Knight's Path is indie action RPG, story driven, low fantasy, small open world game. Wishlist on Steam! store.steampowered.com/app/2…

Knight's Path — Official Gameplay Trailer
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Knight's Path retweeted
Did I hear someone say GREATHELMS?!🗿
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Did I hear someone say GREATHELMS?!🗿
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Greathelms are mostly obsolete by the time of Knight’s Path. However, you’ll still be able to discover and restore old suits of armor once worn by knights of the Last Crusade
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Model based on the great helm of Hans Rieter of Kornburg. gnm.de/objekte/topfhelm-des-…
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Played Onimusha today and made it to Daidara. Easily the most fun I’ve had with a game in quite some time. And yeah, the combat is absolute PEAK. Great research for Knight's Path!
I still haven’t played Onimusha, but from everything I’ve seen, its sword combat and animations look like the absolute PEAK of the genre.
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I still haven’t played Onimusha, but from everything I’ve seen, its sword combat and animations look like the absolute PEAK of the genre.
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This is a game I’m definitely making time to play this year. I’m sure I’ll have a blast, and it will also be great research for Knight’s Path.
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The manuscript-style UI won by a clear margin. Thank you all for voting and being part of our journey! ♥️
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Would Sweet Baby Inc help us avoid controversy with Knight’s Path? We are trying VERY hard to keep everything completely safe 🫣
Marvel's Wolverine Sweet Baby Inc partnership confirmed in the end credits.
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"First put in Amelie's fart gas trail. Second, make her fucking ugly!"
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Knight's Path retweeted
UI Redesign We’ve been experimenting with the UI after your feedback, and this is our latest draft (that I quickly put together in GIMP) Which direction do you prefer: this more decorative medieval manuscript style, or the previous cleaner, more minimalist design? Let us Know!
It seems many of you really enjoy giving feedback about UI, so I'd love to show you an early WIP of our Inventory & Equipment. It's still very much work in progress, but I'd love to hear your thoughts while we continue polishing it.
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UI Redesign We’ve been experimenting with the UI after your feedback, and this is our latest draft (that I quickly put together in GIMP) Which direction do you prefer: this more decorative medieval manuscript style, or the previous cleaner, more minimalist design? Let us Know!
It seems many of you really enjoy giving feedback about UI, so I'd love to show you an early WIP of our Inventory & Equipment. It's still very much work in progress, but I'd love to hear your thoughts while we continue polishing it.
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Vote here:
85% Decorative
15% Minimalistic
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2,392 votes • Final results
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Knight's Path retweeted
Forest Troll Roundtable
Sometimes, the line between bravery and foolishness is thin. But no legend was ever forged by playing it safe.
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Sometimes, the line between bravery and foolishness is thin. But no legend was ever forged by playing it safe.
The Forest Troll is finished! Now we get to decide what those enormous hands are capable of. Got an idea that would make fighting him more brutal or just more fun? Let us know - your idea might become an animation in game! 💪
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A troll’s territory belongs to one troll. Anything else is an intruder (or a meal). Solitary, aggressive, and always hungry, our trolls lack the intelligence to use tools or armor. They cannot be tamed or reason with. Rarely seen near human settlements, they come in several types: Forest, Cave, Swamp, and Hill. But the most feared is the legendary Black Troll - a beast even the bravest knights leave well alone.
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The Forest Troll is finished! Now we get to decide what those enormous hands are capable of. Got an idea that would make fighting him more brutal or just more fun? Let us know - your idea might become an animation in game! 💪
We've started working on a new creature. Very early blockout - just exploring the overall proportions and silhouette. What do you think its favorite hobby would be?
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First test anim for the Troll (Model still WIP). Paul - our lead animator - is having a lot of fun MoCaping the troll. Forrest - our new animator - is in the meantime working on new wolf anims to push the quality of their combat to a new level.
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An honest ask. We know this is a big ask, but we have to try, because we need help. We’re an indie team with zero budget at the moment. If someone truly loves Knight’s Path and is crazy enough to help us improve some animal and monster animations in their free time, simply for fun, we would be extremely grateful. If the project grows, we would love to explore a closer collaboration in the future, but we cannot promise anything at this point. Please DM us if that sounds like you.
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Update here: ❤️
Update: We have already found a great fit for our animal and creature animation. ❤️ The response to this post has been overwhelming: in just two hours, we received hundreds of DMs from volunteer animators, writers, 3D artists, and more. Thank you all truly! I’m very sorry that I cannot respond to every DM individually, but please know that I have read every one. We are incredibly grateful to everyone who reached out, offered their time, or simply supported us. ❤️ We are also still receiving offers of financial support and donations, which means more than we can say. But first, we want to release a big free playable demo, so everyone can see what Knight’s Path is before we would feel comfortable launching a Kickstarter or any other form of donations.
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