Been working on stylized 3D characters and bosses for a while, and I’m currently open for freelance work this month. If you need help with characters, enemies, creatures or props for your indie game, feel free to DM me. Portfolio: delaniart.artstation.com#gamedev#indiedev#3dart
Hello!
I've been working as a gameplay animator for the last 5 years and I'm looking for new oportunities this 2026, if you find my work interesting please do not hesitate to get in touch ☺️
#animation#gamedev
🤔 What is the shape frequency threshold in VFX, and why should you implement this principle in your work?
Catch up on the timeless Shape Style Guide from Jason: youtube.com/watch?v=hQDQLS_g…#vfx#realtimevfx
The Most-Awaited Tutorial Is Here!
Step-by-step guide to creating & animating an epic anime-style fireball by @ujjwalkhatri_12
#VFX#AnimationTutorial#FireballFX#AnimeVFX
JankyAnims shared their older movement animation prototype, focused on visualizing flow and feel inside a game-like setup 🏃♂️
See more: reddit.com/r/Unity3D/comment…
Can any unreal wizards help me understand why I'm getting these hard edges on my haircards in ue6? The mesh itself is smooth etc. I've seen others with the same issue but haven't found a solution
Effort-
10% = of creating textures.
20% = of Creating shaders.
70% = of High Impact.
Zelda Stylized smoke VFX Breakdown by EthanVFXArt.
#gamedev#madewithunity#vfx#screenshotsaturday