EP.9 will be my final game in the walking simulator genre with elements of psychological horror. I will finish this project no matter what, but it will take more time than expected. The release of Callus showed me a lot. I made this game partly as a way to support a larger project, but the reaction to it made me rethink certain things. I do not ask for money based on promises, and I do not go to Kickstarter with empty words. I release actual results of my work. It is also important to remember that I work alone. I do not have a big team or dozens of employees. I pay for all paid resources, assets, and development materials myself, using the money I earn from previous releases. I am not disappointed in everyone. There are still people who stay with me not only after successful games, but also after the more difficult and controversial ones. That is enough for me to keep going.