A poli sci major. I am a huge NY Mets, NY Jets, and NY Islanders fan. Oh I voice act and I love anime. Family historian of everything Star Wars 😂

New York
Back in 2006 my dad won an auction to meet any player on the @NewYorkMets. 15 at the time and having a lot of trouble socializing, my life was literally at the crossroads. I had given up baseball and secluded myself away the last I knew of the Mets was Piazza, Alfonso and crew.
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9/29/2007 John Maine keeps New York’s playoff hopes alive heading into the final game of the season with a dominant performance over Florida. Maine carries a no-hit bid into the eighth inning and strikes out 14 batters.
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I remembered this game like it was yesterday 💪🏽👏🏽👏🏽
9/27/2008 Johan Santana keeps the Mets’ playoff hopes alive with a complete-game three-hit shutout on just three days’ rest. @johansantana
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How long will they keep This Pete Alonso gimmick going for The Guy did Not want to be a Met and it’s quite obvious End of story How come they didn’t do this to the Dodgers when Corey Seager Left them
*Pete Alonso hits his 30th HR of the year* Mets fans:
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“It’s a shame you didn’t nail the roster build, but as far as letting [Díaz, Nimmo, Alonso & McNeil] go … you were right.” @AndrewJClaudio_ says despite the struggles, David Stearns was right to move on from Mets veterans in the offseason.
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Exactly why it was ok for him to leave he’s regressing. Especially considering how easy it is to hit a homerun in Camden vs Citi
The Mets should have kept Pete to placate the fan base, but he is on pace for his worst offensive season ever in a full season: 32 HR, 101 RBI, with a career-low OPS. That shows how good he's been, and also why a 5-year deal wasn't smart
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Halo Campaign Evolved completely misses what made Halo: CE timeless. Halo CE rewarded curiosity. You could squeeze vehicles through impossible doorways, drive off the beaten path, explore hidden corners, and even take the Warthog underwater. Guilty Spark reacted to your actions, Marines cheered and fist-pumped after big jumps, and every level had a unique atmosphere and sense of discovery. Campaign Evolved replaces that freedom with invisible kill barriers. Then it piles on forgettable prequel missions, awkward villain introductions, and level specific music that randomly plays out of context instead of enhancing the moment. Williams is painfully unlikeable, the Marines lost their personality, the dialogue and performances feel flat, the weapons lack impact, and Johnson doesn't sound or feel like Johnson. Cortana looks off, is inexplicably yellow in one scene, The Library has been reduced to generic metal corridors, classic cutscenes are gone, Elite death cries and dialogue have disappeared, UE5 is overly bright, and the excessive motion blur is nauseating. Halo CE wasn't remembered because it had prettier graphics. It was remembered because it had atmosphere, mystery, freedom, personality, memorable AI interactions, and a world that begged you to experiment. Campaign Evolved recreates the surface but leaves behind the soul that made Combat Evolved a classic.
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RT @McCormick2036: @MasterChiefFN06 To summarize Halo Campaign Evolved: - It's hastily slapped together slop that rapes the original and p…
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Almost as if remaking what was already perfect could only fail. And then when you have little care of the franchise and rely on Ai to make the game for you, you realize that the ideas don’t work on a game these things weren’t meant to be in. I’ll stick with my original game
Halo: Campaign Evolved
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In the original game, he can shoot you. And it hurts you. Then naturally you panick, shoot him, and then you get the heaviest silence possible, realizing what just happened. Here, even when he's pointing straight at you, nothing hits you. Jesus Christ, this is shit.
YOOOOOOOOO THE CRAZY 343 GUILTY SPARK MARINE HAS A SECRET NOW ON HALO CAMPAIGN EVOLVED
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100% it’s why lan parties existed there was non multiplayer besides that
Idk if im just old or people truly forgot that Halo 1 basically had no multiplayer unless you lugged your CRTV to a buddies house and linked systems. MP wasn't fully introduced until Combat Evolved port on PC. Xbox Live wasn't a thing. At least it has 4 player coop.
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Lol what a joke this game is straight trash
In Halo Campaign Evolved you can’t swim in the coolant. You could tell I thought this was bugged, I went back a checkpoint like I was wiping a pair of glasses. But it seems like HS/343 really just half assed it..
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I want this to happen so bad just to see how right I am that people would never switch and still buy a PlayStation 6 anyway
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Truly amazed @ how people are shocked by this after the success of the PS4 Sony took a very anti consumer approach similar to after the PS2. This is what they do until the outrage hits a breaking point however it’s not going to hit a breaking point because the majority don’t care
REPORT: Jason Schreier on PlayStation’s decision to end physical game media🚀 ✅Sony considers their digital player base is large enough to do without those who continue wanting physical discs ✅They won’t change their retail distribution ✅Stores sell empty boxes with only download code ✅They’re convinced that over time, players will accept a 100% digital gaming future ✅They don’t think it’s necessary to maintain contact with fans ✅They trust the strength of their brand and the loyalty of their community, and imagine they will continue to support their digital games Regarding profitability: ✅When Sony sells a first party physical game to a retailer, the retailer gets around ~30% of the sale price ✅Digital helps them keep 100% of it ✅They expect to significantly increase their profit margins This is absolutely disgraceful to read if true. I’m genuinely repulsed by Sony💿
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This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Exactly
Alonso walking was the right call. The replacement plan was awful The correct replacement short term was ohearn, Lowe Slightly longer term? Contreras trade But Stearns didn’t budge on perceived value and was overconfident in his alternatives and internal options (Baty/vientos)
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This is such a loser mentality regardless of the sport.
San Antonio Spurs Canceling Knicks Fans' Tickets for NBA Finals Game 5 bit.ly/3S4QGyM
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RT @LEGOTtNewsI: GIVEAWAY 🚨🦇 We are giving two lucky people a free DIGITAL code for the Deluxe Edition for #LEGOBatmanGame on May 18th Al…
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Imagine thinking this means anything about the game being good. Currently we are 0-4 on Star Wars games coming out after being announced. I need more than just words or cinematic pre rendered trailers to get me excited
Star Wars: Fate of the Old Republic director Casey Hudson shares core team on the title at Arcanaut Studios: ▪️Dan Fessenden (KOTOR, Mass Effect) as Sr. Technical designer ▪️Ryan Hoyle (KOTOR, ME1-3) as CTO ▪️Pascal Blanché (Assassin's Creed, Far Cry, Runescape) as Art Director ▪️Melanie Faulknor (ME3, Dragon Age II, Dragon Age: Inquisition) as Director of External Development ▪️Caroline Livingstone (Neverwinter Nights, KOTOR, Mass Effect, Dragon Age) as Director of Production and Performance The studio has now grown 4x since last year, now up to over 30 developers currently working on the game ➡️ pcgamer.com/games/rpg/surpri… #StarWars #FateoftheOldRepublic
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This isn’t a hot take this is an objective truth. We’re nearly 10 years out of the sequel era and it’s still hated, by 2009 the prequals were being reinforced with content to make them more loved
The Prequel Trilogy was actually good and has rightfully enjoyed a revival in the public discourse. The Sequel Trilogy will not enjoy a similar revival because it was made by people who actively hated the fandom and what it stood for.
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Who else is doing a Star Wars marathon on May the 4th? 👀
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