Art Direction - 3D Generalist - Vibe Coding Building: FILMBRAIN & WORLDFOLD engine @zamta_io

Stuttgart
Today I let build a destruction engine with opus 5.5 in @threejs . It understands all my ideas instantly. soon in worldfold engine @zamta_io .
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reworking my ocean water system. now with foam and better caustics. all done in @threejs for #worldfold at @zamta_io .. running on my m1 macbook in the browser.
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Stresstest with 700 highpoly assets in WORLDFOLD engine @zamta_io . m1 macbook in the browser with @threejs #gamedev
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Added volumetric screenspace fog with realistic light scattering into Worldfold @zamta_io . running om my old M1 macbook in @threejs .
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Worldfold Engine updates over the last weeks for my @zamta_io project! I build a complete PBR ggx material system with SPOM displacement, a sky occlusion SSGI and reflection systems. It's getting harder to hold all together just with vibecoding ( Opus and Fable 5). But it works. All based on #webGPU und @threejs on my old m1 mabook with high AA settigs!
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Another stress test for my Image to 3D in constructor tool (complex workflow) for #WORLDFOLD @zamta_io .Details are good but the assembling is still hard and vague at the truck. No prefab models. Full construction time 37min, costs 25$ . #threejs #gamedev #img2threejs
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further optimization ssgi + realtime water interaction. #worldfold #threejs @zamta_io
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Testing auto ai texturing. The LP asset costs 20 cents inside #WORLDFOLD @zamta_io and take 30 seconds. Texturing 1 minute and about 50 cents. For fast prototyping an option? #gamedev #threejs
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8 cent and 40 seconds. for a basic asset LLM creation in #WORLDFOLD
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OMG real time ssgi in the browser, #threejs based! It is the endboss of vibecoding. 5 days of 24h sessions with opus 5 and the results getting stable. still some issues and bugs. but wait for it... done for my @zamta_io #WORLDFOLD engine. #gamedev
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* light is not baked.
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🥰
Lord of 3js, please give this guy a vision (that convinces him to drop the code)
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new test of my image to 3d pipeline in #worldfold . perfect for high detail individual asset creation. soon for everyone at @zamta_io . #gamedev #image2threejs #threejs #fable5
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Building @zamta_io #WORLDFOLD engine based on threejs. Currently I port all features in a scaleable engine stack, so you can soon create assets and scenes (image to 3d) inside the engine and walk through it directly with physics etc. or export. the bar scene is one shot AI generated from reference image. #gamedev #zamta
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My real time water sim for worldfold engine is getting better. Done with claude in #threejs. now with interaction waves. soon for everyone at @zamta_io ..#gamedev #worldfold
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Huge update -> image to 3d: WORLDFOLD @zamta_io . Full szene generation at one shot in 28 min. Still some stuff wrong placed. Working now on the automated PBR texturing.
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5 days hardcore vibe coding for my ocean & weather system for WORLDFOLD engine in @zamta_io .. and it's growing. All done with fable 5 /opus for @threejs browser based running at 20-30 fps.
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working on a physical water and sky system for my @zamta_io worldfold engine. browser based with @threejs .
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