✏️ Full-Stack Developer on @Roblox | PFP by @maylovebite | ━━━━━━━━━━━━━━━━━

Roblox
Roblox players are so determined to not download steam theyre using ai to port the games to roblox
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What even is the point of doing anything at all anymore? Do I just have a pessimistic doomer mindset, or am I valid to think that this is going to literally destroy the gaming market? Piracy will revolutionize and become unstoppable especially if lots of these AI platforms go public. We are already seeing the effects now. Sales will plummet for consoles and gaming platforms like steam or Xbox if people can just reverse engineer it for about 20 bucks with claude. Computer components like GPU and RAM will skyrocket and become unaffordable for the average person. I say this not just in response to this qouted post, but for the many posts like these that have been popping up over the last few weeks/months.
ROBLOX DEVS ARE COOKED 😭 just imported Minecraft Console Edition into Roblox thanks to Opus 5.5 😱 (done in 8 hours ish) #ROBLOX #RobloxDevs
Community note
This is fake, the topbar on the top left is edited as indicated by the visible dark edges. x.com/mushroomfromgd
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Was called crazy today for leaving a 10 dollar tip on a 30 dollar meal
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I wish I had the Robux 😩
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Does @DoodleWorldRBLX have save file options? I wanna replay it but I don't want to lose all of my stuff. Haven't been on it in quite a while so I can't remember most of the story.
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Fizzine retweeted
The really good thing about these "gamedev" larpers is they can't resist but to out themselves, freely and openly admitting they don't care even one ounce about what games are, or what they mean to people: that they see them exclusively as a vehicle to profitability as in any other form of software that is a "tool". Very glad this is our competition.
$15,000 from one browser game takes 1 to 15 million plays. I did the math because my first web game, built with Claude Code, went live on CrazyGames today. Bolt Pit is a Three.js arena shooter. It has earned $0 so far, because CrazyGames keeps ads off during the Basic Launch test, which runs until November 5. Only games with good numbers get a Full Launch, and that's where the ad revenue share starts. The formula: Revenue = sessions × ads per session × eCPM ÷ 1,000 × your share eCPM is what advertisers pay per 1,000 ads. CrazyGames allows at most one midgame ad every 3 minutes. The share isn't public, and reports range from 40% to 60%, so I used 50%. The rest are my assumptions, based on reported ad rates: Low: 1 ad per session, $2 eCPM = $1 per 1,000 plays. You need 15 million plays. Mid: 2 ads, $5 eCPM = $5 per 1,000 plays. You need 3 million plays. High: 3 ads, $10 eCPM = $15 per 1,000 plays. You need 1 million plays. One developer reported about €1.20 per 1,000 CrazyGames plays across eight older games. That's the low case, so I plan around the middle at best. Is 3 million plays realistic? CrazyGames reported 320 million play sessions a month this October. Poki says it has 100 million players a month. The players exist. Retention and session length decide which line you land on. That's the bigger reason I'm here. I have Unity games in progress that were meant for the App Store. On the App Store, I'd only find out if people come back after paying for players. So the new plan is web first, App Store later: 1. Launch on CrazyGames and Poki, where test players are free. 2. Tune retention and session length on real data. 3. If a game becomes a hit on the web, take it to the app stores. Both portals' exclusivity rules cover only the web, so the app stores stay open. I'm also skipping CrazyGames' exclusivity bonus. It pays 50% more for two months if your game stays off other web portals, and I want to test on Poki too. Getting a Claude Code build accepted took six fixes, including a static build, relative paths, no Google Fonts and cutting the size from 20.5 MB to 12.4 MB. One known bug is still live: on landscape phones the start button sits below the fold. I'll post the real numbers as they come in. Play it here: crazygames.com/game/bolt-pit
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Steamでゲーム公開する時にバズったら 数時間後にはRobloxでパクられて開発者以上に収益を上げられるのモヤるから 今後はゲーム制作者はSteamストア公開と同時に Robloxでリリースした方が良いのかもしれない バズらなくても反応見れるし
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Fizzine retweeted
You have exactly 8 hours until someone makes a Roblox copy and get 20x your revenue It's over for indie devs, y'all have to make the roblox game first and then the actual game
Working on an incremental game where you buy lost luggage, sell what’s inside, and automate your way to riches #gamedev #indiegame
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Every year, it gets harder to spotlight underrated games. Regarding Roblox’s shifting restrictions and especially with AI-generated slop crowding the front page (lack of transparency to know whether the game is mostly made from AI too), genuine creativity is being drowned out.
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I'd say like 70-80% of Developers on Roblox just treat it like a side hustle cash cow at this point. I'm not one of them and I find it pretty sloppy. If you make copies of other indie games and put them on Roblox I'm not going to consider it actual development and you're not a developer to me. I would also completely ignore it as professional or portfolio work. The only way Roblox will grow as a platform is through unique ideas, creative expression, and games that aren't stuffed to the brim with things to keep you playing and spending. The reason Roblox has its reputation as a children's game is because of these people who are creatively challenged and greedy money-hungry individuals who would give up even an ounce of passion if it meant more money.
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I don't understand how people enjoy playing Kingdom Hearts. The only good part from it for me was the story but it wasn't worth playing through that gameplay to get a cutscene for the story every 5 hours.
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Genuinely Switch 2 is FUCKING AWESOME BRO. LIKE U CAN HAVE RESIDENT EVIL, KINGDOM HEARTS, NINTENDOS LINEUP, INDIES, RETROS; AND THEY ALL RUN/PLAY WELL.
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I made it boys
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DevEx will be temporarily unavailable oct 20-31. Make sure you submit a request before then if you want to get your month’s request in!
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It will return November 1st.
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The old axe pickaxe from 99 Nights in the Forest in Fortnite uses the official Roblox Wood texture! @WoodReviewerRBX thoughts?
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The official Roblox wood texture, for reference.
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Fizzine retweeted
everyone will be a game dev in 2027
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make it 1000x cooler
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"Blade of battle, grant me might! Destroy our foes and bring us light!" ⚔️ #blender / #3d
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