Two bug sweeps done ahead of Emerge 3.0. 🧹
Money. Every door that moves
$EMERGE got the same treatment: nothing you pay can be stranded anymore.
• Every purchase keeps its receipt in your browser and hands it in again the next time you open the world, the map or the arena. No more "keep the hash and tell us."
• A payment the registry can't honor (plot taken, chart surveyed out) goes back on account and pays for your next purchase.
• Vault sends for
$EMERGE and GLD are signed first, broadcast second. A lost reply is a hash to check, never a second transfer.
• Arena wins that couldn't be paid are retried. Resale, gifts, bets, GLD table and pass purchases all answer a retry instead of refusing it.
People, production, buildings. Sixteen seeds, forty days each, checked every hour. 217 starter layouts. 1,400 random player actions.
• 1 in 30 plots opened with its storehouse on the water. Fixed for every layout.
• People walked into ruins and vanished. They don't anymore.
• Stall shoppers counted as indoors and faded out. They stand at the stall now.
• Bridges could be staked through a farm. Planners now see buildings.
• Rich towns let their grown children leave for want of a post. The town builds a workplace instead.
• The ledger balances the treasury to the coin.
Swamp fishing: checked and working, fishers cast and bring in fish.
Deploying soon. Report anything odd and we'll chase it. 🐊