It seams to be bloom that is the reason for the extra gamma raise that makes the image in HDR look much worse on PS5 versus PC.
Picture 1 is with bloom off on PC and picture 2 is with bloom enabled on PC.
We see how shadows are increased, but also mid tones. Thats the same as a gamma increase that washes out the image.
I at least hope this issue is an easy fix on PS5, to add this option on PS5.
I’m not posting an HDR analysis and setup guide for Witcher 3 Remaster.
I recommend to wait playing the game. Console gamers to wait for HDR to get improved (hopefully) via future patches and PC gamers can wait for the RenoDX modders to hopefully improve/fix this.
HDR looks much worse on console (PS5 Pro) than on PC. At least in the first area of the game where I was able to test it on both PS5 Pro and PC.
Console suffers from issues with tone mapping of big brighter lightsources. PC does not suffer from this so severely.
PC has significant to massive black level raise in some regions. I have not been able to test all these regions on PS5 Pro.
However in the first region PS5 has even worse shadow and gamma raise than PC. It was not always the case but I could trigger it at all times of day on PS5 Pro with certain sky patterns.
If you have to play the game now, then set the Paper White slider to 200 or less and set Max Monitor Brightness to what your display can maximum output.
Picture 1: Shows a massive black level raise in Skellige on PC at all times a day, including night time (I have not tested if PS5 has the same there).
Picture 2+3: Shows the massive difference in shadows / gamma in the first area between PS5 and PC. Its the same time of day and with the same sky pattern.
Picture 4 to 7: See next post. They show how much more correct PC tone maps the big brightest lightsources compared to PS5 Pro.