VFX artist. House of David S2 (Amazon). I test AI video in real pipelines and post what survives a job. Adobe Firefly Ambassadorr 🚀

France
I gave @invideoOfficial Editor my 4-minute trailer with one challenge: Take the sound design to another level. 🔊🔥 My edit already had music, ambience and SFX. But on a 4-minute cinematic project, there are hundreds of little moments where sound can completely change the impact of a scene. So I asked the AI agent to analyze the entire edit and help me push it further. More atmosphere. Better impacts. Stronger transitions. Extra sound layers. Better synchronization with what’s happening on screen. And instead of spending hours hunting, placing and syncing every individual sound, the agent can handle that grunt work directly on the timeline. The best part? Everything stays layered and editable. I can keep directing the agent through conversation, replace sounds, adjust the mix, or jump into the timeline and fine-tune everything manually. AI does the repetitive sound work. I keep the creative control. 🎬
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Pierrick Chevallier | IA retweeted
Want your title reveal to feel like the final shot of a disaster movie trailer? 💥 Don’t just reveal the word. Make the explosion build it. Minimax H3 is perfect for this kind of brutal cinematic typography. Full prompt below 👇 Cinematic disaster title sequence opening inside a violent wall of smoke, fire and debris moving across a destroyed industrial environment. The camera retreats through the chaos while flaming fragments, shattered concrete and twisted steel narrowly miss the lens. A massive explosion erupts in the distance and sends a rolling shockwave through the entire debris field. Instead of destroying everything, the blast lifts selected fragments into the air and suspends them inside a turbulent vortex of smoke and embers. Heavy pieces begin colliding and locking together, forming the monumental word "SURVIVE" from burned metal, fractured stone and scorched glass. The camera performs a fast low-angle move beneath the title while flames lick through the gaps between the letters. A second explosion erupts behind the word, backlighting it through thick smoke as fragments continue raining down around the perfectly readable typography. Relentless, gritty, cinematic, final-trailer-shot energy.
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Want to make AI horror feel like someone accidentally filmed something they shouldn’t have? 👀📱 Don’t show the monster. That restraint is what makes found-footage horror work. Full prompt below 👇 #DreaminaCPP @dreamina_ai
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Ultra-realistic amateur night vlog / found-footage horror, 30 seconds, filmed on a smartphone inside an abandoned old warehouse. Raw handheld camera, unstable framing, flashlight as main light source, heavy digital noise, low-light compression, autofocus hunting, rolling shutter, exposure pumping, occasional lens flare, breathing near microphone, footsteps, distant metal creaks, absolutely no cinematic stabilization. Main subject: one adult male vlogger, unseen except for hands, flashlight and occasional reflection. He speaks directly to camera in English, trying to sound brave but clearly getting nervous. No other visible main character. Huge abandoned warehouse at night: rusted metal beams, broken windows, hanging plastic sheets, old pallets, empty corridors, puddles, machinery silhouettes, flickering emergency light far away, deep dark corners. 0-5s: Immediate hook Shaky selfie-style framing as he walks backward into the warehouse. VLOGGER: “Okay… this place is way bigger than I thought.” He turns camera forward. Flashlight reveals an endless dark aisle. A metal bang echoes far away. He stops. “...That wasn’t me.” 5-10s: First strange detail He keeps walking, camera shaking slightly more. A hanging plastic sheet moves on its own even though the air is still. He whispers: “Why is that moving?” He zooms badly. Autofocus loses the sheet, then snaps back. 10-15s: Unsettling escalation He passes a row of old lockers. One locker door is open. He continues walking. Behind him, a soft metallic click. He turns camera back. The locker is now closed. VLOGGER: “No. Nope. That was open.” 15-20s: Second anomaly The flashlight flickers. For one frame, a tall human-shaped silhouette is visible at the far end of the aisle. Camera jolts. Flashlight returns. Nothing there. He breathes faster: “I saw that. I actually saw that.” 20-25s: Panic starts He begins walking faster. Footsteps echo behind him, matching his pace but slightly delayed. He stops. The second set of footsteps stops one beat later. Silence. VLOGGER: “Who’s there?” 25-30s: Viral final scare He slowly points the flashlight toward a dark doorway. Nothing. Then camera autofocus shifts to something much closer behind a hanging plastic sheet near him — only a vague human-like shape. He freezes. The flashlight cuts out. VLOGGER whispers: “...Oh no.” A loud metal scrape. Camera drops toward the floor. Hard cut. Authentic smartphone horror footage, realistic low-light noise, natural English vlog dialogue, one visible POV operator only, subtle unexplained anomalies, no gore, no attack, no clear creature reveal, no text, no logos.
