We're incredibly grateful for all your support on our #Kickstarter journey! Although we didn’t hit our funding goal, our commitment to bringing Demon Crush to life hasn’t wavered. It might take a little longer, but this is just the beginning, and we hope you’ll stick with us for what’s ahead. Thank you for being part of our journey! 💪🎮
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Excited to finally share what I've been advising on! Jay and Silent Bob are back. It's been a blast helping the team out on this indie project, Jay and Silent Bob's Joint Venture.
Check out the official trailer below: youtu.be/S5cvTNM5pB8
The demo for my dark fairy tale metroidvania, WELL DWELLER is out now! It mimics the contrast seen in classic fairy tales, which are child-like but also dark/disturbing. Check out the free demo now on Steam!!
We’ve been updating parallax layers + tutorial scrolls in demon crush so more to make things feel better + clearer overall.
What else would you want to see improved? Open to ideas. :)
#screenshotsaturday#gamedev#indiedev
Health bars got a lot of love in Demon Crush 👿
Delayed damage feedback, low-health pulse, proper alpha blending, and CRT polish. Should make it feel heavier and fights more tense.
#ScreenshotSaturday#gamedev#indiegame
End-of-year Demon Crush dev recap 🥷
Combat, Shrines & Seals, levels, art, audio, and lore! Here is our dev diary what the team’s been building and where we’re headed next.
Thanks for following along ❤️
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