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Replying to @delbyte
yeah my laptop cant do shit atm you don't know. can't survive any longer with this lol
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Replying to @dominikmartn
yes lmao 😭😭😭🙏🏻
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Replying to @notjazii
ngl im not gonna touch fable limits until fable 5.5 comes out
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anyone else's fable only limit untouched? 😂
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Replying to @ClaudeDevs
ngl yall are on a legendary run. don't ruin it
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hey man thank for trying to convince others. but anti ai people are stubborn. they won't change their mind. they don't see the progress. all they see is "oh ai made? well it's slop"
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Replying to @PeacemanODG
did i say that it's at the same level? can't even share what current models can clone/to what level anymore or what
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hey i never told you to play it! it's a demo we've been working on to demonstrate what ai can clone and to what level. models are getting better and better. and you anti ai guys are basically this looks shit, this looks shit, this looks shit and when one thing suddenly looks good you are quiet
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Replying to @ClaudeDevs
damn guys, since when are you so locked in.
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Holy shit, Anthropic is locked in - releasing a crazy good model - it has great usage limits - gives subscribers free $100/$250 cloud agent credits - now it finds a good stopping point and won't stop right away when you reach your 5h limit I expect GOOD stuff at devday, OpenAI
Claude Code will now try to find a graceful stopping point when you hit your 5-hour limit mid-task, instead of cutting off mid-edit. It gets a small, fixed allowance pulled from your weekly limit to wrap up what it can.
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Replying to @kevin_t_ngo
what in the actual fuck. you make crazy good content you inspire a lot of people including me im honest, 10x that is the minimum for your work in the past 2 weeks imo
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this is such a stupid way to define "slop" I've built plenty of completely original games and demos with AI too. so with no existing game to copy, no assets to clone, just my idea. here's js one of them i'm building rn: and if your definition is simply "AI was used = slop", then a huge amount of software, websites, games and products you use are also "slop", because developers and companies use AI for coding, debugging, design, assets, prototyping, etc. but obviously you don't call a product slop the second you find out someone used Claude or Codex while building it. would love to talk about your view of slop in dms if you are open to it, it's really frustrating to see people with opinions like that
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Replying to @xikhar
tyty :) im not worried about the hate at all, im worried that they are acting dumb and just hating AI all the time lol
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Replying to @notjazii
tyty :)
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Replying to @TokenGremlin
the goal was to show the haters what AI can do. unfortunately it was probably not enough hahaha I have better demos coming but yeah the problem is these haters won't see them cuz they are not related to any zelda or whatever topic. And that's why they always think AI can only recreate games
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youll see what will we will create in the future. wouldn't call it ai slop
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Replying to @kevinjaybe
yeah no shit,that’s literally what "recreation" means
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okay a few clarifications because there seems to be a lot of confusion in the replies: 1. This is just a small area from Zelda: Ocarina of Time. We gave the agents basically unlimited time and told them to recreate as much of it as possible. 2. This is a DEMO showing what AI models are capable of. CLONING, yes, that’s what we are demonstrating here. Just a few months ago, you wouldn’t have been able to create anything close to this with AI. 3. I DO have a lot of creative/unique games and demos coming, and I’ve shared a lot of them over the past few weeks too. 4. But unfortunately, the AI haters / "AI can’t do anything, it’s just cloning from the video" crowd usually won’t see those posts, because the algorithm mainly pushes these kinds(quoted) of posts to them. 5. The ~$250 was the cost of the subscriptions we used, roughly. The equivalent cost through API pricing would be A LOT higher, sorry for making that unclear. hope that clears things up :) another video opus 5.5 shot/made here:
This is a demo of how far AI has come in game development. After 500+ hours of agent runtime, we built this recreation of Zelda: Ocarina of Time completely from scratch. Everything you're seeing in this video was made from scratch. No game engine used. Built with GPT 6 Astra, Fable 5.1 and Opus 5.5.
Community note
This video is a short non-interactive AI-generated demo recreating a small scene from the Zelda: Ocarina of Time intro, not a full playable game or complete recreation. The creators later clarified it as a limited cloning demo of one area made with AI agents. nitter.net/LexnLin/status… nitter.net/ChrisGPT/statu
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