Our biggest update so far went live!
1100+ commits in a MEGA Update 🤯
Just pushed an insane amount of updates to the @sparqworlds Steam Beta users.
Here are the just the highlights 👇
🧵> Staking is evolving too.
Staking 1.0 distributed over $1.5M in rewards across roughly nine months, but we're eventually moving toward a different system.
If you're currently staked, keep it staked for now, at least until next week.
A lot of what we've spent the last two years building is starting to come together.
And this is only the beginning. 🔥
🧵> And when it comes to $NEURAL, think bigger.
"NEURAL Game Integration utility?"
Think bigger.
Think a lot bigger. 👀
There were also questions about Base and Robinhood Network. We can't confirm or deny anything there yet, but these are questions that should be answered soon.
🧵> Crypto has an important role in what we're building.
For us, it's about combining great products with meaningful crypto utility.
Build experiences people genuinely want to use, then integrate crypto in ways that add real value for creators, players and the wider ecosystem.
🧵> This opens the door to a new generation of game creators.
As the barriers to building games continue to fall, we expect more games from solo creators and small teams.
And we're thinking beyond creation itself by bringing creators, players and backers closer together.
🧵> AI is taking that even further.
We showed a game built inside SPARQ using Astra, with AI handling assets, models, animations, balancing, testing, debugging and more.
That example was built in roughly two days with only around 5–10 prompts.
🧵> SPARQ is a major part of that vision.
The goal is to make game creation accessible to far more people by removing much of the technical complexity behind development.
You shouldn't need a massive team, huge budget or years of technical experience just to turn an idea into a game.
🧵> We've spent the last two years building toward a much bigger vision.
We believe gaming is about to change dramatically, especially as AI removes more of the technical barriers that have traditionally made building games difficult.
And we want to be at the center of that shift.