came across a post from @rybinfx (post in comments) and have been working on a procedurally animated spider boss for the past week,
even the strands on its body and legs, along with its colors and patterns are randomized with every spawn,
C and raylib
experimenting with some shaders,
i swear everytime i sit to work on my game i tell myself im going to make it visually less chaotic but i end up with a bigger mess,
C and raylib
Haven't posted in about a month,
Not much progress on the game due to work stuff, but I've been making small changes whenever I get a chance,
A few new enemies, updated shader effects, new artifacts, and a bunch more small things
C and raylib
Haven't posted in about a month,
Not much progress on the game due to work stuff, but I've been making small changes whenever I get a chance,
A few new enemies, updated shader effects, new artifacts, and a bunch more small things
C and raylib
just posted a 10 mins run of the game i've been working on for the past few months,
in it you play as a nanobot trying to deliver a cure to the brain's core while you fight a corrupted nervous system
built in C using raylib
piped.video/VK97fkCEi8g
Haven't posted in a long time but I've been working on my game almost everyday
Here's a vod of fluid sim + snipers + lightning + decals + a bunch of other things
C and raylib