| 3D Environment Artist | Composer LegendsVRC@gmail.com Currently not accepting commissions at this time! Freelance Artist crafting custom 3D Environments

Hey everyone! It’s been a while since I posted, as I’ve been busy behind the scenes with commissions, some of which are now public, and there’s more to come! I’m currently preparing a showcase 🙇 Join my VRChat group for updates when new work goes live: vrc.group/LEGS.2344
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Legends retweeted
Out of a job again, enjoyed working there and the team was great. Was almost 3 years there but company has had to downsize to skeleton crew after tons of projects fell through (eggs in one basket problem) from a single client. So art team was one of the casualties. So I'll be out of work soon, which means more time to spend working on my game for a bit😆 Still, if anyone is looking for a 3D artist (based in UK),with unity experience (including vr/xr) and remote work is good, let me know 👍
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Replying to @LakuzaVR
The shoebill is probably my second favorite enemy. I modelled the shielding and shooting meshes myself, Lakuza used these to make other versions for animation. I gotta say, hats are doing a lot of work in these.
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Legends retweeted
Participated in #GMTKJam again! The theme was "Count Down". We made a reverse roguelike where you start out powerful and sacrifice abilities and clothing as you play. I am proud of what our team created. 🧵 for my work in the jam. Play for free on itch itch.io/jam/gmtk-jam-2026/ra…
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Alright Listen carefully, here's a secret about The Devouring in #vrchat👀 Have fun with the debug menu we had in the world since day 1. Check the vid out for everything you can do and how to unlock it. 😈
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Episode 4 of my game devlog is live on youtube. In this episode I talk about Bobs legs. #indiedev #unity (Hover over the preview to get the link to the full vid)
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ahhh, its been so hard not to talk about this for ages! Bullet Time Agent is coming to steam and Meta Quest Store! This has been in the planning for a long time with Studio CyFi handling the standalone release for both PC VR and Quest! Please show them a lot of support by wishlisting on steam❤️ #vr #indiedev
Announcing Bullet Time Agent! Coming 2026 to #Steam & #MetaQuest Originally created by @LakuzaVR Bullet Time Agent is an action-adventure bullet hell. Slow time & dodge storms of bullets as you punch through robot-filled arenas. WISHLIST on Steam: store.steampowered.com/app/4…
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Legends retweeted
Announcing Bullet Time Agent! Coming 2026 to #Steam & #MetaQuest Originally created by @LakuzaVR Bullet Time Agent is an action-adventure bullet hell. Slow time & dodge storms of bullets as you punch through robot-filled arenas. WISHLIST on Steam: store.steampowered.com/app/4…
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Legends retweeted
I went on an indefinite break from VRChat world creation back in May, with the intention to explore other platforms/options. I won't be returning to VRC as a world creator anymore, the break from it is now permanent. So what did I choose? Standalone games for platforms like Steam. I plan to keep making games for PC VR first (with desktop/non-VR support too), as I fall into the group that desperately want more PC VR games that aren't held back by untethered/mobile VR parity. Mobile VR support will be considered after the pc versions are complete, if doable. How can I? if I don't like the growing complexity of vrc world dev? I'm using a standalone version of Cyantrigger and with the help of my close friends at Studio CyFi, & the transition has been really smooth to standalone. I think this is a key part of my choice and it not being an empty promise, as I'm not working in the dark here. If I need help with something (which is a lot) I have my friends to help me through it. Plus, I have access to everything game devs have the freedom to use like plugins/scripts from asset store. So do I have a project in development? Not yet. I'm in the R&D phase, learning lots of new techniques & aspects of coding to help in future projects. I am already at the stage that I can recreate everything I've done from my past worlds, so anything I learn now is completely new stuff I lacked the skill to do before. A big focus of this R&D phase is learning how to make more advanced NPC/enemy logic, since I want to do more combat heavy projects. 2026, whats the plan? I want to be more open with what I'm working on, sharing stuff I'm happy with and also stuff that I've found difficult so far, so you can keep track of my journey to making my first standalone game for PC VR. So if you do choose to stick around, thank you.
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My #VRChat game "Mimic" RELEASES in TWO days on Nov. 27! Another event for those busy with Thanksgiving follows on Friday! Mimic will enter Labs at 21:00 UTC! Check trailer or event links for your local time.
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1 year ago today, I released Bullet Time Agent. One of my greatest achievements of my life, to bring an original idea I had in 2018 to life from scratch. Thank you to everyone that played it. 🙇‍♂️ If you enjoyed it, please share your screenshots, end photos or even favorite clips in the replies below. #vr #vrchat #bullettimeagent
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ZFighter Black Friday Sale! This is the lowest price ever offered, so get it before Dec 1! assetstore.unity.com/package… #Unity3d #AssetStore #gamedev
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4 years ago today, I hit upload for the very first time of my upcoming #VRChat game, Mimic. Inspired by Werewolf and Shadows House, it's a thrilling social-deduction game. Thank you so much to everyone who helped me. The images show old the old map and the current lobby.
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Took part in this years Game Maker's Toolkit game jam with @CyanLaser @jendaviswilson @LegendsVR Theme was "loop" with 4 days to make something. You can play our entry using link: itch.io/jam/gmtk-2025/rate/3… Appreciate anyone who tries it out & gives a rating to help out. 🏄#GMTK2025 #indiedev
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A little glimpse into my environment's progress! ✨ Today I wrapped up the wood trim sheet and finally swapped out the color blocks for the final texture. I love how with just one texture and a few color variations, the whole town has come together beautifully!🥹🫶 #WIP #EnvArtMastery
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Legends retweeted
I'm going on an indefinite break from vrchat world creation. I personally feel that I don't fit into VRChat's vision of what a world creator should be/ not in their target market. Its been 7 long years though of working on worlds almost daily (those that know me well, know I didn't really take breaks). I enjoyed making the worlds i've made, I'm super proud of them all, I got to fulfill a childhood dream of one day making games. Thank you to everyone that has enjoyed or continues to enjoy my work. 🥳😎 I'll still attend events and I'll be first in line to play the latest adventure worlds from other creators😁(for me those worlds will always get me to log into to vrc). But as a creator, I've lost the motivation to keep making things for this platform after recent events. This may change over time, i'm certainly open to see VRChat change but I'll also be looking into other platforms and options as well as seeing if I even want to continue creating vr content in the future. ✌️
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Thank you Cyan for standing in the gap for the community, again. CyanTriggers lives a little longer, but let’s not forget: One person carried the weight of an entire community’s workflow. Let's Honor that. Be kind. Be reflective. This isn’t just a fix. It’s call for change.
CyanTrigger v4.4.4 Bug Fix I have always intended to make this fix. I said before that I would keep CyanTrigger maintained for Udon 1. CyanTrigger was designed to be fairly future-proofed based on the architecture of Udon. VRChat introduced an api change that broke CyanTrigger.
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Legends retweeted
CyanTrigger v4.4.4 Bug Fix I have always intended to make this fix. I said before that I would keep CyanTrigger maintained for Udon 1. CyanTrigger was designed to be fairly future-proofed based on the architecture of Udon. VRChat introduced an api change that broke CyanTrigger.
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This WAS my new #vrchat adventure world that I was working on for 6 months using Cyantrigger.😔 Was still early in development, alot of the visuals/NPCs still a work in progress. My other side projects using cyantrigger: - JSR Festival save system - 'BTA' stages 2+3 for Quest
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