HighJayster retweeted
The final seconds of all 3 Wisconsin major sports championships since 2010 (one of only THREE markets to accomplish the feat) Wisco forever
21
319
2,925
132,697
HighJayster retweeted
THE WORLD SERIES CHAMPIONSHIP BELONGS TO MILWAUKEE, WISCONSIN!!!!!!!!!!!!!!!!!!!!!!!
1,802
19,654
74,563
2,962,958
HighJayster retweeted
You guys ready to drop BOMBS on these left-wing culture war leeches rising up to "blame and fight with the chuds", in the face of the closure of BioWare? Let's go: DEBUNKING EVERY. SINGLE. LEFT-WING CULTURE WAR ARGUMENT & STRAW MAN IN GAMING DISCOURSE 💣💥: "Games were always political!"–– Everyone understands the difference between telling a fictional political story, and politicization. Political stories created for the purpose of entertainment are great. Doing veiled gender propaganda is just subversive, obnoxious, and annoying. It also muddies the waters and damages the quality of games/the hobby at large. "If the chuds know games so well, why aren't they making their own games?!"–– Nearly every single successful video game IP that has EVER been created in the west, was originally developed by "the chuds." Aka overwhelmingly straight white nerds and dudebros. You're seeing less of that today because leftists brought DEI to the industry, allowing them to subvert merit and actually get jobs. Then they refuse to hire anyone who isn't also a leftist. Hence why all the beloved IPs keep getting coopted then destroyed. Oh and Japanese/eastern games are chud games. "You just hate diversity!"–– Diversity has been a thing in video games since their inception. You'd know that if you weren't a tourist. It was never a problem. We hate *manufactured* / inauthentic diversity that breeds caricatures, rather than characters born from a genuine creative vision. "You just think gay/trans = woke!"–– See above. No we don't. Though there's a lot less tolerance for gay shit in the industry now because there's an overt agenda to force 100x more of it into everything, regardless of whether it fits. Literally shit like the "ExecuPride LGBTQ+ Ratings System" that scores companies from 0-7 for their "queer inclusion" and financially incentivizes more of it. "You just hate fictional women who weren't created to appeal to you!"–– Uh yeah, no shit. We also hate men who weren't created to appeal to us. When you make a video game you should aim to appeal to your audience. Crazy, I know. Men and women have different preferences for what we think is "cool" or "appealing," depending on the gender of the characters, but we actually align more than you think of female characters. A A baddie who is also cool, intelligent, and exciting is going to be 100x more interesting to a dude than some mopey, androgynous turbodyke who "misses mah gurl" and is always sad about her problems. "That's misogyny/objectification!"–– No it isn't, you don't know what those words mean. We're discussing fictional characters not real women. If I refused to engage with a real woman because she's ugly, that would be misogyny/sexism/objectification. If I refuse to play a video game or dislike a female fictional character because she's ugly, that's just me having preferences and standards for fiction like a normal person. Learn the difference between fiction and reality, it's not complicated. How we feel about fictional characters says nothing, zero, about how we treat or feel about real women. "So you just want oversexualized DOLLS who you can goon to?? Get a girlfriend!"–– People will genuinely come on here and say, "everything around me has to be objectively ugly, covered and modest, or I will compulsively masturbate." You're projecting. We're discussing appeal and preferences for video game characters, not masturbation or fucking porn. "If you don't intend to masturbate then what does it matter? Wanting romance or sexuality in games is loser behavior."–– On the contrary, relationships and romance have been present in games (especially RPGs) since their inception. It's a perfectly normal thing to want in story games and RPGs. For many, it simply increases their appeal, enhancing immersion, your character's story, and your degree of choice in the fictional world. "Video games don't revolve around you!"–– Uh, as a straight male, they kind of do. We are the overwhelming majority of the gaming audience, aka the paying customers who are keeping the lights on. I can guarantee you I speak for the majority, even if many of them don't understand the culture war or even realize it. Not every game needs to be for me, but if you're trying to make the next blockbuster hit, good luck if you decide to ignore my preferences. "Oh yeah? Well they don't NEED to appeal to you!"–– No shit. It's fine if you want to make a game that doesn't appeal to straight men. Just stop deceptively marketing them - market your games to the gay, women, whatever and stop trying to hide it. We have never had a problem with you guys having separate games made especially for you. The problem is you keep coopting, and changing, established franchises. It's subversive, divisive, harmful, and it deserves criticism... especially when you market them as if nothing at all has changed. "50% of gamers are women, actually!"