Crafting cinematic films | Sharing AI workflows & prompts. Collabs & Business: bobbybangsawan@gmail.com Mediakit : bgswn.github.io/mediakit/

In your wildest dream
Goldilocks and the Three Bears with text to video. . made with @higgsfield . prompt on the replies
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Prompt : 30-SECOND VIDEO PROMPT — GOLDILOCKS AND THE THREE BEARS VILLAIN TWIST — CONTEMPORARY STORYTELLING GLOBAL VISUAL STYLE LOCK — APPLY TO EVERY SINGLE FRAME: The ENTIRE 30-second video must maintain ONE UNIFIED Gouache Editorial Illustration visual identity from the first frame to the last. Every shot, every character, every environment, every transition and every lighting condition must look as if it was painted by the SAME editorial illustrator using the SAME physical gouache materials on the SAME textured paper. Gouache Editorial Illustration, sophisticated hand-painted editorial artwork, opaque layered gouache pigments, visible dry-brush strokes, subtle brush imperfections, slightly rough painted edges, pigment variation, textured cold-press paper grain, matte surface, restrained painterly details, elegant simplified shapes, expressive faces, sophisticated editorial composition, cinematic 2D illustration. LOCK THE SAME: - identical gouache brushwork - identical paper texture - identical pigment behavior - identical muted color palette - identical character design language - identical line and shape language - identical lighting philosophy - identical environmental painting technique - identical level of stylization - identical cinematic illustration aesthetic COLOR PALETTE: muted ochre, warm cream, dusty blue, desaturated forest green, earthy brown, muted burgundy, charcoal black. No sudden saturated colors. No color grading changes between scenes. IMPORTANT: Do NOT allow the visual style to become photorealistic, 3D, glossy, anime, clean vector illustration, digital cartoon, realistic film footage, or a different painting style in any frame. Even during flashbacks, action, darkness, exterior scenes, and close-ups, preserve the EXACT SAME Gouache Editorial Illustration language. CHARACTER DESIGN LOCK: ONE young golden-haired girl throughout the entire video. Same face, same hairstyle, same golden hair tone, same vintage countryside dress, same proportions and same visual design in every shot. She initially appears innocent but gradually reveals calculated expressions. THREE DISTINCT BEARS: One large father bear, one medium-sized mother bear, one smaller young bear. Each has a unique silhouette and consistent appearance throughout. Never change their proportions, fur color, clothing or facial design. NEVER DUPLICATE CHARACTERS: Only show the exact characters required by each shot. NEVER clone, mirror, repeat, ghost, multiply or accidentally duplicate any character. No background duplicates. No extra versions of the girl or bears. STORY PREMISE: A seemingly innocent young girl discovers a secluded cottage belonging to three bears. The familiar story appears to unfold normally, but contemporary visual storytelling gradually reveals that she deliberately targeted the cottage. The three bears are not the threat. The innocent-looking girl is the true antagonist. 0–4s — COLD OPEN: Gouache-painted close-up of a broken wooden cottage door at dawn. Three abandoned bowls on a wooden table. The atmosphere is strangely quiet. EXACTLY ONE golden-haired girl walks away from the cottage in the distant background, carrying something concealed beneath her coat. Do not reveal the object yet. 4–8s — FALSE INNOCENCE: Hard visual transition into a flashback while maintaining the EXACT SAME Gouache Editorial Illustration style. EXACTLY ONE golden-haired girl walks through a misty European forest. She discovers the secluded cottage and approaches cautiously. Her expression looks innocent and vulnerable. 8–12s — THE INTRUSION: Inside the cottage, EXACTLY ONE girl examines three bowls of porridge. She deliberately knocks one bowl onto the floor. She sits briefly in the smallest chair, but instead of behaving like a curious child, she carefully studies the room. Subtle suspicious micro-expression. 12–16s — THE HIDDEN OBJECT: EXACTLY ONE girl enters the bedroom. Three beds are visible, but only ONE girl is present. She searches beneath a pillow and discovers a small locked wooden box. Her expression changes from innocent curiosity to quiet calculation. 