It's time. "Demiurges" is ready. My first game just landed on Steam. If you like Heroes of Might and Magic 3 it will be a perfect game for you. I mixed the great formula of HoMM with the card game. Because of it every game is different and exciting.
#indiegame#indiedev
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Hey, I have great news for you. Tomorrow at 14 CET, Demiurges will be available to buy on GOG. 🎆🎆🎆
I also want to share that I'm working on a mobile port for Android devices.
As indie dev you work hard to make your game as best as you can and still sometimes gets negative review.
Meanwhile Ubisoft when they sell game without executable files:
I don't get how people could defend these loading screens. This is not a design choice, it has no benefits for the players. The only reason is that it's easier for developers to do this that way.
The Elder Scrolls 6 and Fallout 5 are confirmed to be running on the Creation Engine
This means they will very likely both still require loading screens when entering Interiors.
I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated…
Making a game based on market analytics is horrible. Maybe it's commercially optimal but soulless. Of course, I want my games to be a commercial success, but I wouldn't change my vision because of market needs/trends.
One fact that almost made me consider never doing game dev commercially, is that the kind of game you make matters. The genre of a game is one of the earliest decisions you make and it's also one of the most important marketing-wise. Let me explain...