Finally, a casual behind-the-scenes clip of my False Memory UI work 💾
For the sound design, I used water, ice, and glass to express the UI’s abstract motion, then mixed in digital processing. The BGM here is none other than those glass bottle sounds!
#记忆管理局#FalseMemory
Error UI for Memory Collection Depot ❌
Unlike the scientist-led GAO, this “past”-leaning station uses more retro visuals and sound! To match Fang Tang’s phone screen drawn by the anime team, I also added a hand-drawn touch and had the text redrawn.
#记忆管理局#FalseMemory
Cockpit hologram UIs for GAO’s leader piloting Mighty 🦀
I designed capture, common, and flight modes around Mighty’s mechanics, mapping data and visual alerts to each area. The crab-like forms were also inspired by my seafood-market observations!
#记忆管理局#FalseMemory
A few details behind GAO’s monitor UIs 🔴
Based on Hongpai Port’s top-view art, I built the flow from hollow mapping to target lock / tracking, with logs and staged monologues that give the system personality and reflect the organization’s absurdity.
#记忆管理局#FalseMemory
A recap of my four years of work on #FalseMemory#记忆管理局. I storyboarded and directed Episode 4, did some key animation on Episodes 1, 3, 4, and 7, and did a bit of post-production. I picked out some of my favorite cuts to include.