–– Sure, if you consider playing a fucking Match5 mobile phone game for 45 minutes once a week or less to be enough to constitute "being a gamer." Men outnumber women in console/PC gaming/handheld gaming, and when you look at who games at least 5+ hours per week (again, not mobile), it's not close. As you increase the hours from 5/wk, the gap grows even wider. "Serious gamers" who buy the majority of products are still overwhelmingly men. Women are still overwhelmingly more on the casual side. "It makes no sense for women to wear makeup in combat roles! It makes no sense that she's cute or feminine! We want realism!"–– No you don't. The realism nonsense is an excuse. If you wanted realism, women would barely even be IN combat roles. Also, sorry to burst your bubble, but a 280lbs of solid muscle turbodyke leading a squad of Gears into combat is not "more realistic" than a woman making herself look more presentable in public. What you "want" is to blur the lines between men and women. You believe the way women are portrayed in games "creates harmful standards." You also believe femininity is a social construct of "the patriarchy." You want to subvert and deny "the male gaze" while making troons feel better. Most women who are *actually gamers* don't even want this, btw. You took it upon yourselves to change the way women are portrayed, when women were already happy with this overwhelmingly. If you're skeptical, go take a look at the most cosplayed characters. Look at the characters girl-gamers are buying merch for. Ask them their favorite character - it's VASLTY more likely to be Lara Croft, Jill Valentine, Tifa, etc. than it is to be Mags fucking Carter or Abby from TLOU2, lol. "X franchise, series, or IP was always like... super gay and woke!"–– Shut the fuck up, no it wasn't. You guys always do this weird revisionist shit. You tried this shit with Dragon Age: Origins, when it was one of the most chud games to ever chud. A straight male-centric power fantasy from top to bottom. 1 optional gay romance and 1 gender ambiguous character with 10 minutes of screentime doesn't negate this. If you're still skeptical, see the attached screenshot below. "Get woke go broke is a myth!"–– It's exaggerated, but not really. There are exceptions to every rule (ex: Spider-Man, enjoyed by kids and normies everywhere). Nearly every woke game sells less than they otherwise would if they weren't woke. Usually massively - for example selling half or a quarter as much as previous (not woke) franchise entries. And that's setting aside the rapidly growing, insane number of once beloved studios that started doing woke shit, only to completely fucking implode, get hit with mass layoffs, closures, disastrous sales, humiliating game launches, etc. You idiots also have the foresight of a peanut, so you don't understand the severity of long term reputational damage, either. You might get by unscathed, with relatively high sales for 1-2 games. But keep burning the target audience, creating to spite the majority's preferences, and it WILL catch up. "This game has progressive politics and themes!"–– If it's done right, we don't give three quarters of a fuck if a game has progressive politics and themes. Go look at the popularity of Metal Gear Solid. Dragon Age. Mass Effect. And many others. As I said, there's an OBVIOUS difference between politicization, and fictional political stories. We all see that difference. "Games are woke unless they're good, or you guys personally like them!"–– No, games are woke if they are woke. Woke literally means, "this game was deliberately created to spite the preferences of the majority male audience, despite pretending it wasn't and marketing itself otherwise." Woke refers to games made by devs whose creativity is agenda driven. Woke games often have thinly, or not so thinly veiled propaganda. "Baldur's Gate 3 was super woke and it sold 20 million units. Take that, chud."–– See screenshots below, and learn to have independent thoughts and arguments rather than just fucking regurgitating the same dumb shit everyone else in your sociology classroom is saying. BG3 is "optionally" woke. And it's *completely* optional. This is not the case AT ALL with most woke games.
52
191
811
16,325
HighJayster retweeted
Chris Avellone (Planescape, KOTOR 2, and Fallout: New Vegas) just dropped a MEGATON NUKE regarding BioWare's hiring practices... "...when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like." ITS TRUE. EVERYTHING WE'VE BEEN SAYING. ITS ALL TRUE. HOLY SHIT!
417
3,338
30,388
970,304
HighJayster retweeted
It’s crazy the woke DEI hires would say the business didn’t fail because of the woke DEI hires, what possible motivation could they have to do that?
It's insane to me how you have former BioWare employees coming out and saying "That's not what happened. Here's what actually happened when I worked there" and people's only response to it is "NO IT'S BECAUSE OF DEI HIRES AND WOKENESS!!!!!"
35
340
8,079
72,009
HighJayster retweeted
I rest my case
The lead writer for dragon age veilguard is nonbinary. They also worked as a writer on every single other BioWare game since 2005 including the ones you love.
