A little thread about Onchain Heroes, Maze of Gains and what’s coming next with Yield Fields 🧵
If you’ve been around
@AbstractChain for a while, you probably already heard about OCH.
But the evolution of this project is actually pretty interesting
It started with
@onchainheroes 2025
The Genesis collection had 10,000 Heroes and the mint price was 0.069 ETH.
After the mint, the collection went pretty crazy on secondary and the floor went up to around 0.65 ETH in the first days.
I had 10 NFTs and resold them for close to 1 ETH because they were high-level.
Onchain Heroes was built as a game.
You could level your Hero, enter dungeons, take risks, earn
$HERO and compete on the leaderboard.
I won $450 on the first day of the game.
Season 1 was basically the beginning of the whole ecosystem.
Players could earn
$HERO, Gacha Tokens, Abstract XP and compete for the leaderboard.
There was also the Endgame, where you could send your Hero into dangerous dungeons for better rewards.
Then Season 2 arrived.
DRAGMA introduced a lot more mechanics.
Weapons, crafting, durability, different zones, permanent death and the Dragma World Boss.
The game became much more than just leveling a Hero.
There was an actual economy around playing.