and trailers from XBL Listening to EGM Live and 1Up Yours podcasts in my iPod video, reading Bungie.net forums for the latest tinfoil brained analysis of the 2006 E3 Halo 3 trailer I even got into the COD 4 Modern Warfare Beta which was truly eye opening Don’t even get me started on what happened after Halo 3 came out on September 25… Damn good year
2007 was an incredible year for video games.
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I wrote this in response to a google VP who worked on google glass who was saying: “passthrough headsets won’t work because you can’t make eye contact with ppl” The past 10 years has shown how that’s fool’s errand and we should entirely abandon that idea
Conversely, I think we need to give up on the idea that you can interact with people IRL in an unobtrusive and socially acceptable way while wearing a face computer. The sooner we as an industry accept this, the fewer disasters we will deal with. It’s an asymmetrical interaction, and one that makes people uneasy (see: the controversies around meta ray bans as spycams) Attempts at making this happen show this to be the case time and time again, across various form factors. AVP Eyesight was a failure. Waveguides compromise visual quality and FOV while still obscuring the wearer’s eyes from the person they’re talking with. MRB Displays are perhaps the closest thing we’ve gotten to what you’re describing and the issue is that while you, as the wearer look at content, to the other, it seems like they’re staring at the ground/sky (at best) or at their chest (at worst) It’s just a disastrous form of human interaction Using a phone, a laptop, or any device carries with it a clear social signal that “hey, my attention is now drawn away from you, and towards this device”. HMDs pull you away from others around you and THAT’S OK in contexts where that makes sense The sooner we acknowledge that and build with it in mind, the better face computers will be.
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Azad Balabanian retweeted
Conversely, I think we need to give up on the idea that you can interact with people IRL in an unobtrusive and socially acceptable way while wearing a face computer. The sooner we as an industry accept this, the fewer disasters we will deal with. It’s an asymmetrical interaction, and one that makes people uneasy (see: the controversies around meta ray bans as spycams) Attempts at making this happen show this to be the case time and time again, across various form factors. AVP Eyesight was a failure. Waveguides compromise visual quality and FOV while still obscuring the wearer’s eyes from the person they’re talking with. MRB Displays are perhaps the closest thing we’ve gotten to what you’re describing and the issue is that while you, as the wearer look at content, to the other, it seems like they’re staring at the ground/sky (at best) or at their chest (at worst) It’s just a disastrous form of human interaction Using a phone, a laptop, or any device carries with it a clear social signal that “hey, my attention is now drawn away from you, and towards this device”. HMDs pull you away from others around you and THAT’S OK in contexts where that makes sense The sooner we acknowledge that and build with it in mind, the better face computers will be.
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Azad Balabanian retweeted
One more thing I am working on! Hand Tracking on Steam Frame!!! runs locally, using the headsets front facing tracking cameras for hand tracking! It will be open source, it will take a while to get it better, likely to train custom models, but the proof of concept worked!
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Wait what?? The meta photorealistic vr avatars are… 2D? (Clip from @nathie’s video) piped.video/8J8oIs1GA0o?t=245&s…
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Brief look of the meta hologram avatars, being driven by him wearing the meta vr glasses (hidden) It is remarkable actually how well the avatar is being driven! I actually think they might look better (and actually convincingly realistic) in 2D on a WhatsApp call than in 3D in VR, which is the complete opposite for AVP Personas (Clip from Norm’s TESTED video piped.video/Bzvdj8vhVlM?t=999&s…)
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Brief look of the meta hologram avatars, being driven by him wearing the meta vr glasses (hidden) It is remarkable actually how well the avatar is being driven! I actually think they might look better (and actually convincingly realistic) in 2D on a WhatsApp call than in 3D in VR, which is the complete opposite for AVP Personas (Clip from Norm’s TESTED video piped.video/Bzvdj8vhVlM?t=999&s…)
Wait what?? The meta photorealistic vr avatars are… 2D? (Clip from @nathie’s video) piped.video/8J8oIs1GA0o?t=245&s…
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Azad Balabanian retweeted
What if Mighty Camera could output analog video that can be directly connected to vtx with no additional hardware. This lets you see VIO pose along with camera stream. Should I ship it?
