Animator and Rigger for @KOOPMode and @Reliquarymod || 2D with Spine2D, 3D with Blender || He/Him || Alt: bsky.app/profile/miraclebutt…

Vancouver, British Columbia
Hello everyone. I've updated Olivia's rig to 1.1. The new version adds new face controls, IK fingers, arbitrary IK pivots, and updated shaders. You can find a link to the newest version in the thread below.
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Auto-Rig Pro's game export tools are so good that justifies using it for that alone. However, in literally every other case, you should be using Rigify. It has every tool an animator could possibly want.
slowly realizing rigify is way better than autorigpro after making arp rigs for every single character I've used until now
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Pardall Games is live! Explore EVERY SINGLE ASSET from Final Fantasy 7 (animations, pre-rendered bgs, and a surprise: Summon animations, it's not a video, it's all summons reverse-engineered into the browser). + Resident Evil 2, Baroque and Boku no Natsuyasumi. #PS1 #FF7 #PSX
Pet project: 1) Advanced PS1/N64 game extraction (+all animations). 2) Website where you can browse and compare models, textures, animations, FMVs, for preservation. Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped. #FF7 #FinalFantasy #FFVII #PS1 #PSX
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Walk cycles are HARD. I used to think struggling with them meant I wasn’t good enough at animation. After 15+ years of doing this, I can tell you… they’re still hard. 😂 #3danimation #animationstudent #animationvideo #animator #2danimation
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Your passing pose can make or break your walk cycle! Don’t let both legs straighten at the same time. Keep that passing leg bent and let the foot travel naturally underneath the body. 👊 Save this for your next walk cycle! #3danimation #animationindustry #toystory
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I try not to engage with this but there's a group of young furries just entering adulthood who, upon learning that adults do adult things in adult spaces, have not yet put aside their childish notions that the life they had as children is the only life that's ever been.
Every single time, without fail.
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Every single time, without fail.
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Miracle retweeted
Hares can skip too!
Foxes can skip too.
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Miracle retweeted
Gave to spring background a summer makeover. Forest park near me inspired the new colors and details. Couldn’t resist adding sound. My little ode to summer🌿
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I've been sitting on a dozen characters in progress so figured I might as well get around to finishing one. Nearly done updating Finn's expressions panel and finger control gizmo, should be ready for the public in a day or two.
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Miracle retweeted
⭐️ Free Tool for Blender Animators ⭐️ It's been a while since I've been thinking about making something like this for Blender, so I could have an easier time animating in this software. It's a set of 16 sliders from my Maya Animo toolset.
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Miracle retweeted
Another set of animations from Immortal: Gates of Pyre. This little cutie is the Quitl! He's just a lil guy.
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Miracle retweeted
Another unit I animated for Immortal: Gates of Pyre is the White Wood Reaper! I mainly made idle cycles for this one but it is still a cool unit and it was fun to work on :)
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Please remember to warm up the water before rinsing your dragon.
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Foxes can skip too.
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I love the creature animation they have going on here. Look at the posing on that Wolfos, the extension on the Stalfos jump slash, that huuuuuuuuge windup on the Iron Knuckle. What a delight.
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Some texture painting. Made her horns nice and shiny. Mostly just messing around here though.
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Short little deformation test animation, nothing fancy. Tail's temporary. Need to give her a nice set of talons too possibly.
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Funny thing I did for 2025 pride month I never posted! Left model is made by @Vivi_Fae and right model is by @FunSizedThought (Reposted cause I tagged the wrong account) #furryㅤㅤㅤ #furryartㅤㅤㅤ #digitalartㅤㅤㅤㅤ #blender
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Gaming isn’t apolitical. We’re so proud to use our platform to advocate for a better world with Young Suns, a game about rebuilding society for everyone. 🎮 Play on XBOX: hi.youngsuns.com/XBOX ✨ Wishlist on Steam: hi.youngsuns.com/Steam
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Trust no ideas after 10pm.
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