Previously a player for @Cloud9 Overwatch & Apex Legends, coach for @Misfitsgg Valorant, Competitor in CSGO & Shootmania

California
Grego retweeted
Please reconsider allowing us to have characters on both factions on the PvP ruleset in WoW Forever 🙏 seems like an outdated idea to be restricted with only one realm for PvP. Having to choose which friends I commit with is daunting😅 @WarcraftDevs @Warcraft @AggrendWoW
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RT @pinkamaniaa: i don’t believe in “if they wanted to they would” because i want to and i don’t
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Oh yea well @swixum who I haven’t talked to in years slithered up to me in full fang set in the open world /kissed me then we ran across ashenvale together and pvpd everyone until we got to our destination. Alive world of Warcraft theory
What has been lost in WoW Classic (and Forever) is the permanence of a social encounter. Server populations are so high that with layering, you may never see the same player twice. It's astonishingly rare to see the same player twice. As a result community feels nonexistent.
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I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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I mean come on
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Really hope we still get blood elves at some point because Eversong woods and Ghostlands would look so sick with the new rendering tech
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I was kinda hatin on the skyborne but the character customization for them is nice
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Solid snake type stuff
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I know they are making transmog a toggleable in WoW Forever but it is your duty as a decrepit classic enjoyer to shame everyone into toggling it off, thank you.
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Thank you Tim Curry, for giving us the legend that is Nigel Thornberry.
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I was gonna go to blizzcon but the 10 fat guys just came over to my place instead
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Tank in @WARDOGS is good 👍
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Does nobody use this app anymore or do you guys just not fuck with me
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Weekend activities
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I got a chance to play the @WARDOGS alpha this last weekend and its a ton of fun. Feels very polished for an Alpha. Sound design is incredible and the game really makes you care about your life and promotes teamwork in a fun way
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Grego retweeted
azula players all really immerse themselves in the character because you can tell they’ve never felt a mother’s love
Toph in Avatar Legends can fittingly enough be played by an actual blind person using a leverless with their feet and still win.
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Grego retweeted
Why do esports events keep hiring dancers or live performers for opening sequences just run the graphic man the people in audience don’t look their cashiers in the eyes
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Why do I have to get more hungover the older I get
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Grego retweeted
.@avatar_fighters, please tell me that you see the vision.
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Grego retweeted
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