Game studio based in Geneva currently developing our first game : @BeautifulLight, a horror and immersive extraction shooter.

Geneva, Switzerland
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Content Creator & Community friends: who's going to @TwitchCon Rotterdam? We might have something interesting for you there 👀
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I will be at Madeira Game Summit in may, if people want to meet ☺️
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We in the Extraction Shooter era
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We have Hunt, HUNGER hopefully "soon" but lets not forget about another game for later this year Beautiful Light from @DeepWorlds_SA We follow the development since the beginning and today I have an update video: 🎥➡️youtube.com/watch?v=skN6vtCv…
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Our first GAMEPLAY TRAILER Beautiful Light is a PvPvPvE objective based Extraction Shooter with tactical, immersive and horror gameplay. Wishlist Now!
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We're hiring a Senior Gameplay Programmer to work on @beautifullight! • Advanced knowledge of C++ & UE • 100% remote or hybrid at Geneva • 🍪 • More infos and application below 👇
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We will be at the San Francisco 𝗚ame 𝗗evelopers 𝗖onference! If you're interested to meet us, follow the link below 👇 (Business Only)
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Looking for a talented tech artist! ⬇️
If someone know a good tech. art capable of : - wind for tree - rain shader for skeletal mesh (moving, uv independant). - some post process effect Please, contact us hr@deepworlds.studio (or under this post). Portfolio mandatory, (but we don't care for your experience).
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Curious about how we involve the community to help us shape Beautiful Light? @SecondWindGroup DEV HEADS podcast with @aherys starts soon! Link below 👇
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Recently, our friends over at @DeepWorlds_SA challenged us to share the before and after of our project. While there are still a lot of things we need to show, take a look at some of the work done for #Bellum Read more about it in our latest article! playbellum.com/news/levelupd…
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Jeudi dernier, @DeepWorlds_SA, qui développe l'extraction shooter Beautiful Light, nous a invité à participer à des playtests. C'était très cool, et on en a profité pour faire une petite interview et discuter de l'industrie JV. Notre article 👇 nofrag.com/playtests-de-beau…
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With the complex environments of @beautifullight, we need to bring a solution for the grenade damage system and how we apply damage to the player. When an explosion occurs, we calculate the surface of your body exposed to the explosion, limb by limb. It's pretty precise and allows you to take cover behind strong elements, but won't work with smaller elements. The goal is to avoid the issue you might encounter in some games where your body is barely hidden by an object but still acts as 100% cover. Here, you will take damage proportional to your exposure and distance. It makes grenades more fair. One of the good side effects is that your friend's body can also work as cover, so yes, you can prone on a grenade to save the bro. 🫡
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3 new positions opened at @DeepWorlds_SA to work with us on 𝗕𝗲𝗮𝘂𝘁𝗶𝗳𝘂𝗹 𝗟𝗶𝗴𝗵𝘁! 🔹Senior Gameplay Programmer emploi.afjv.com/emploi-jeux-… 🔹Backend Programmer emploi.afjv.com/emploi-jeux-… 🔹Level Artist emploi.afjv.com/emploi-jeux-… 🔁 RT & Share appreciated 🤍
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The indie game we're making and three of the inspirations behind it:
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The last of my recent @beautifullight work. This guy was a bit more of an experiment than the others, with a more stripped down look. #beautifullight
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