Adam chats with NEKOSAKE co-founder Kei Nakajima about making Japanese sake less intimidating, from its Hokkaido roots to cat branding.
Interview:
cubed3.com/features/intervie…
Adam speaks with Square Bear Club founder Niky Szabo about turning an unused Game Jam sketch into a world of handmade characters, comics and stories, plus the dream of one day making a Square Bear game.
Interview:
cubed3.com/features/intervie…
Carl revisits Souldiers on PC, exploring a huge 16-bit-inspired metroidvania packed with secrets, three character classes and old-school action. @RetroForgeGames
PC Review:
cubed3.com/games/reviews/pc/…
Carl explores the hand-drawn world of Constance on Nintendo Switch, a paintbrush-powered metroidvania tackling creativity and mental health through surreal exploration.
@_blue_backpack
Nintendo Switch Review:
cubed3.com/games/reviews/nin…
Adam speaks with RUGD's Henri Salaméh about engineering the Power Brick II, a 20,000mAh rugged power bank with five-device charging.
Interview:
cubed3.com/features/intervie…
Adam speaks with Ryan Schlieper from @Seagate about the FireCuda Vault, from single-cable high-capacity storage to the growing demands of modern gaming. @seagategaming
Interview:
cubed3.com/features/intervie…
Jamison enters the arena in Savara, a colourful action roguelite mixing blessings and run-based progression with weapon crafting and hulking monster battles.
Does this Hades-meets-hunting formula come together?
@DoryahGames@ankamagames
PS5 Review:
cubed3.com/games/reviews/pla…
Adam explores the @OXO user-first approach with Maria Spagnuolo, covering accessibility, sustainability and the everyday frustrations.
Interview:
cubed3.com/features/intervie…
Eric takes flight in Truxton Extreme, an old-school vertical shmup mixing relentless alien blasting with an unexpectedly ambitious sci-fi story.
Does the legendary series make an Extreme comeback?
@TATSUJIN_Games@clearrivergames
PS5 Review:
cubed3.com/games/reviews/pla…
Michael takes command in Metal Slug Tactics, turning SNK's run-and-gun favourite into a speedy tactical RPG with roguelite progression and coordinated Sync attacks.
@LeikirStudio@dotemu
Nintendo Switch Review:
cubed3.com/games/reviews/nin…
Can Ico still captivate 25 years later?
Coller revisits its lonely castle, environmental puzzles and unforgettable hand-holding mechanic.
Review:
cubed3.com/games/reviews/pla…
Neil checks out the biggest @nq64arcadebars London arcade bar yet, a two-storey Soho venue with 60+ arcade cabinets, retro consoles, pool and interactive darts.
Event:
cubed3.com/features/events/n…
Coller explores Sophia's past in Resonance: A Plague Tale Legacy, blending parry-focused combat and intertwined medieval and Minoan stories.
Does A Plague Tale's new direction resonate?
@APlagueTale@AsoboStudio@Focus_entmt
Xbox Series X/S Review:
cubed3.com/games/reviews/xbo…
Adam chats with @GUNNAROptiks CEO Joe Croft about digital eye strain, gaming eyewear, optical engineering and collaborations spanning Cyberpunk 2077, Fallout and Overwatch.
Interview:
cubed3.com/features/intervie…