Auto SR is expanding to Intel Core Ultra Series 3 processors, now with support for 1080p input resolutions! 🎮
Learn more about Auto SR and how to get the most out of it in our latest DirectX Developer Blog:
devblogs.microsoft.com/direc…
We're working to make it easier for developers to find and fix GPU crashes on Windows. Today, we're excited to announce the DirectX Dump Files Preview!
Learn more here: devblogs.microsoft.com/direc…
Advanced Shader Delivery is now generally available in the Xbox PC app — no Xbox Insider signup required! AMD has also expanded ASD support to RDNA 1 through RDNA 4, and Forza Horizon 6 showcases 95% faster load times on day one. See here for more: devblogs.microsoft.com/direc…
Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: devblogs.microsoft.com/direc…devblogs.microsoft.com/direc…
GDC 2026 is almost here, and we’d love to see you there next week! The DirectX team has a lot to share, with 4 sessions spanning a huge range of topics! For more on our talks, check out devblogs.microsoft.com/direc…
Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: devblogs.microsoft.com/direc…
We're announcing the formation of Ecma TC57 to standardize HLSL, boosting shader portability across platforms! devblogs.microsoft.com/direc…
For everyone attending Vulkanised, we'll be talking about this at the Shading Languages Symposium on 2/12: khronos.org/events/shading-l…
Curious to see how we deliver precompiled shaders for the ROG Xbox Ally? Are you a game developer and want to try it out yourself? Click here to know more: devblogs.microsoft.com/direc…
We released a new version of PIX today! 🎉 It includes new texture visualizer improvements (including the ability to write custom shaders to view buffers as textures), a preview of work graph shader debugging, and many timing capture improvements: devblogs.microsoft.com/pix/p…
DirectML is unlocking new AI experiences on Copilot+ PCs! Learn more about how DirectML is enhancing AI development for our customers across the Windows' hardware ecosystem:
blogs.windows.com/windowsdev…
🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications.
Read about it here: devblogs.microsoft.com/direc…#DirectX#SPIRV
The Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team is hiring! If you're interested in knowing more about opportunities in SiGMA, please see the following for more details: devblogs.microsoft.com/direc…#SiGMAjobs
PIX 2408.05 has been released! It adds custom texture/mesh visualizers support, faster playback, many shader debugging improvements, and a lot more:
devblogs.microsoft.com/pix/p…
🚀 Exciting News! We're thrilled to announce the latest release of the HLSL Compiler! 🎉 This release includes improved optimizations, additional SPIR-V support and multiple bugfixes.
Get all the details and download now: github.com/microsoft/DirectX…
We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: devblogs.microsoft.com/direc…
We're excited to announce a recent step forward for gaming on Arm Copilot+ PCs. Learn more about game compatibility, anti-cheat, and more in our recent blog post: devblogs.microsoft.com/direc…
🚀 Introducing Automatic super resolution – the 1st OS-integrated AI super resolution, enhancing select existing games with smoother framerates & detailed visuals on Copilot+ PCs with a Snapdragon® X Series processor. Learn more on Auto SR on our blog: aka.ms/AutoSR 🎮
We are excited to announce DirectSR is available now via Agility SDK 1.714.0-preview! This API was designed in partnership with AMD, Intel, and NVIDIA to enable the seamless integration of Super Resolution into the next generation of games. Check it out: devblogs.microsoft.com/direc…
This past week was huge for DirectML! To catch up on our announcements and find our latest samples check out the following blogs: blogs.windows.com/windowsdev…