Getting the quest line down for this small slice is tricky. What I want Vs practicality is a real balancing act. I'm adding a mechanic to it where a companion that has a sub-companion/pet of his own is the quest giver. It's not actually that much work in unreal, but does need thinking through, regarding outcomes and implications from a technical perspective. E.g. how many enemy AI and how to structure mobs, kites and stealth, does quest giver stay available as a companion after the quest, how easy/medium/hard options will work.
Why? Because the small test I'll be running will be what it feels like to play the game. E.g. could solo and just grind it, or take both (+1 sub companion/pet) to coast the fighting by a lot and just run through to completion.
It'll be worth it for sure.
Anyways, did you know that Valles Marineris is the largest canyon system in the solar system? It's 4,000k. long and 7km deep in some parts.
Here's some concept image and music I made to think about what it could look and feel like in the game
$BAANA $PLS