🎮 Gamer at Heart | 🎥 Movies & TV Enthusiast | Tech | Calling Out the BS

Greece
Gazz retweeted
Hytale Chapter I Releases OCTOBER 12TH, 2026
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Gazz retweeted
I finally finished Onimusha: Way of the Sword, and here are my final thoughts. The combat is perfect. It’s extremely fun and plays really well. There are a lot of special weapons, and some of them are genuinely useful in boss fights too. Progression is really good, and there are so many skills to unlock that I didn’t even unlock them all before finishing the game. If you want every skill, you’ll most likely need to complete all the side quests as well, not just collect every hidden material. The game is visually stunning in some areas, and the level design is consistently well made. The audio design is great too and makes the combat feel even better. The music is good, but nothing too crazy. The story is dark and interesting. For most of the game it was very good, and I really liked how it shows the importance of friendship. Not many games do that nowadays. Then, about an hour and a half before the end, it drops off. The final hour and a half wasn’t terrible, and it still had some good moments, but overall I found the finale disappointing. There will clearly be a sequel, so maybe those questionable decisions were made with that in mind. I hope the sequel fixes the story mistakes. The boss fights are great, and each one is unique. Some of them are actually epic. There’s a specific one I’ll never forget. My problem is with the mini-bosses. The game only has three specific mini-bosses, and every mini-boss fight is one of those three. They get repetitive, and I think that’s a real weakness. Each one should have been unique. Overall, the game is great and almost a masterpiece. If it didn’t have the repetitive mini-bosses and the mid finale, it would surely be one. Those problems don’t ruin the game, though. It’s still very fun and satisfying to play. I definitely recommend it to anyone who loves samurai games and story-driven action games in general, and I’m excited to see what comes next.
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Gazz retweeted
You could not live with your own failure. Where did that bring you? Back to the IP you killed.
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Gazz retweeted
WARDOGS Season 02 is coming. Stay tuned for more.
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Bungie finally wakes up after our feedback and says they are not done with Destiny. They say they plan new stories and games that they want to make and that we deserve, with players above everything else. They also said Marathon was never intended to replace Destiny and that they want to return Destiny to its original promise: the awe-inspiring mystery, the sense of discovery, and a community of Guardians rallying together raging against impossible odds. I think reviving the Destiny IP and actually listening to players is the only direction that may be able to save Bungie and survive the Marathon disaster. I also think we should not have huge expectations from them and what they plan to do. Just wait and see how they’ll actually act so we don’t get disappointed again. Anyway, they at least seem to be heading towards the right direction and seemingly stopped being stupid. All these news are good and I’m curious to see if they’ll actually keep any of their promises.
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Bungie says Marathon hasn't reached as many players as they hoped and they're planning to evolve the game. Their goal by the end of Year 1 is to give players more agency in how they play so people can enjoy it no matter their background, experience or skill level. They say they'll unveil their next steps for Marathon in the next months. As I previously said, I think no matter what Bungie does they really can't save this game. I'll try to be fair though and let them "evolve" it like they're saying before criticizing them again. They'll most likely still fail, but if they genuinely put in the effort, maybe just maybe they'll prove us wrong. Let's see what actually happens.
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Destiny 2's vaulted content is officially coming back. Bungie says they are committed to bringing back all destinations, campaigns and raids they removed. They apologized for removing them in the first place and said that content never should have been ripped away. It's rightfully ours. That's some great news because many people including me were complaining about them removing content and how stupid it was. It was terrible. But after this news, I will surely come back to the game once they bring it all back. I can't wait to experience the restored content once again.
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You may have seen a recent article that mentions KOJIMA PRODUCTIONS, speculating on the reasons for the change in publishing partners for PHYSINT. Normally, we would not comment on unsubstantiated speculation on the internet, but these aspersions around our relationship with PlayStation, the commercial performance of the DEATH STRANDING franchise, and the broader production planning and investment for PHYSINT, have reached beyond the studio and have touched our fans, our creative partners, and colleagues we have worked alongside with for three decades. None of the claims written came from any official or on-the-record source and as such we encourage you to take them with a dose of scepticism. Make no mistake, this was a serious situation for the studio with a range of potentially significant implications. While we recognise that the article may have caused alarm, we want to reassure you all, for the record: that the studio is in a healthy, profitable state, development for PHYSINT continues to move forward with XBOX, and our relationship with PlayStation remains strong. Thank you for your continued support, KOJIMA PRODUCTIONS
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CAPCOM is on a generational run right now. Just this year they gave us: Resident Evil Requiem: a masterpiece. Great gameplay, graphics, audio design, music, characters, and story. A game that clearly pushes motherhood, something not many games do these days. Monster Hunter Stories 3: Twisted Reflection: a great turn-based game with satisfying gameplay, exceptional world and monster designs, and a unique experience. A game that pushes friendship and teamwork. PRAGMATA: an exceptional game for a brand new IP after years. Unique, satisfying gameplay, great graphics, story, and music. A game that clearly pushes fatherhood, another thing we rarely see games do now. Onimusha: Way of the Sword: almost a masterpiece, and a new title for an IP that didn’t have one for two decades. Great, satisfying gameplay, interesting characters, great visuals and audio, and a good story. A game about honor, self-improvement, and the responsibility that comes with power. They gave us all these great games in one year. I just can’t wait to find out what they are cooking for the future.
