Jared Tarbell, Penrose Substitution, 2020
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Stanton Macdonald-Wright, 1910-1921. In 1910 a 20-year-old Stanton named a canvas after a musical key - Synchromy in Purple Minor - and treated color like a chord. By 1913 he and Morgan Russell turned that idea into Synchromism, the first abstract movement born in America: color scales arranged like musical scales.
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Otto Freundlich, Composition. 1940. Oil on canvas. With three color studies.
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“The pages and pages of complex, impenetrable calculations might have contained the secrets of the universe... And all we ask is to be able to re-create the pattern... to bring it back to earth.” - Yōko Ogawa, The Housekeeper and the Professor, 2009
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to the harbor
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Random Square Gird + Bloom Day 357 #GLSL
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Objkt collection Day #167 shape shift 2 by @j2rgb Collected - 10 Sep 2021
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Bridget Riley, Right Angle Curves Study No. 4. 1966. Ink and pencil on graph paper.
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The center of everything is always quieter than you expect.
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The Sierpinski tetrahedron — one of the best-known fractals — is now available 🔗 fragcoord.xyz/s/sjx7wfgt
#つぶやきGLSL float i,g,e,R;vec3 p;for(;++i<99.;){p=vec3((FC.xy*2.-r)/r.y*2.,g-2.)*rotate3D(t*.5+1.,vec3(0,1,0));R=.9;for(int j;j++<12;)p.xy-=min(p.x+p.y,0.),p.xz-=min(p.x+p.z,0.),p.yz-=min(p.y+p.z,0.),p=p*2.-1.,R*=2.;g+=e=.5*length(p)/R-5e-4;if(e<.0005)break;}o+=exp(-i*.04)*2.;
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雨、止まないね。
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I made some updates including better colour randomization and weighted probability of lines vs arcs (10%)
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Ellsworth Kelly, Spectrum Colors Arranged by Chance III. 1951. Collage on paper.
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Mathematics. Symmetry. Beauty. Welcome to a Polyhedral Paradise. "Modified Great Rhombicosidodecahedron." By RobertLovesPi, robertlovespi.net, Source: tinyurl.com/2cwupdzr, created with software3d.com/Stella.php
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some circles
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G̶A̶M̶E̶ SHADER BOY made by @v0's Opus 5 with only two shots (cc @vercel @rauchg). App link🔗shaderboy.vercel.app/
#つぶやきGLSL vec2 u=(FC.xy-.5*r)/r.y,b;float i,d,s,k,e;for(float j=0.;j<4.;j++){s=1.+j;k=2.+j;vec3 h=.5+.5*cos(j*9.+vec3(1,2,3));d=1e9;for(i=0.;i<55.;i++)e=t*.5-i*.03,b=vec2(cos(e*s),sin(e*s))*.2+vec2(cos(e*s*k),sin(e*s*k))*.08,d=min(d,dot(u-b,u-b));o.rgb+=h*3e-5/(d+5e-9);}
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an introduction of my previous works ~sky~
float i,e,g,R,s;vec3 q,p,d=vec3(FC.xy/r-.6,1);for(q.zy--;i++<99.;){e+=i/8e5;o.rgb+=hsv(.6,R+g*.3,e*i/40.);s=4.;p=q+=d*e*R*.2;g+=p.y/s;p=vec3((R=length(p))-.5+sin(t)*.02,exp2(mod(-p.z,s)/R)-.2,p);for(e=--p.y;s<1e3;s+=s)e+=.03-abs(dot(sin(p.yzx*s),cos(p.xzz*s))/s*.6);}#つぶやきGLSL
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RGB ondulatoire
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