Made with AI
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meta vr glasses are more xr glasses than a vr headset (counterintuitively named) as a result, vr gamers being shocked by its FOV are completely missing the point. the meta vr glasses are xr glasses that happen to run on Quest OS, with the added benefit of getting all those apps/games for free. You can also still plug it into your laptop and use it as xr glasses XR glasses typically have a 40-50° FOV, which is completely usable to watch videos, play steam deck games, and do virtual computing. meta vr glasses' 87° fov with a >1080p resolution is already a MASSIVE leap over all other xr glasses
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Are ppl watching the same keynote as me? It wasn’t bad but like, no, it was far from amazing. The product announcements were verging between fine to silly. The pacing and delivery are always stiff. The demos never all that magical nor convincing
Meta crushed it today. You have to give credit when credit is due. That was an awesome keynote. The VR glasses are incredible. They leapt frogged Apple completely. Apple needs to figure something out fast. The Duo, touchscreen MBP, a wearable AI pendant, AI glasses, are all playing catch up. They don't spark magic. Meta just sparked magic with the VR glasses. Apple's next AVP (set to be released late 2028/2029) needs to quantum leap past Meta's VR glasses. Even just making it slightly better isn't enough. Meta VR glasses weigh 100g and cost $1300. M5 AVP + band weighs 750-800g and costs $3,700. It's no comparison. Can't stress enough how important what just happened today was. If Apple doesn't step up in a real way it was a changing of the guards moment.
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Note: I say this as a DAU of meta ray bans and Quest 3, who’s certainly interested in the new vr glasses
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i was excited about the XREAL Aura's.... but i think the meta vr glasses will blow them out of the water on optics, hardware, and software
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Clarification by @Heaney555 that the avatars are stereoscopic 3D, not just flat 2D (but not volumetric 3D, like personas are)
Replying to @Azadux @nathie
Not 2D, but not volumetric. Masked-out stereoscopic 3D video. Article coming soon.
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pretty cool that eye-tracking is now... a default feature to include in headsets! to the point that I don't remember Zucc/Boz mentioning that the vr glasses have them!
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Uhhh @SkydioHQ’s new F10 drone looks like… a B Wing from Star Wars??
BREAKING: Meet the new F10 Lightrunner 100 mph, 30-mile radius, 120-minute flight time, launched and caught by MegaDock's robotic arm. No runway, no crew. Say where, F10 handles how. skydio.com/f10 #SkydioAscend
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Azad Balabanian retweeted
In a week that saw Microsoft give Activision the reins to Halo, one thing has become abundantly clear: the people in charge have a long-term overriding plan. Asha, Booty, etc. have clearly worked on it for months, and it is the most reasonable rational plan for fixing a business with poor margins, which is eliminating the sources of poor margins. Those sources include IP that are not selling to their potential and studios that take too long to produce games or cost too much relative to their output. It looks like this: Step 1 - Eliminate studios that cost more than the revenue they bring in. This was partially executed in June, further executed now, and will continue to be executed in coming months. These processes take time. You do not wake up one morning and suddenly do layoffs. What we see this week clearly took 3+ months of deep planning and coordination between studio leadership, HR departments, discussions with the MS board, etc. Step 2 - Attach IP with potential to the best caretakers within the group. I have seen very dumb takes from analysts saying "Why bother with Halo at all" but this is wrong as well. Just because an IP has been on the ropes due to bad dev for a decade does not mean it cannot come back. Step 3 - Continue to optimize and adjust strategy based on market reaction and feedback, particularly given that the fruits of the decisions being made now will take years to grow. This plan has been telegraphed by the Xbox leadership team for months. It has even been communicated externally with smartly written blog posts. It is being executed by that leadership team on reasonable timelines. All decisions made are both correct and clearly being done with intent. No one is "just reacting." Implying otherwise is disingenuous. If the workers quoted below do not understand this plan, they should leave. Xbox will be better off for it.
in a week that saw microsoft give activision the reins to halo and bungie pivot back to destiny, one thing has become abundantly clear: the people in charge do not have a long-term, overriding plan. they’re just reacting. the result, when times are bad, is chaos
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Azad Balabanian retweeted
Remember car break-ins? San Francisco is on pace to end 2026 with a small fraction of what *used* to be our City’s most pervasive crime. Automated License Plate Readers (ALPRs) have been a game-changer in ending that. Yet, incredibly, some activists want ALPRs gone… (1/2)
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