๐ฎ๐น 3D Animator & ๐๐๐๐๐๐๐๐ ๐๐๐๐๐ dev!
Purely personal opinions, straight out the sewer!
You know me from Scirocco Thugs, Gloomwood, Phantom Fury.
things done changed for sure.
I want to revisit this high speed, high intensity combat I couldn't quite balance, in an eventual sequel.
I don't think a single tester managed to beat 4 thugs at once way back when.
Some more #melee combat footage from my WIP " thug'em-up "
My hope is to incentivize extreme aggression - by combining the ability to crowd control large groups of thugs combined with a health recovery system!
As for the music. That's just my playlist! #gamedev#tugg
Publishing a emergency #sciroccothugs hotfix shortly, turns out I removed a flag to test some stuff and shipped a busted version of the final bossfight
oops!
This #screenshotsaturday, have a taste of STAGE 5 : HALFTIME
The #sciroccothugs release date is imminent.
WISHLIST NOW....
More info down below... ๐๐๐ [ 1 / 2 ]
This #screenshotsaturday, have a taste of STAGE 5 : HALFTIME
The #sciroccothugs release date is imminent.
WISHLIST NOW....
More info down below... ๐๐๐ [ 1 / 2 ]
HE WHO WATCHES IS OUT NOW!
Please go check it out if you are at all interested in puzzle games. It is a banger (self certified) and something that I really put my heart into.
Day one reviews go so freaking far, if you like the game please do leave a review!
#gamedev do beat-em-ups forgo windup on AI attacks to punish players for not playing footsies / lacking in crowd control?
My deduction being that an enemy you are not stunlocking is an enemy not being CCd, which makes it dangerous as long as they are close to you