16–20s — THE TRUTH REVEALED: Rapid contemporary flashback montage, but every image MUST retain the EXACT SAME Gouache Editorial Illustration style. The girl studies an old hand-drawn map. The girl secretly follows a forest path. The girl takes a small key from her pocket. The girl watches the cottage from behind a tree. Use visual match cuts and graphic editorial transitions. NEVER show duplicate versions of the girl inside the same frame. Each individual shot contains only ONE version of her. 20–24s — THE BEARS RETURN: The cottage door opens. The THREE DISTINCT BEARS return home together. The girl hides behind furniture, watching silently. The bears appear confused by the disturbed cottage rather than threatening. Keep their silhouettes and facial designs consistent. 24–27s — VILLAIN REVEAL: EXACTLY ONE girl slowly emerges holding the wooden box. Her innocent expression disappears completely. She looks directly toward the bears with a subtle, controlled smile. Close-up on her eyes and expression. Painterly gouache brushwork remains clearly visible. 27–30s — FINAL REVEAL: EXACTLY ONE girl walks alone through the misty forest carrying the wooden box. The three bears remain far behind at the cottage doorway. Camera slowly pushes toward the girl's face. Her expression reveals that everything was planned. Final image: her subtle knowing smile fills the frame. Cut to black. CONTEMPORARY STORYTELLING LANGUAGE: Start with the consequence before explaining the cause. Use nonlinear flashbacks, visual clues, object-based storytelling, match cuts, fragmented memories, micro-expressions and deliberate visual misdirection. Reveal the girl's true intention progressively rather than explaining everything chronologically. CAMERA LANGUAGE: Elegant editorial cinematography translated into painted 2D imagery. Slow push-ins, controlled tracking shots, restrained camera arcs, atmospheric wide shots, intimate close-ups, extreme close-up inserts, strong negative space and deliberate framing. Camera movement must feel cinematic but remain visually consistent with hand-painted gouache animation. LIGHTING LOCK: Soft directional natural light, painterly chiaroscuro, warm interior light, cool misty exterior light, subtle volumetric atmosphere created entirely through painted gouache layers. No realistic photographic lighting. No glossy highlights. ENVIRONMENT LOCK: Secluded European woodland, rustic wooden cottage, handmade furniture, stone fireplace, wooden floors, simple ceramic bowls, old bedroom furniture, misty forest path. Every environment must use the SAME gouache brushwork, SAME paper texture and SAME muted pigment palette. TRANSITION LOCK: All transitions must preserve the same painted surface. Use gouache brush wipes, painted dissolves, match cuts, object transitions, silhouette transitions and editorial montage cuts. Never transition into live action, photorealism, 3D or another art style. FINAL STYLE COMMAND: STYLE CONSISTENCY HAS ABSOLUTE PRIORITY. Every frame must look like it belongs to ONE SINGLE GOUACHE EDITORIAL ILLUSTRATION BOOK. The same illustrator, same brushes, same paper, same pigments, same character design system, same environmental treatment and same visual language must remain unchanged from frame 1 through frame 30. NEGATIVE PROMPT: photorealism, live action, 3D, CGI, glossy rendering, plastic surfaces, anime, manga, Disney style, clean vector art, flat digital cartoon, cel shading, watercolor-only style, oil painting, acrylic painting, different art styles between shots, style drift, changing palette, changing brushwork, changing character design, inconsistent faces, inconsistent costumes, duplicated characters, cloned characters, mirrored characters, ghost characters, extra people, extra bears, multiple versions of the girl, distorted anatomy, modern objects, modern clothing, text, subtitles, typography, logos, watermark.
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Bobby bangsawan retweeted
Someone needs to make this game. Kling 4.0 generated this gameplay concept. Watch how the camera follows the character through tight spaces and out into the open sky.
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The stinky and the bread part 2 . A Sitcom made with @higgsfield
And here's the result, The stinky and the bread sitcom part 1. . made with @higgsfield
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And here's the result, The stinky and the bread sitcom part 1. . made with @higgsfield
Try to experiment make a character from Higgsfield ai influencer . made with @higgsfield
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Great submission, ganbatte everyone
Shortlist now live for the $1,000,000 Higgsfield Global Film Festival. Congratulations to the creators behind the 126 films selected from 67,223 entries. Watch and vote for your favorites in the $100,000 Audience Choice category. Voting closes October 15 at 11:59 PM UTC.
