this very DIY contest + campaign with
@IDEOVC got us to test some of our assumptions around the design -> distribution -> production phases to get creators to design something people want + to avoid overproduction.
still yet to see if this model works with a community voting on a design + whether they would actually buy the final product!
its a tough model to coordinate manually, which i would rather feed the process into an agent to run multiple contests like this at a faster pace on
@jokerace_io
a lot of this still depends on whether the creator or the platforms used have the distribution to help accelerate eyeballs + paying customers.
we saw over 3000 votes from 53 unique wallets on the contest with 1,722 votes going to the final winner
@seanxthielen yet we are still to see whether this equates to sales on the winner's pre-order drop. if it doesn't we have to understand why sales don't convert even if a community was excited to vote...
Now that the Cyberphysical contest has come to a close, we wrote up a retro to share our learnings.
Throughout a three-month campaign, we explored themes around ->
// the adoption of 3D design, genAI, and digital tools
// how this can help creators design concepts of physical products to avoid overproduction
// how community voting can help distribution of ideas and if it translates to final sales