I had the opportunity to make a trailer for an Ori tournament: Main Quest Oder!
Always loved seeing what the community does for this game, so I'm glad I could provide some help. Really happy with how it turned out, especially for a game I haven't done serious edits with before馃崈
馃Guest Spotlight!馃悪
Today's preview is a special one because we have interview w/ the Overfishers!
Meet @BrianTheDrumer, @notsadface, Thanni and Dugu in this volume!
Grab Fresh 'n Fits Vol. 2: an Inkling fashion zine
Worldwide shipping: bit.ly/fnf_vol2#splatoon
Check out this behind-the-scenes look at the performance of "Title Theme" from Mario Kart World, straight from the recording studio!
馃幎 Listen now on #NintendoMusic: ninten.do/6016aOI7C
Here are the top 3 teams from the Summer Salmon Festival on 7/4 from 11am PT to 1pm PT.
Additionally, we're bestowing a "Summer BBQ Award" to the teams who splatted the most Grillers during the event.
We hope you'll continue enjoying the Tournament Manager tool. #Splatoon3
Big run maps can be broken as is, but especially with grizzco weapons. Unfortunately a few mishaps prevented getting high 280 nightless or otherwise higher scores.But still happy with it overall, and really fun to play on rotating maps
Full highlight vod: youtu.be/QQFyiYnTsE4
SR really needs an option to create randomized shifts with pre-selected wave types. Current world records would be broken in a day rather than months. And it'll be a good reality check for players to measure their skill. Rather than 1 in a million dice rolls confusing matters.
And then once everyone had their fun with a JSJ High Tide Seeking sandwhich. We can finally start the real fun of what it takes to optimize normal tide day waves into consistent high scores.