spent the last 2 weeks setting up a steam page for my game, here's the main capsule artwork for the game
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reworked parts of the lighting system and small changes to the fluid simulation rendering, i think im getting close to a playtest C and raylib
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back to 720p videos again
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came across a post from @rybinfx (post in comments) and have been working on a procedurally animated spider boss for the past week, even the strands on its body and legs, along with its colors and patterns are randomized with every spawn, C and raylib
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The follower 🧿 #touchdesigner #ik
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a simple main menu
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experimenting with some shaders, i swear everytime i sit to work on my game i tell myself im going to make it visually less chaotic but i end up with a bigger mess, C and raylib
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Bones retweeted
My first Steam game is OUT NOW! store.steampowered.com/app/4…
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reworking a few of the bullet item behaviours
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settings menu, you can enable/disable any of the effect from there
Haven't posted in about a month, Not much progress on the game due to work stuff, but I've been making small changes whenever I get a chance, A few new enemies, updated shader effects, new artifacts, and a bunch more small things C and raylib
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Haven't posted in about a month, Not much progress on the game due to work stuff, but I've been making small changes whenever I get a chance, A few new enemies, updated shader effects, new artifacts, and a bunch more small things C and raylib
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just posted a 10 mins run of the game i've been working on for the past few months, in it you play as a nanobot trying to deliver a cure to the brain's core while you fight a corrupted nervous system built in C using raylib piped.video/VK97fkCEi8g
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Sound really does make a game feel alive
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Haven't posted in a long time but I've been working on my game almost everyday Here's a vod of fluid sim + snipers + lightning + decals + a bunch of other things C and raylib
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more fluid sim updates, also some visual ui changes
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compression test
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i've been making small progress everyday, implemented a bunch of items, a few new enemies, fluid sim + c + raylib
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It took me 7 tries to upload a 15 sec 25mb video ...
Attempt 7
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