NEW GTA 6 DETAILS REVEALED:
- When switching to Jason, you can sometimes find him naked in the shower
- Lucia can encounter a lawyer living in a dumpster. You can give him pills, return later for legal advice, or even get inside the dumpster with him
- Jason or Lucia can let the other drive while you sit back and listen to the radio, and you can shoot from the passenger seat during chases
- Your partner can text you reminders to lock the house or say they’re going to bed
- Safehouses feel more like RDR2 camps, with other characters able to visit and Jason and Lucia following their own routines
- You can shave or shorten hair and facial hair at safehouses, while new styles still require a barber or salon
- Different clothing stores and salons have exclusive items and hairstyles
- Personal vehicle trunks work and can store spare clothes and weapons
- Taxi rides can include full conversations with other passengers
- GTA 6 has more radio and TV ads than any previous GTA. IGN saw ads for a depression drug called “Angstipan” and a 30,000-calorie “Prairie Sandwich”
- Snapmatic returns, but Jason and Lucia can’t post because they’re trying not to leave a digital footprint. You can still lurk, follow accounts and browse posts
- The phone is now a physical object in the world. The camera zooms into the character’s hand when it’s pulled out instead of showing a HUD phone
- Animals can be studied and checked off a list similar to RDR2
- Dogs can be petted or scolded
- NPCs have a much wider range of heights and body types, with animations dynamically adjusting to fit them
- NPCs can notice you eavesdropping on conversations or following them for too long and may confront you, attack or try to get away
- Some civilians carry weapons and can start violence themselves
- Ambient NPC conversations can trigger activities and events
- Jason and Lucia can spontaneously suggest nearby jobs or activities while you’re already heading somewhere else
- Wanted stars appear as hollow outlines if police don’t know what you look like
- If one protagonist escapes while the other gets arrested, the arrested character still gets the traditional “Busted” screen and respawns
- Some confrontations can be defused by aiming a weapon without firing, causing the NPC to flee
- Enemies can be incapacitated by shooting their arms or legs, and weapons can be shot directly out of their hands
- Cinematic slow-motion kill shots similar to RDR2 can occur
- Robberies have a “greed vs speed” element. Blowing open a safe is faster but can damage the loot, while finding the combination takes longer but preserves the payout
- Police can surround stores or banks and wait outside for you, while some robbery locations have alternate exits
- Vehicle fences can provide information such as codes to police impound lots containing cars to steal
- Stolen cars lose value if damaged before being sold
- Some vehicle trackers alert police if you drive too slowly, forcing you to speed up or abandon the car
- Story choices can be both big and small, with smaller decisions building into larger consequences
- The story was designed with repeat playthroughs in mind
- Missions can have multiple routes and approaches, including choosing whether to drive or shoot during certain sequences
- Lucia’s ankle monitor plays a notable role in the story and is key to how she and Jason are brought together
- Jason and Lucia have dense backstories, with some details directly revealed and others only hinted at
- Rockstar says it has blurred the line between open-world activities and main missions
[Via
@IGN]