We are a community dedicated to the preservation of retro video game development history. (Thanks to @MasteredRealm for the artwork!)

Internets
We're holding a fundraiser for over 800 dev discs, which include early builds for Baldur's Gate, Baldur's Gate Dark Alliance, Icewind Dale, Clayfighter 64, Run Like Hell, Star Trek New Worlds, Descent, and more! DM us or email hp@hiddenpalace.org if you'd like to help!
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The Hidden Palace retweeted
In 1991, I was a fresh new employee on the Mega CD dev team. At the time, hardware-based rotation and scaling of graphics was something the Super Nintendo was known for. We finally made it happen on a SEGA system too—and I was so happy about it! 🙌 I was the only artist on the team, so I created the graphics needed for development. This test image was one of them. Being the youngest on the team, my coworkers really looked after me. So they even made this awesome version just for me. 😊 Seeing this again after all these years brings back so many memories. I’m really grateful for those days, and for the amazing people I got to work with. ❤️
So… you saw it, huh? 👀 見〜た〜な〜
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A really cool find from Discord member gageiro: A custom Mega CD BIOS made especially for Sonic Team's creative director Kazuyuki Hoshino! Check it out in action below! Download: hiddenpalace.org/SEGA_Mega-C… @KazuyukiHoshino 星野さん、ご自身専用メガCD BIOS、覚えていますか?
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The Hidden Palace retweeted
We're holding a fundraiser for over 800 dev discs, which include early builds for Baldur's Gate, Baldur's Gate Dark Alliance, Icewind Dale, Clayfighter 64, Run Like Hell, Star Trek New Worlds, Descent, and more! DM us or email hp@hiddenpalace.org if you'd like to help!
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We're be doing a two-parter stream at Saturday, Aug 29 11 AM PST (6 PM UTC) showcasing some recent community releases. We'll also be showing and releasing a sneak peak into an upcoming release from our latest (ongoing) fundraiser (see below) See you at twitch.tv/hiddenpalace
We're holding a fundraiser for over 800 dev discs, which include early builds for Baldur's Gate, Baldur's Gate Dark Alliance, Icewind Dale, Clayfighter 64, Run Like Hell, Star Trek New Worlds, Descent, and more! DM us or email hp@hiddenpalace.org if you'd like to help!
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The first part will be Playstation focused, and the second part N64.
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We're holding a fundraiser for over 800 dev discs, which include early builds for Baldur's Gate, Baldur's Gate Dark Alliance, Icewind Dale, Clayfighter 64, Run Like Hell, Star Trek New Worlds, Descent, and more! DM us or email hp@hiddenpalace.org if you'd like to help!
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This lot has turned out to be quite huge and we have secured some of it but not all of it yet. Anything you can contribute would be appreciated. It'll take some time catalog, but we'll release everything once finished, except for some redactions of personal photos, addresses, etc
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It's time for another episode of The Hidden Palace podcast! This one is about the prototype of *Spore* that was made available in January. * Spore's development and scaled-back ambitions * How the prototype has boosted the modding scene * Making preservation easy for publishers
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We're back again with episode 6 of the Hidden Palace Podcast! This time we're joined by @textfiles from the @internetarchive hiddenpalace.substack.com/p/…
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In this episode, we discuss: Project Deluge - what it is, what it covers, and why it matters. What it takes to sort through such a large cache of material. Jason's work at Psygnosis, his experience of developing for the PlayStation, and his ideas on the purpose of preservation.
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Episode 4 of the Hidden Palace podcast is out now! This one is tied to a new release, Pyramid - a previously-unknown Saturn project from 1997. hiddenpalace.substack.com/p/… (Thanks to Nic for the art!)
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In the episode, we interview Alexander Ehrath, the developer behind this would-be Saturn port. The conversation starts with Ehrath's recollections of working on Resident Evil 2 for Nintendo 64. His engineering heroics earned him the the credit "The Man" in the game's staff roll.
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Ehrath also discusses Pyramid, describes some other canceled projects he worked on, and tells us more about the water rendering in TransWorld Surf for GameCube than we could have guessed. It's a fun conversation!
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The third episode of the Hidden Palace podcast is now available! hiddenpalace.substack.com/p/…
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In this episode, Bo, drx, Saz, and Nic are back to discuss: HP's first unreleased game, Prince of Persia 2 for Genesis Scene releases, cracktros, and the Sonic 2 CENSOR prototype A behind-the-scenes look at Sonic Month 2019
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Stay tuned - we'll be back again soon with a new episode (and a surprise)!
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The Hidden Palace retweeted
Disney was developing an interactive map for their Disney World guests - on Nintendo DS! It never entered production because guests refused to beta test it. 😂 piped.video/NT1xPbMk6Cc
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Episode 2 of our podcast is now out! @memory_fallen sits down with drx, Nic, Saz, and @hwd405 to talk about some of our greatest hits. Thanks to everyone for the warm reception of our first episode, we hope that we can continue to entertain in the future! hiddenpalace.substack.com/p/…
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In recognition of the 18th anniversary of our 2008 release of the Sega ROM archive, we talk about how the release came to be, some of the surprises that came from it, and our favorite fun facts from the release.
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In the second half, we talk about demo discs, and how they can actually be a valuable resource for video game preservation, and can be full prototypes in their own right. Hwd talks about how a cheat code in the demo of Crash Bash in Spyro 3 turns the game into a two-for-one deal!
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