Replying to @Jazzicks
I should also take this opportunity to show that I've updated my commission sheet to include idle animations. I won't be taking on too many requests for animations, but I'm thinking 3-5 slots. Everything else is still open as well.
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Incredibly lame pun
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I like that I occasionally have to lock in on some of the sprites because I have to recreate some of the MUGEN sprite rips in the Rivals of Aether art style. It's jarring having to animate DBK and then sprite someone like Dizzy. I'm going to have to do this for his intro
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and supers. Imagine respriting Iron Man's proton cannon for just one super where it might show up, or worse sprite and animate all of the Kanon characters for that same super. It's really fun though ngl
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Grabbin' peelz
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I have Dee Bee Kaw's regular meter working now too, plus some more neurotic exclusive moves. I have both meters at their default positions just to show that they do work as intended. This has to be my most faithful MUGEN port, and he's honestly so fun to play in Rivals of Aether
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Don't mind my terrible gameplay. I was trying to get some of his neurotic moves out and they just did not want to cooperate sometimes lol
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More of Dee Bee Kaw's neurotic meter moves
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I pushed a quick fix for OTW where his A Statement On Mines attack would not update the mine drop check when the projectile reaches the bottom of the stage, among some other fixes
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More Skullgirls sprites #pixelart
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If I had the time and patience, I would love to make this into a platfighter, but a really good Skullgirls platfighter is already in the works and I can't imagine myself animating every character
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I got Dee Bee Kaw's neurotic meter moves working, although I'm just testing down tilt for now. This vid is a little outdated as I didn't get his second down tilt 100% accurately, but it's since been fixed. Don't mind the big sprites btw, I'm trying out small sprites
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New update is out for OTW. This one is pretty substantial imo. Some of the best QOL improvements are in this update
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I have a cursed idea for an Omega Tiger Woods up smash rework. Sorry to all of my followers who have no clue what's going on lol
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Omega Tiger Woods' up special is now looking proper. I still need to add his hitboxes however
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I was able to get the target working thanks to looking at old Peacock code. I didn't really understand how ledge detection worked until I saw how Peacock's down special handled corners. Now it's pretty much 1 to 1 with MUGEN
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This also means I can fix his forward special's landing hitbox from reaching past the ledge. I feel like a caveman when I code sometimes lol
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I released a public play test of Dee Bee Kaw on the Steam Workshop last night. Please check it out and let me know what you think! I promise I won't take it down again. steamcommunity.com/sharedfil…
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Omega Tiger Woods and Zeeky are also public again, in case anyone missed them
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It's almost 11pm and this showed up on my recommended and it could have not showed up at a better time
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