Solo Indiedev building a medieval RTS/RTT game that blends strategy with direct 3rd-person or top-down control, focused on combat and squad management.

Queretaro Mexico
Hello there!!! ⚔️ I’m a solo dev currently building a Medieval Fantasy RTS/RTT game for Steam (PC only). I’m just a couple days away from relaunching all my socials and would very much appreciate any support! The core hook is seamless switching between game modes. The player can take direct control of any unit in their squad both in Third Person or Top-Down control mode. I’ll reveal the game name as soon as I officially relaunch. If you've read this far, I thank thee from the bottom of my heart! Richie Solo Dev @ Hollow Interactive
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Your latest RTS news are here and new games are coming out from EVERYWHERE! ▶youtu.be/yMn6eVn6wuQ #RTS #gameplay #PCgaming #indiegames
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Working on the castle for the Knights of Asthuria demo. #IndieGame #GameDev #RTS #UE5
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Switzerland 🇨🇭
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“I am not what happened to me; I am what I choose to become.” — Carl Jung
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Knights of Asthuria An RTS/RTT hybrid game Been working on a map with a castle on a hill so I can build and test the core systems. The main focus is commanding and managing a squad of 10 knights, with the ability to seamlessly switch into direct control of any unit in third person or top down. Drop a like and follow if you whish to see more updates!
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Knights of Asthuria An RTS/RTT hybrid game Been working on the demo map these past few weeks. Redid the foliage system so I can have a lot more grass on screen without killing performance, and built a castle on a hill. Main focus is commanding and managing a squad of 10 knights. When you defend the castle you also get help from a small garrison of allied NPCs. Still early in development. Drop a like and follow if you want to see more.
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Hello there I wanted to show the almost finished castle I've been building the past few days for my hybrid RTS game. Norman castles were the main inspiration for this style, mainly the square keep and towers. Due to the scale of the game, all castles will only have one row of defenses with a keep. #gamedev #Indiegame #Indiedev #Solodev #unrealengine #medieval #indie
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Replying to @TheIndieManiac
I'm a solo dev, working on an RTS/RTT hybrid game, that allows the player to control any unit from his squad in third person or top-down mode. The game focuses on a 10-unit squad of elite knights.
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We are on the cusp of a Real Time Strategy Renaissance. It's been a rough few years for the genre, it has to be said. From the incredible highs of the 90s and the early 2000s, RTS games have struggled to break out as Grand Strategy and MOBAs have stolen the spotlight from them. But, worry no more, for we have titans of the industry stepping back into the fold to save RTS games, and frankly, thank goodness for that. I vividly remember picking up Empire Earth (yeah, showing my age here) out of the bargain bin at GAME (rest in power) as my first RTS game, and how much of an impact it had on me. It's very exciting to see that we're getting brand new entries into iconic franchises, and entirely new franchises being created, that will demonstrate why these games were the king of the castle back in the day. Welcome back, Real Time Strategy. We've missed you. 1. Stronghold 4 2. Warhammer 40,000: Dawn of War IV 3. Company of Heroes: Definitive Edition 4. Game of Thrones: War for Westeros
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Replying to @BlazeWorksGames
Thanks for the #ShowMeSunday! Im a solo dev working on an RTT/RTS Hybrid game set in a medieval fantasy world. The main hook of the game is that you can take control of any unit from your 10 knight squad, in both third person and top-down.
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Hey Indie Devs, it's #screenshotsaturday Got a Steam page? Drop your #IndieGame and wishlist link below 👇 Retweet 🔄 and Like ❤️ to support each other! Let’s help more great indie games get discovered. #WishlistWednesday #SteamWishlist #IndieDev #GameDev #IndieGame #IndieGames #IndieGameDev #Gaming #Steam
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Replying to @IndieReachpro
Thanks for the #screenshotsaturday I want to show a clip of the game I’m working on, mainly the seamless switching between RTS and direct-control modes. The game focuses on controlling a squad of 10 elite units in skirmishes against hordes of enemies.
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Thanks for the #followfriday Solo dev working on an RTS/RTT hybrid game, where you control a squad of 10 units and can take direct control of any, in both top-down and third person mode.
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Good evening! I want to show a clip of the game I’m working on, mainly the seamless switching between RTS and direct-control modes. The game focuses on controlling a squad of 10 elite units in skirmishes against hordes of enemies. youtu.be/xLVeErmwhNU?si=XBuq… via @YouTube
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Replying to @clemmygames
Good morning, thanks for the #screenshotsaturday! Here is a video of my current RTS/RTT 10 unit squad development in unreal engine 5.
Showing some basic RTS selection and movement in formation, along with the switch between RTS game mode and third person direct control.
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