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I saw Zach Cregger’s new Resident Evil movie and liked it a lot. It’s immersive, visually stunning, and has great music, fitting jokes, strong sound, some real scares, game-like cinematography, Easter eggs, a simple story, and solid acting. I liked the “every zombie had a story” idea, but the last 10 minutes felt goofy and stupid. Even if that was on purpose, it made the movie worse than it could have been. It also needed to feel more like Resident Evil and stay closer to the games for that concept to really work. Worth watching as a fun survival-horror movie. Just not a good Resident Evil movie.
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Gazz retweeted
Insomniac made Wolverine look like a bitch in his own game. They made him morally inferior to Jean Grey. When he doesn’t listen to her and speaks his mind, she gets mad and leaves. Then he desperately screams for her to come back like a lost dog. “Jean, no, Jean — JEAN!” He doesn’t even look or feel like the main protagonist of the game.
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#ValorMortis will cost $39.99 | €39.99 | 149.99 zł, and we strongly believe that it's a fair price for our upcoming FPP soulslike. Read the full message from our team below!
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Update: X rejected my appeal for “reused content.” The majority of my videos are gameplay I recorded myself, edited myself and shared with my own written thoughts. What more am I supposed to do to have my work recognised as original? Yes, I’ve shared trailers during gaming events. I’ve never hidden that. They make up a small percentage of my posts. I have NEVER taken someone else’s gameplay and pretended it was mine. Other accounts that got accepted share those same trailers, some far more than I do. So what standard is being applied here? Behind the clips you scroll past are hours of my free time. I work a full-time job, come home, play, record, go through footage, choose what’s worth sharing, edit it and write my posts. All of that takes time, even when the finished video lasts less than a minute. I cover different games, share my honest experiences and keep trying to bring something new here. I don’t even repost my own videos that got millions of views. I put that effort into making something new instead. Then I see other accounts take MY footage and upload it elsewhere, while my own account gets rejected for reused content. Imagine how frustrating that is for the person who actually did the work. I’m not claiming that every single thing I’ve ever shared was recorded by me. I’m asking why the original work that makes up the majority of my posts seems to count for so little. Guys, I love sharing games with you, but this has honestly crushed my motivation. I’ve given up so much time and energy that I could have spent relaxing after work. Having my appeal rejected after all that leaves a very bitter taste. If anyone can help get my account properly reviewed, or share this so it reaches someone who can help, I’d really appreciate it. I’m asking for a fair assessment and a clear explanation of why my original work isn’t enough. I haven’t decided what comes next. But if this remains the outcome, I’m seriously considering stepping away from content creation and focusing on my full-time job. I can’t keep pouring this much of my life into it when I’m left feeling like the work barely counts.
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Gazz retweeted
Me when I realize Insomniac might already be working on a Daredevil game.
Daredevil reference in #WolverinePS5 "I bought those off some lawyer in Hell's Kitchen."
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Gazz retweeted
When the people who knew how to make the machine work are gone, the machine stops working
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Marvel's Wolverine - now available on PS5 Current Analysis: DEI Detected 🔴 • Sweet Baby Inc. confirmed in shipped credits with 9 named staff including CEO Kim Belair as Story Consultant • Callisto race-changed from White (comics) to Black • X-Men renamed to Team X in-game • Jean Grey, Mystique, and Lady Deathstrike all received masculinized (ugly) designs per documented community and industry reaction • Reviews confirm mutant persecution narrative functions as explicit political allegory for LGBTQ people, immigrants, and ethnic minorities • Kotaku's review of the shipped game states the mutant persecution narrative echoes "the type of shit the Trump administration proudly flaunts as it continues its attacks on immigrants and transgender people" • Leaked Sony-Marvel contract (allegedly) requires 6 million units sold in year one or Marvel can terminate the X-Men license deal with penalties • Mary Kenney, credited writer, stated developers must "pull every lever" to increase LGBTQ+ representation Marvel's Wolverine has been surrounded by controversy since 2021 when Sweet Baby Inc. first publicly announced their involvement. The project saw its original creative director Brian Horton and game director Cameron Christian both depart mid-development over what sources described as "creative decisions around the game," with associate narrative director Mary Kenney also departing while remaining a credited writer on the shipped product. God of War creator David Jaffe publicly called the female character designs "ugly and disgusting," directing his criticism at Marvel Games VP Bill Rosemann, while Grummz documented that every female character in the launch trailer was hit with what he called "the AAA ugly stick." "Professional" reviews confirm the mutant persecution narrative is framed as a political allegory for ethnic minorities, LGBTQ people, and immigrants, with the Kotaku review drawing a direct parallel to the Trump administration's policies targeting transgender people and immigrants. The game launched to a Metacritic score of 78 (at time of analysis), Insomniac's lowest console score in a decade, with IGN, GameSpot, GamesRadar+, Eurogamer, and The Guardian all scoring it 6/10. A Sony-Marvel contract clause surfaced from the 2023 Insomniac ransomware hack requires the game to sell 6 million units in its first year or Marvel can terminate the ten-year exclusive X-Men deal.
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