241
910
15,677
159,346
HighJayster retweeted
Go woke, go broke. But attract girls and gays without forcing woke? That's how you actually win! Final Fantasy 14 is doing this exactly right. It can be the gayest game on Earth. You have catboys wearing dresses participating in weird underground catboy sex RP. Asmongold, the king of chuds, even checked out one of those and was amused. But, you can also be a traditional giga chad with big sword saving the princess. You can be a half naked goonerbait elf with huge tits. Everything is entirely optional, while the STORY is mostly centrist. But what did Bioware do? Trans scars. Gay characters in the MAIN STORY who have to remind you at every corner who they having butt sex with for no reason. Bioware went full retard. Never go full retard.
61
73
1,036
25,724
HighJayster retweeted
BioWare is not, like, a guy. BioWare closing is not like Steven Spielberg or Quentin Tarantino getting fired or cancelled. BioWare is a business entity that existed for 30 years. During that time people — including lead creatives who were responsible for the great games — came and went. Some video game studios manage to maintain a culture and a sensibility around excellence and the key creatives either stick around for a long time or pass the reins to handpicked successors who share their values and preserve the culture and standards of the studios. What has happened in the game industry over the last 15 years is that there came to be a widespread belief that the cultures that incubated excellent games were exclusionary racist, sexist, homophobic boys clubs that needed to change in order to welcome in different kinds of people. Instead of hiring people who shared their values and sensibilities, the people at these game studios were pressured to push their workforces toward being 50% female while achieving racial equity. The staff of the studios changed dramatically, the cultures of the workplaces changed dramatically and the games changed dramatically. The pandemic sent a lot of people into their homes to play video games, which seemed like it was going to drive an era of growth for the industry. At the same time, the new generation of gaming hardware required more detailed assets, more animation, and therefore more people to make these massive games. So there was a huge hiring boom at the precise moment that there was an overarching focus of the demographics of the industry, which means that nearly every Western game studio’s workforce was completely transformed. Over 40% of games industry workers under the age of 25 identified as LGBT or nonbinary on recent surveys. Additionally, some studios have had unique pressures that have driven a lot of turnover. At Rocksteady Games, for example, a lot of the people who made the Batman: Arkham trilogy were not interested in building the live service game Warner wanted, so most of the principals on those games left the studio during the production of “Suicide Squad: Kill the Justice League.” The studio cannot pivot back to what used to be its strength at making single player titles after that failure because all the people who are responsible for the classic games are gone. They no longer have that strength. They no longer have the institutional capacity to make great games because great games are made by great people and the great people are gone. A similar thing happened to BioWare during “Anthem.” They couldn’t just pivot back to making great “Dragon Age” or “Mass Effect” games after the failure of “Anthem” because too many people were gone and the culture had changed. They weren’t the same studio and they weren’t a great studio anymore. The BioWare that was shuttered today is not the studio that made “Mass Effect 2” or “Knights of the Old Republic.” That studio hasn’t existed for many years. It was just the “Dragon Age: The Veilguard” studio.
294
1,213
12,661
269,449
HighJayster retweeted
Sneak peak of the "autonomy and choice" they were planning to offer:
Mass Effect 4 would have had 'autonomy and choice that no other game has been able to match' pcgamer.com/games/mass-effec…
47
271
7,096
43,926
HighJayster retweeted
Replying to @Buntar0M0riz
フランスだって白人とったらほぼ動物園だろ
907
2,549
67,252
6,775,839
112
429
7,222
49,097
HighJayster retweeted
At least they owned the chuds right ? right ?!? Anyways welcome home!
67
155
2,929
31,582
Unfortunately, Bioware really only had 3 distinct options going forward. (I am probably not the first person to make this joke)
166
1,123
10,890
600,697
HighJayster retweeted
its a shame some titan studios like Bioware started hiring activists who hate games and gamers alike rest in piss
493
1,305
19,470
507,625
HighJayster retweeted
Man, Bioware is closing. This sucks. In their honor, here's a thread of all the good games they've made in the last 10 years 🧵:
319
410
11,345
712,361
The dumbest person you know right now is arguing that EA somehow forced bioware to make horrible games one after another and we should be mad at them for not wanting to lose money to let them make bad games instead of shut them down
3
2
612
HighJayster retweeted
104
3,068
33,495
334,972
Blaming yourself for losing a game of Ranked is the most narcissistic thing you can do "I should've pathed safer" "I should've backed on better timers" "I could've waited to start that fight" You're NOT the main character Grow up, be mature, and start blaming losers queue.
2
1
6
1,760
Hey guys, scyther is your favorite pokemon, whats yours?
3
1,437
so anyways i uninstalled
2
8
730