I think the role of the Software Engineer is evolving into a Product Engineer. LLM tools have made writing code easier than ever. The real bottleneck isn't implementation anymore - it's deciding what to build and how the UX should work. That's why I've been spending more of my time learning design and product skills. The most impactful engineers will be the ones who can shape products, not just ship features.
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Slackbot isn't good at many things but it's the goat at finding old threads
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Boom
MiniMax H3 Max by @fal takes the #1 spot on Video Editing by Design Arena with an Elo of 1373. The model ranks ahead of MiniMax H3 by @MiniMax and @GoogleDeepMind's Gemini Omni Flash and Gemini Omni Flash 1.1. It's also in a league of its own on the Pareto frontier for Preference vs Speed and Preference vs Price. Congratulations to the @fal team on post-training an exceptional model.
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H3 Max Lip Sync is now live on fal. Upload one photo and one audio clip and get back a lip-synced video in seconds, with natural expression and movement, in any language. In our evals, H3 Max Lip Sync ranks #1 for both quality and speed, with a median generation time of just 11 seconds. Try it now on fal.
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I knew this 10 second clip switches from real to AI and watched for the cut. Couldn't find it. Then I was told the exact frame and I still can't see it.
Little sneak peak from a new H3 Max endpoint we're cooking up. Can you tell when the real video ends and the AI video begins?
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Did a new genre of video games just launch?
I made a demo prototype using @fal’s H3 Max. If you’ve played Detroit: Become Human before, it feels similar. Your decisions affect how the story ends, and you can see other players’ choices. There are 15 decision-specific 5-second 480p videos, and the total cost is still under $1.
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Lots of fun
One image. Every angle. Rendered under 3 seconds. Multi-angle is now live for H3 Max on fal Set the horizontal and vertical camera angle in degrees and H3 Max moves through the scene from a single viewpoint. Shape, position, and materials stay put as the perspective changes, so the angles read as the same moment rather than separate generations.
Made with AI
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We're putting $250,000 in credits behind people building on H3 Max Director, the only frontier model that natively generates continuous, uninterrupted streams of any length. Open the playground, make something wild: a product, a 24/7 Twitch stream, anything you can imagine. Then tag @fal in your launch post to claim your share.
H3 Max Director 1.1 is now available. New features for longer, more controllable video generation: - Start with any frame and insert keyframes throughout a generation - Introduce audio at any point, with native audio conditioning - Generate natively in 1080p - Run continuous generations for up to 15 minutes Director adapts to new visual and audio inputs in real time, giving you precise control without breaking continuity.
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cramer retweeted
As a kid, I always wished Pokémon battles in the games could play out like they do in the anime. So I built a real-time Pokémon battle experience with @fal H3 Max. choose a move, the game calculates the outcome, and AI generates the animation on the fly. Paralysis, fainting, and Pokémon is hurt are reflected on screen. Project:github.com/xflare-bot/pokemo…
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cramer retweeted
There’s football tonight.
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This is my new favorite playground page, can't wait to see what people build with it
Introducing fal's H3 Max Director, the first natively continuous real-time frontier video model for action-controlled long-form generation. Unlike H3 Max and other video models, H3 Max Director generates a single continuous video stream, maintaining context over time rather than chaining together discrete clips. It’s the technology behind fal.live, our experimental infinite AI livestream where viewers interact with and shape what gets generated in real time. Now, we’re making the underlying model available via API. For the first two weeks, all H3 Max Director generations are 75% off.
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Cause sometimes fast ain't fast enough
Announcing H3 Max Turbo (preview) H3 Max Turbo is a faster, more cost-efficient version of H3 Max. It runs at 2x the speed at half the cost, while targeting the 97th percentile of the original H3 Max's quality on our evals (and still performing better than H3 and any other video model). At our promotional price, 768p video runs at $0.01 per second of output. H3 Max Turbo keeps the prompt understanding, aesthetics, and overall quality of H3 Max while cutting generation time in half. It’s available to try at a promotional price for the next two weeks. See what happens when video generation gets an order of magnitude faster and cheaper.
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Taking any and all fal.live feature requests - what do you want to see? What do you want to be able to do?
We launched fal.live as an experiment to see what happens when video can generate continuously, in near real time, with the audience in control. All of this was powered by H3 Max Director, an autoregressive and natively continuous version of H3 Max with up to two minutes of context. We're pausing it briefly while we work on the next level of quality and overall experience. We'll bring it back very soon. Stay tuned!
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cramer retweeted
if you're a creator and you want to build something with h3 max live, comment below and we'll try and support!
Hey @fal ! After 7 hours of live vibe-coding, I now have an infinite @Twitch stream running live, with the story generated directly from the Twitch chat. Everything is fully automated, with a continuous stream using the last frame as a reference. No DMCA or NSFW content, thanks to moderation. AI is also running live to monitor all user inputs. Currently, we rely on donations to keep generating and running the live stream. Happy to discuss how we could make it truly infinite with your help!! :D @rehan_shei @isidentical @jfischoff @gokayfem @RenLeanna
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cramer retweeted
i've been using minimax h3 max to make interactive games you control! all the decisions are up to you, and since the model is so fast there's basically no delays
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Welcome to the internet, have a look around
Introducing fal.live A new platform for infinite, interactive AI livestreams. Pick a channel, prompt what happens next, and watch it generate in real time. You aren't just watching the show. You're directing it.
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How about a D&D campaign where chat votes on each decision point, and the story keeps building from there.
Minimax H3 Max has generates video faster than you can watch it so I hooked it to a twitch livestream! Now you can watch infinite interdimensional cable - link to the stream below
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This is actually insane. So many bits of nextgen fal tech coming together. Huge team effort here. You really gotta try this. Reminds me of the first time I starting using stable diffusion and realized I was looking at the future.
This is running on an experimental long-form H3 Max checkpoint with native infinite continuity support. The model holds the thread across scenes instead of resetting every clip. Coming to the API next week.
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Here we goooo
Introducing H3 Max Live Video generation is now faster than real time An infinite broadcast where every frame is generated on the fly and every scene is directed by chat Type !prompt and it's on screen in seconds
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Modern choose your own adventure
Minimax H3 Max has generates video faster than you can watch it so I hooked it to a twitch livestream! Now you can watch infinite interdimensional cable - link to the stream below
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Speed is easy when you ignore quality. I can generate random pixels under 1 nanosecond and claim to be ♾x faster than H3 and call it H3-ultra-lightning-fast. But this is not how people should innovate on speed in open. Image and video models are notoriously hard to optimize and we @ fal spend 2-3x more time on evals and making sure optimizations work than actual kernel engineering work. But when you see people claiming they are X times faster than original while messing the quality to a degree that the outputs has nothing to do with original model, it is annoying. Numbers below are for this case, but this is not the first/only one doing it. I'd recommend the authors below, and everyone on the field to run their own evals. Without preference and quality evals in the loop, ai-slop-performance agents can just lead you into a way you generate random pixels and it is just dishonest to call it anything but a random-pixel-generator.
(1/6) Open Weight @MiniMax_AI FastH3 v1: Generate 15s 768p video in 13s 🚀 - FastVideo collab w/ @nuvalab + FastGen - Up to 14x speedup on @NVIDIAAI Blackwell GPU - Fully open so community can run and improve the acceleration recipe. The era of open weight video models just started, that calls for post training. With great community effort such as Minimax H3 Max based on @MiniMax_AI , we have more to share about how post training can improve speed, quality and most importantly, how it’s done, with open weights and recipes.
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