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Try to experiment make a character from Higgsfield ai influencer . made with @higgsfield
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Dreamina 2.0 is canvas-first — the new way AI video is made. Switch to the canvas-first era for just $1.5/month — “Dreamina is currently offering a limited-time membership deal at its lowest price yet—just $1.50. Dreamina gives you unlimited access to the top Seedance models in one subscription, including Seedance 2.5 — 2026 best AI video model for creators. Prompt tools hand you a clip. A canvas hands you a project. Dreamina 2.0 takes you from idea to a rough cut on a real timeline in canvas, then exports straight into Premiere Pro — project files and raw assets exported with the full edit structure preserved. This isn’t a new feature. It’s the new creative standard. made with @dreamina_ai #Dreamina #DreaminaCPP #DreaminaCanvas
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Bobby bangsawan retweeted
Maybe its You Made by seedance 2.5 by @dreamina_ai #dreaminacpp #dreaminaai
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For this one, I wanted to recreate the look and feeling of a classic 1970s sitcom — retro production design, vintage costumes, expressive characters, and that unmistakable old-school television atmosphere. A collaboration with @Riotplan666 . made with @FishCreativeHQ
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Bobby bangsawan retweeted
Meet VEX I generated the character with GPT 2.5 Sunburst, then brought him into a wild neon-city chase with @PixVerse @PixVerseCreator #PixVerse #PixVerseCPP
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Luga lost footage . made with @dreamina_ai #dreaminacpp
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The Midnight Carriage A dark Fairytale -Episode 2- I’ve been experimenting with turning a classic fairytale into something that feels like a forgotten 1990s fantasy film playing on an old television — analog film grain, vintage color response, soft image degradation, practical lighting, and that nostalgic retro-cinema atmosphere. . But this isn’t quite the fairytale you remember. I’m giving this classic story a darker TWIST, while exploring how AI video can recreate the feeling of an old-school fantasy movie from the 90s. This is only the beginning. Watch the next part to see how the story unfolds. . made with @dreamina_ai #DreaminaCPP
I’ve been experimenting with turning a classic fairytale into something that feels like a forgotten 1990s fantasy film playing on an old television — analog film grain, vintage color response, soft image degradation, practical lighting, and that nostalgic retro-cinema atmosphere. But this isn’t quite the fairytale you remember. I’m giving this classic story a darker TWIST, while exploring how AI video can recreate the feeling of an old-school fantasy movie from the 90s. This is only the beginning. Watch the next part to see how the story unfolds. Made with @FishCreativeHQ using MiniMax H3. #AIvideo #AIFilm #RetroFantasy #DarkFantasy #Fairytale
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Bobby bangsawan retweeted
We put Jev in charge of model auto-routing with Higgsfield API. Here's the result:
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I’ve been experimenting with turning a classic fairytale into something that feels like a forgotten 1990s fantasy film playing on an old television — analog film grain, vintage color response, soft image degradation, practical lighting, and that nostalgic retro-cinema atmosphere. But this isn’t quite the fairytale you remember. I’m giving this classic story a darker TWIST, while exploring how AI video can recreate the feeling of an old-school fantasy movie from the 90s. This is only the beginning. Watch the next part to see how the story unfolds. Made with @FishCreativeHQ using MiniMax H3. #AIvideo #AIFilm #RetroFantasy #DarkFantasy #Fairytale
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Hercules Painterly illustration. made with @PixVerse #pixverseCPP . Prompt on the replies
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Prompt : 30-SECOND HYPER-CONTEMPORARY CINEMATIC PAINTERLY ANIMATION, INSPIRED BY CLASSICAL GREEK MYTHOLOGY. CINEMATIC PAINTERLY CONCEPT ART, HAND-PAINTED DIGITAL ILLUSTRATION, EXPRESSIVE LOOSE BRUSHWORK, TEXTURED GOUACHE AND OIL-PAINT AESTHETIC, STYLIZED REALISTIC ANATOMY, STRONG GRAPHIC SHAPES, ATMOSPHERIC ENVIRONMENTS, DRAMATIC CINEMATIC LIGHTING, MUTED EARTHY COLOR PALETTE, SOPHISTICATED COLOR BLOCKING, VISIBLE BRUSH STROKES, PAINTERLY EDGES, HISTORICAL FANTASY CONCEPT ART, HIGH-END FILM PRODUCTION DESIGN, DETAILED BUT NOT PHOTOREALISTIC. HERCULES: powerful Greek warrior, broad muscular physique, rugged handsome face, long dark windswept hair, short beard, weathered skin, wearing a simple ancient Greek leather tunic, bronze arm guards, leather belt and sandals, carrying a massive wooden club. Consistent character design throughout. NEMEAN LION: enormous supernatural lion, dark golden-brown fur, massive muscular body, powerful shoulders, intimidating amber eyes, thick mane, ancient mythological presence. It must feel like a legendary creature rather than a realistic modern lion. 0–2.0s: WHIP PAN through an ancient Greek mountain valley at dusk. Wind moves through dry grass and twisted olive trees. Reveal HERCULES walking alone through the rocky landscape, gripping his massive wooden club. Distant thunder. Suddenly, the enormous NEMEAN LION emerges from behind a giant rock. 2.0–3.5s: SNAP ZOOM directly into the lion’s glowing amber eyes. HARD CUT to Hercules’ eyes. He stops walking and slowly raises his head. The lion gives a powerful roar, sending dust and leaves through the air. 3.5–5.0s: RAPID CINEMATIC CUTS: Hercules tightens his grip on the club → lion claws scrape against stone → Hercules plants his feet → lion lowers its body → Hercules raises the club. Use aggressive whip pans, impact cuts and short speed ramps synchronized with percussion. 