Rainbow Six Siege Shoutcaster 🎙️ CEO @OneUp_Sales 💼 AVFC, golf, my cats 💙 dezachucasts@gmail.com 📧

United Kingdom
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Here we go - v1 callouts for Calypso 🔥 Full credit to @bonedfps for the blueprints.
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SIMPLESMENTE @DiasLucasR6 🔥 Fechando o jogo e quebrando a invencibilidade da Faze!
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A game I played between the age of 13-16 reappeared yesterday and after playing WARDOGS a lot, the best way I've explained it to friends is "text-based WARDOGS" 😭 The similarities are hilarious
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I used to work here in 2018. We’d eat across the road after shows some days. Now people lie dead in that same place. Fuck Russia.
You don't even imagine how many times I have been there, right where people are lying dead after a Russian missile attack. Kyiv Cybersport Arena was there, where tons of local tournaments were held. International CS Starladder events were held there many times. Tough. F Russia
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If I were a YouTuber, this video would be called "HOW TO MAKE $100K IN LESS THAN 4 MINUTES IN WARDOGS", except it's not bait because that's what actually happened. #WARDOGS100k
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Also wtf you can literally bunker yourself in with sandbags HAHA
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I reckon we make Siege a 4v5 game at this point. Coin flip on who gets the 5
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Nobody wants to see any esports game played 4v5. Ever. We've had it in EML, SAL and now NAL. There HAS to be a better process put in place going forwards to protect both competetive integrity and broadcast quality. Allow mid map subs if needed (there are almost 0 genuine 6 man rosters), or delay games, reschedule them to future playdays. There's no 1 perfect answer and people will say "well that's open to abuse", but at the end of the day, all the viewers want to see is high level competition and that fundamentally cannot happen when a game is 4v5.
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Thoroughly enjoyed WARDOGS up until now - last couple of days, most of the games have just felt incredibly frustrating. Spotted and sniped by infrared-wielding snipers, multiple havocs bullying you if you dare move (one is unfun enough), everyone sponging a million bullets… Looking forward to the season 2 balance changes in a few weeks 🙏
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Dezachu retweeted
Himothy
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G2 v Heretics was a rollercoaster. G2 looked completely out of sorts, bullied by Heretics for 4 rounds, then the side's switch and rounds are getting decided by 1v1s? Honestly nuts. Very impressed by Heretics, didn't expect that from them today.
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Weather will be so impactful in this game. Masking sounds, obscuring vision (FU snipers), maybe even having an impact on movement? 🤔 Also is that the Gepard we hear firing away?
WARDOGS Season 02 is coming. Stay tuned for more.
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Sao Paulo was PHENOMENAL in 2024. The crowd was insane from start to finish, the city was incredible, and who can forget that grand final?! Can't wait to go back 💚💛
THE SIX INVITATIONAL IS COMING BACK TO SÃO PAULO 🇧🇷 Early Bird tickets are available now: ubi.li/bZpCE Check out our blogpost for: • Ticket options • Schedule
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On today’s episode of “weird translations of people saying my name”
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Trapping enemies in my POW Camp. #wardogs
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Mixed thoughts in here. ☑️ Sledge swings hammer faster (1s -> 0.8s) ☑️ Buck Skeleton Key ammo 31 -> 36 ☑️ Castle panel hits to destroy 9 -> 10 ☑️ Evil Eye battery life 8s -> 9s ❓ F-NATT reaches max range in 1.9s (down from 2s) ❓ Exothermic damage up to 220hp from 200hp ❓ Shotgun damage buffs (was this necessary?)
🔥 Y11S3.1 PATCH NOTES 🔥 💻🎮 All Platforms: 09:00 EDT / 13:00 UTC ⏲️ Downtime up to 60 mins 📚 Patch Notes 👇
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So killing arty tanks with stingrays is cool... What about killing 3 with one drone?
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Surely a #WARDOGS100K moment
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Dezachu retweeted
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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Last thing you expect when sorting out your humvee just outside your base innit
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Never really flown helis in games before but WARDOGS has got me obsessed. Starting to nail J hooks... Now if only I could actually aim with the MG heli 🥲
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A few have asked - I follow @HiebDE's control scheme. Couldn't get on with rifle aim. Mouse is pitch on Y axis, roll on X ("default" as it's known) W/S = collective up/down A/D = yaw left/right Q/E = roll left/right Ctrl/space = pitch up/down Air vech multiplier = 2.0 (max) Mouse pitch sens = 5% Mouse roll sens = 20% (but still figuring out what I like with these) All flight assists OFF
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Oh and as someone pointed out in the replies (I didn't know!), there's a dummy in the back of a truck you can practice shooting in the firing range. Much better than spending ages trying to figure it out in game
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