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Pierrick Chevallier | IA retweeted
Want to make pixel art feel like a full sci-fi blockbuster? 🚀👀 Dead orbital station. Zero-gravity combat. Bio-mechanical creatures. Magnetic boots. A reactor core escape. Then the whole station collapses into a perfect pixel-ring around the planet. That final shot alone sells the concept. Full Seedance prompt below 👇 A tiny pixel-art astronaut explores a dead orbital station when the floor fractures and releases a swarm of red bio-mechanical creatures, he uses magnetic boots to run across ceilings, shoots doors open, drifts through zero gravity and grabs a reactor core while the station begins collapsing around him; detailed sci-fi pixel art, layered parallax space backgrounds, fluid sprite animation, rapid camera zooms, blinking red alarms, deep navy shadows, orange sparks and glowing debris, tense survival atmosphere, ending with the astronaut jumping into open space seconds before the station folds inward and explodes into a perfect pixel-ring around the planet.
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Steal this prompt if you want to make a stop-motion food short. 👀 The idea is simple: A tiny chef has to stop a dough monster from taking over the restaurant. Everything is built around tactile clay textures, miniature lighting and escalating comedy. Full prompt below 👇 A stop-motion clay chef tries to save a tiny restaurant from a runaway dough monster growing across the kitchen, he jumps between ceramic bowls, rides a rolling tomato, cuts through stretchy dough tentacles and climbs a tower of plates while the monster reaches toward the dining room; tactile stop-motion food animation, visible handmade clay textures, glossy sauces, miniature practical kitchen lights, playful camera movement, warm red-orange lighting, flour dust and tiny steam effects, chaotic comedy atmosphere, ending with the chef stuffing the monster into the oven where it instantly transforms into one enormous perfectly baked loaf that rises through the oven door.
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Pierrick Chevallier | IA retweeted
🎨 WILD MAGIC TRANSFORMATION 🎨 Prompt : [SUBJECT] undergoing a Wild Magic Transformation as enchanted vines, glowing feathers, dragon scales, elemental flames, and spectral animal forms emerge from the body. Use vibrant [COLOR1] and contrasting [COLOR2] to emphasize the unpredictable beauty of primal sorcery Check ALTS
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Don’t forget this inside Runway. 👀 You can generate with whatever model fits the shot, then use Ruby directly in the pipeline to output: EXR 16-bit ProRes 10/12-bit HEVC 10/12-bit That’s the kind of step that turns AI video from “cool generation” into something much more usable for grading, compositing and professional finishing.
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Pierrick Chevallier | IA retweeted
Seedance 2.5 is really strong for 30-second trailer concepts. 🎬🔥 You can fit a surprising amount into half a minute: A clear hook. A world. A few cinematic beats. A strong final reveal. This Mars concept is a perfect example. Short enough for X. Big enough to feel like a real movie trailer. Made in @runwayml Full prompt below 👇
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GM ☀️ Sunday mode: Less pressure. More curiosity. Let’s make something fun today. 🔥
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Pierrick Chevallier | IA retweeted
Topaz Astra’s Starlight 2.6 is seriously changing the game for AI video upscaling. 👀🔥 Taking rough generations and pushing them toward clean 4K HDR makes a huge difference when you want to move beyond social clips and into a real production pipeline. For grading, finishing and client work, this kind of step matters.
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Seedance 2.5 is really strong for 30-second trailer concepts. 🎬🔥 You can fit a surprising amount into half a minute: A clear hook. A world. A few cinematic beats. A strong final reveal. This Mars concept is a perfect example. Short enough for X. Big enough to feel like a real movie trailer. Made in @runwayml Full prompt below 👇
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Ultra-realistic prestige science-fiction trailer, 30 seconds, grounded near-future Mars mission. ARRI Alexa 65 look, anamorphic lenses, IMAX-scale launch shots, intimate helmet close-ups, stabilized spacecraft interiors, sweeping orbital views, restrained handheld on Mars, dramatic slow motion, realistic dust, natural sunlight, premium Hollywood realism, serious and emotional. Mission commander: adult woman, late 30s, calm, highly experienced, emotionally controlled. Pilot-scientist: adult man, early 40s, focused, dry sense of humor. Only these two astronauts remain visually important. Stable faces, suits and helmet design throughout. Launch complex on Earth, spacecraft interior, deep space, Mars orbit, landing module, red desert, rocky canyon and isolated research habitat. 0-5s: Launch hook Extreme close-ups: helmet visor locking, gloved hand gripping seat restraint, engines igniting beneath the rocket. English voice-over: “We spent centuries looking at Mars.” Massive launch into bright daylight. Voice-over: “Now… Mars is looking back.” 5-10s: Journey Silent orbital shot of Earth shrinking behind the spacecraft. Inside, the commander floats toward a window. PILOT: “Still think this was a good idea?” COMMANDER: “Ask me when we land.” 10-16s: Mars reveal The spacecraft enters Mars orbit. Huge cinematic reveal of the red planet filling the frame. Landing sequence through dust, vibration, sunlight flashing across the cockpit. Computer voice: “Surface contact.” 16-21s: First steps Boot touches red soil. Wide shot: two astronauts tiny against an immense Martian valley. Voice-over: “No rescue. No second attempt. Just two people… and an entire world.” 21-26s: Mystery escalation Rapid montage: rover crossing dunes, drilling into rock, dust storm approaching, habitat lights flickering. The scientist suddenly stops beside an exposed canyon wall. He whispers: “Commander… you need to see this.” 26-30s: Final reveal They illuminate a perfectly smooth geometric structure partially buried beneath Martian rock. Silence. Close-up through the commander’s visor. COMMANDER: “That wasn’t made by geology.” A faint light activates deep inside the structure. Hard cut to black. Photorealistic Mars geology, realistic spacecraft design, believable low-gravity movement, stable astronaut continuity, premium science-fiction realism, cinematic English dialogue, restrained acting, realistic dust physics, huge planetary scale, no aliens visible, no combat, no gore, no readable text, no logos.
