Happy 27th birthday, Gundam Wing: Endless Duel. To celebrate the occasion, I've released a patch that enables FastROM as well as reduces flashing lights for those that are susceptible to migraines with aura. youtu.be/If41dgpm61g
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TGS2026ビジネスデイ2日目始まります! サウンド担当岩月もウォーミングアップ中です! 本日もよろしくお願いいたします! #FinalMission #TGS2026 #東京ゲームショウ30th
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TGS2026ビジネスデイ1日目設営完了しました! 9ホール 09-C01 TENGO PROJECTまでぜひお越しください! 本日から5日間よろしくお願いします! #FinalMission #TGS2026 #TGS30th
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ComboKyo retweeted
I can't believe what I'm fucking labbing in 2026 man y'all niggas ain't ready for this
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ComboKyo retweeted
If anyone can signal boost me, I would appreciate it.
@discord_support I apologize for spamming the support forum, but I have been unable to get any sort of communication as to why I was banned nor has my review been acknowledged. As things are right now, my account is deliberately left suspended for an invalid reason.
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Baka!cup Bônus 21 (Gundam Battle Assault 2)
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ComboKyo retweeted
BSNES-Netplay Multitap update coming this week. Ive been hammering at this for a while but i think i got it fixed. Been actively testing with no desyncs. Im happy with it😄
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ComboKyo retweeted
In DBZ: Hyper Dimension, there's a system to stop redizzy combos by detecting if you're doing a full stun combo while your opponent is in stun, However... due to a combination of input & state change/block lag, doing a sloppier "combo" (see 1st combo) lets you bypass that.
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This Weekend! Starting at Noon Pacific/ 2:00 PM EST We at the Frosty Fight Club Invite you to join us for a Gundam Double Header! GDEW: challonge.com/FFC_GWED2 GBA2: challonge.com/FFC_GBA2 To Join in this Gundam mayhem, you gotta join the discord. discord.gg/jVvBvZS39x
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ComboKyo retweeted
Yo gang its been a bit due to life stuff but im still working on bsnes 5 man multitap. ive got it now working in local testing but once i find it good i will release it.
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ComboKyo retweeted
Here's a some screenshots from a GW:ED beta that @ComboKyo found in a Sept'95 issue of Famitsu. Changes: Each suit is called GUNDAM.0 Meter goes to 500. (More Epyon super spam!) The foreground is reused but w/ different colours, it also goes unused in the released game. (1/2)
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ComboKyo retweeted
I know the super always got my back w/ @NC_KuroRaiden
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ComboKyo retweeted
its been quite hard to progress on bsnes-netplay because my knowledge in emulator specifics is limited, but so far when testing its fine as long as i dont enable rollback when multitap is enabled, so ill prolly create a build that disables rollback when multitap is enabled (1/2)
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ComboKyo retweeted
progress is progressing :) 5man multitap soon
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ComboKyo retweeted
Good Evening! First build of bsnes netplay is here, below is a small example how you would set it up with spectators (you need actual ips/ports when using it yourself). Have fun! Download link down below (windows and linux)
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ComboKyo retweeted
14 bsnes instances 12 spectating and 2 playing, saturate my r5 2600 🤠
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ComboKyo retweeted
Spectating is done now aswell 6 people should be more then enough in almost all cases (sorry for the flashes the game likes its flashes)
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ComboKyo retweeted
200ms RTT, 8 RBF, 0 local input delay set, no proper rift sync implemented (yet). (dont mind the gameplay i'm dogshit 😄)
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ComboKyo retweeted
Hmmm, Rose's dive kick seems pretty strong in GBA2...
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ComboKyo retweeted
Heavyarms has lots of infinite variations in GBA2, but my favourite is where he gets to have a little lie down during the combo and fire off his gun. I call it the "Point Break" special 😉
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ComboKyo retweeted
I guess Sandrock has more than one infinite in GBA2! Unfortunately it's TAS only but we can still enjoy the rhythmic sounds of 1 frame dash jabs mixed in with the occasional robotic whir of a single step forward jab.
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