5.0–6.5s: The lion suddenly charges. Hercules swings the club with enormous force. The camera performs a FAST ORBIT around both figures as they collide in the center of the frame. 6.5–10.0s — ULTRA-RAPID 10-EXPRESSION MATCH CUT: EXTREME CLOSE-UP of HERCULES’ FACE. EXACT SAME CAMERA, FRAMING, ANGLE, LIGHTING, CHARACTER DESIGN AND COMPOSITION. ONLY THE FACIAL EXPRESSION CHANGES. Each expression lasts approximately 0.35 seconds. 01 FOCUS — narrowed eyes, controlled breathing. 02 SURPRISE — eyes widen sharply. 03 ANGER — eyebrows lowered, jaw tense. 04 DETERMINATION — intense forward stare. 05 FEARLESS — confident half-smile. 06 RAGE — teeth clenched, furious eyes. 07 STRAIN — muscles tense, brows compressed. 08 TRIUMPH — powerful confident smile. 09 REALIZATION — eyes suddenly widen. 10 DEFIANCE — fierce stare directly into camera. MAKE EVERY EXPRESSION EXTREMELY DIFFERENT, EXAGGERATED AND INSTANTLY READABLE. HARD CUT BETWEEN EVERY EXPRESSION. NO DISSOLVES, NO MORPHING. 10.0–12.0s: SMASH CUT to the NEMEAN LION. It leaps directly toward Hercules. Hercules raises his club and blocks the attack. FAST PUSH-IN synchronized with the impact. Dust explodes across the frame. 12.0–16.0s — COLOR MATCH CUT: CUT BACK TO THE SAME CLOSE-UP OF HERCULES. His face, clothing and body rapidly shift through painterly cinematic color treatments using HARD CUTS: MUTED OCHRE → BURNT SIENNA → DEEP BROWN → DESATURATED BLUE → WARM RED → DARK OLIVE → CHARCOAL BLACK. FACIAL FEATURES, BODY PROPORTIONS, COSTUME AND CHARACTER GEOMETRY REMAIN IDENTICAL. ONLY THE COLOR TREATMENT CHANGES. The changes should feel like deliberate hand-painted color plates rather than digital neon effects. 16.0–20.0s: The color transformation spreads through the entire environment. Hercules fights the lion among massive rocks and ancient trees. He dodges, rolls, swings his club and grabs the lion by its mane. The camera circles violently around them while painterly shadows and highlights shift with every movement. 20.0–24.0s: The mountain landscape begins to fracture into dramatic painterly geometric shapes. Rocks stretch unnaturally, tree silhouettes multiply, clouds smear across the sky and layers of painted scenery slide across the frame. The lion becomes partially obscured by dust and shadow, then suddenly disappears behind the fractured landscape. 24.0–27.0s: Hercules emerges from the dust, breathing heavily. He slowly stands upright, gripping the massive club. His silhouette flashes through several muted earthy color treatments before settling into deep charcoal black. 27.0–30.0s: AGGRESSIVE CINEMATIC PULL-BACK. The camera rapidly pulls away from Hercules, revealing the enormous ancient mountain valley surrounding him. Hercules becomes a tiny solitary silhouette beneath towering cliffs and storm clouds. A final distant roar echoes from somewhere within the mountains. The image darkens progressively as painterly shadows consume the landscape. CUT TO BLACK. VISUAL LANGUAGE: Hyper-contemporary music-video editing fused with cinematic hand-painted historical fantasy concept art. Kinetic physical acting, dramatic camera movement, whip pans, snap zooms, speed ramps, hard cuts, smash cuts, extreme match cuts, painterly geometric transitions, atmospheric depth, strong silhouettes, sophisticated negative space, dramatic chiaroscuro, textured brushwork, visible gouache and oil-paint strokes, cinematic production design. MOTION: Dynamic but physically believable movement. Powerful impacts, weighty character motion, cloth and hair reacting naturally to wind and combat. Camera movement should feel aggressive and cinematic, never random. CHARACTER CONSISTENCY: Hercules must remain EXACTLY the same character throughout the entire sequence: identical face, hairstyle, beard, physique, costume, proportions and club design. During the 10-expression sequence, camera framing and lighting remain identical and ONLY the facial expression changes. During the color sequence, ONLY the color treatment changes while character geometry remains completely consistent. ART DIRECTION: Painterly, tactile, sophisticated and cinematic. Preserve visible brush strokes and imperfect painted edges. Use layered gouache-like textures, oil-paint depth, atmospheric perspective and hand-painted tonal transitions. Avoid overly clean digital rendering. NO DIALOGUE, NO TEXT, NO SUBTITLES, NO LOGOS, NO WATERMARKS, NO MODERN OBJECTS, NO SCI-FI ELEMENTS, NO PHOTOREALISM, NO 3D CGI LOOK, NO ANIME, NO FLAT VECTOR ART, NO NEON COLORS, NO GORE, NO EXPLICIT HORROR.
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