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Pierrick Chevallier | IA retweeted
This starts as a tiny stop-motion detective story… then turns into absolute nightmare fuel. 🕵️‍♂️ Streetlights bend toward him. Paper shadows come alive. A mirror hides the clue. And the entire city is basically one giant machine. Would you watch this? Prompt below 👇 A stop-motion puppet detective in a tiny felt trench coat walks through a rain-soaked cardboard city where every streetlight bends toward him, shadow creatures made of black paper tear themselves from walls and chase him through alleys, he jumps onto a toy tram, fires a silver paper bullet through a mirror and exposes a giant clockwork monster hiding inside the city hall tower; handcrafted stop-motion noir, felt clothing, painted cardboard buildings, practical rain, miniature reflections, brass gears and paper shadows, dramatic Dutch angles, warm amber lamps contrasted with deep teal night, mysterious handcrafted atmosphere, ending with the detective shooting the clockwork heart as every streetlight snaps upright and the paper shadows fold themselves back into the walls.
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Pierrick Chevallier | IA retweeted
Want to redesign the same room 5 times… without a single cut? 👀 Empty → Japandi → Luxury → Mid-century → Brutalist → Futuristic. Same geometry. Same camera move. Completely different atmosphere every few seconds. This is exactly the kind of transformation test AI video is made for. Full prompt below 👇 made in @runwayml
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What if the effect you want doesn’t exist? Just describe it. 😂 @invideoOfficial Editor can now build custom effects directly on your timeline from a conversation or reference video. And you still get a control panel to tweak everything afterward. Plus 90+ effects you can drag & drop for free. Editing is getting wild. 🔥
Build any effect you want on your timeline by describing it in chat, or providing a reference video for it. With each effect, you also get a custom controls panel to adjust things like intensity, direction, length, mix, etc. so that the effect feels like your own. And to top it off, 90+ inbuilt effects that you can drag-drop for free.
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GM everyone ☀️ Saturday, September 16. Weekend mode: ON. No deadlines. No overthinking. What are you experimenting with today? 👇
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Pierrick Chevallier | IA retweeted
Want to make pixel-art sports feel insanely cinematic? ⚽️🔥 Start with the final seconds of a championship match. Add impossible dribbles, a bicycle kick, a goalkeeper turning into a shadow aura… Then let the whole screen explode when the ball hits the top corner. Full prompt below 👇
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Want to redesign the same room 5 times… without a single cut? 👀 Empty → Japandi → Luxury → Mid-century → Brutalist → Futuristic. Same geometry. Same camera move. Completely different atmosphere every few seconds. This is exactly the kind of transformation test AI video is made for. Full prompt below 👇 made in @runwayml
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Ultra-realistic architectural transformation showcase, one seamless 30-second cinematic shot. Smooth slow dolly-in with a subtle orbit inside the same living room. Premium interior-design film look, photorealistic materials, elegant daylight, realistic reflections, soft shadows, high-end VFX transitions, no cuts, no people. One empty living room with the same fixed geometry throughout: large windows, clean walls, wooden floor base, central rug area, ceiling lighting point, same proportions and same camera axis. The room begins almost empty, then transforms into different realistic interior concepts. 0-5s: Empty room reveal Camera slowly enters a bright empty living room. Bare walls, simple floor, clean natural daylight, calm and minimal atmosphere. 5-10s: Japandi transformation A soft ripple of light sweeps across the room. Furniture, textures and decor assemble in elegant VFX: low sofa, pale wood, linen textures, warm neutrals, minimal shelves, soft organic styling. 10-15s: Luxury contemporary Another VFX wave transforms the same room into a refined luxury interior: sculptural sofa, marble coffee table, bronze accents, designer lighting, large art piece, richer textures, premium apartment feel. 15-20s: Mid-century modern The room morphs again into a stylish mid-century concept: walnut furniture, iconic lounge chair, warm lamps, geometric rug, vintage modern elegance, golden ambient tone. 20-25s: Brutalist chic The same room transforms into a dramatic brutalist interior: textured concrete walls, modular seating, dark stone table, bold shapes, architectural mood, moody daylight. 25-30s: Futuristic warm interior Final transformation into a near-future luxury living room: seamless curved furniture, integrated ambient lighting, smart glass surfaces, subtle glowing accents, ultra-premium but still realistic. Camera settles on the final design in a hero frame. Same room only, same geometry only, no location change, no people, no cuts, only interior design transformations, premium VFX transitions, photorealistic furniture and materials, clear style differentiation, stable layout continuity, architectural realism, no text, no logos.
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