#solodev working on games and plugins using Unreal Engine 5. Making a boss rush game right now. fab.com/sellers/CinderWeaver

September Flash Sale is live over at @UnrealMarket. All my plugins are available at 30% discount from now until Sept 11. I use these for my own game, consider checking them out : D #gamedev #indiegame #solodev #UnrealEngine
Boss moves in my game are powered by a plugin I developed for Unreal Engine 5. I am selling it on Fab to support development of my boss rush game. Link in the bio if you want to check it out, here's a very short look at it! #UnrealEngine5 #gamedev #solodev #indiegame
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Working on a new unlockable player skill that would be perfect for people who go for the playstyle of parrying and breaking the Boss' balance. #gamedev #indiegame #UE5
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Tweaking the effects for Roar. #gamedev #indiegame #UnrealEngine
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Vampiric Roar: A trait for Roar that makes all the attacks that are buffed by Roar restore 7% of your max HP. It's great for sustain! #gamedev #indiegame #UnrealEngine5
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Roar: Buffs your next 3 attacks and staggers the enemy if they're too close when it's cast. It'll have it's own trait tree like the one kick has. #gamedev #indiegame #UnrealEngine5
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Sweeping strike: A trait for the kick ability that applies 3 stacks of weakened to the enemy making them deal 10% less damage for the next 3 attacks. #gamedev #indiegame #UnrealEngine
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Haven't been posting because I am refactoring the damage pipeline to account for different buffs and debuffs from all of the new traits I've been adding. Doing things like separating the calculation for ability damage vs regular attack's damage, should resume videos from Monday.
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Here's a trait for the kick. After kicking, it buffs your next parry making it deal 50% more balance damage. I called it "Flow like water." #gamedev #indiegame #solodev
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Lethal Focus - Focus gained through attacks or parrying gives you a stacking 10% ability damage buff, it stacks up to 3 times and gets consumed by any ability that requires focus like the kick. #gamedev #indiegame #UnrealEngine5
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I am thinking of adding damage numbers to my game but not yet sure. #gamedev #indiegame #UnrealEngine5
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I tried very hard to get the parry responsive so when a boss like this shows up with dual attacks, you have to parry each sword individually and it's just so satisfying when it happens. PS. Died cause sleepy not cause I am bad, for real. #gamedev #indiegame #UnrealEngine5
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Once you parry enough, you get a very satisfying finish with the balance breaking and opening the boss for damage. #gamedev #indiegame #UnrealEngine5
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I got lucky there, sometimes the best move is to not move. #gamedev #indiegame #UnrealEngine5
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Gameplay with all the passive traits unlocked and honestly, I love how powerful just unlocking this one tree makes you feel. #gamedev #indiegame #screenshotsaturday #UnrealEngine
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Another day, another trait. This one is called Enduring Rally, once again a trait you can pick for Defender's Rally that stacks up to five times making each parry raise your defense by 7%. #gamedev #indiegame #UnrealEngine5
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Here's a look at Tenacious Rally. A trait that makes it so the buff from Defender's Rally doesn't wear off on taking hits. #gamedev #indiegame #UnrealEngine
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Some gameplay while I finish implement all the traits for the upgrade trees this week. #gamedev #indiegame #UnrealEngine5
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September Flash Sale is live over at @UnrealMarket. All my plugins are available at 30% discount from now until Sept 11. I use these for my own game, consider checking them out : D #gamedev #indiegame #solodev #UnrealEngine
Boss moves in my game are powered by a plugin I developed for Unreal Engine 5. I am selling it on Fab to support development of my boss rush game. Link in the bio if you want to check it out, here's a very short look at it! #UnrealEngine5 #gamedev #solodev #indiegame
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