Colibrí tranquilo primera vez que veo uno tranquilo
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Dante D. Barron Arauz retweeted
¡Estamos muy contentos por haber concluido con éxito el Campeonato Regional de Pokémon en Puebla! Gracias especiales a nuestro increíble staff y equipo de jueces por todo el apoyo y pasión que nos brindan en cada torneo.⚡️ #PlayPokemon @Pokemonlatam
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El equipo se la rifo en el Regional de Puebla solo que el Factor Hax fue determinante despues de un 4-1 caer a 4-3 fue vital me diverti mucho @LenVGC muchas gracias por el Team bro el Hax factor importante para no irnos 6-1 Bendito Dios le diverti mucho
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Dante D. Barron Arauz retweeted
2-0! ✈️
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Dante D. Barron Arauz retweeted
Buenas tardes mi raza, 20 dólares de regalo al que le de RT y use la aplicación TAPTAPSEND, jalados quien hace en paro con un RT para que todos mis paisanos se enteren, y manden más dinero a su familia… @TaptapSend
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Dante D. Barron Arauz retweeted
Nada les parece, si publicas una pendejada y todo mundo comparte, pero haces una buena obra, y todos te funan, por Dios en qué mundo estamos? Que mano izquierda no sepa, y quien saben cuantas mamadas dicen, yo hago el bien al que puedo, y me vale madre lo que opinen los demás.
EL TRAVIESO ARCE DICE QUE LLEVA 12 AÑOS MANTENIENDO AL BOXEADOR QUE NOQUEÓ Jorge “El Travieso” Arce contó en "Supernotados" la historia del boxeador colombiano al que noqueó durante una pelea en San Luis Potosí. “En el décimo round lo noqueé y ya no se levantó. Lo llevaron al hospital, tenía un hematoma en el cerebro y lo pusieron en coma inducido para operarlo. Logró salvar su vida, pero quedó en estado vegetal, no habla, no camina. Yo me hago cargo de él y no es obligación mía, porque cada boxeador sube con un seguro y firma un contrato. Tengo 12 años manteniéndolo, le compré una casa, le mando dinero cada mes y casi nadie lo sabe. Mientras tenga vida lo voy a seguir haciendo. Yo le prometí a Dios servirle.”
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Dante D. Barron Arauz retweeted
Llevo aproximadamente 1 mes desarrollando un equipo para competir en esta regulación y he estado probando distintos equipos pero con este equipo he llegado a estar Top 10 de la Ladder de Showdown varias veces. Si tenéis algún torneo cerca como Louisville/Niza/Puebla y estáis sin equipo, definitivamente lo recomiendo! Tiene buenos matchups contra parte del meta y en el Patreon encontraréis un Documento de cálculos como os muestro en una imagen y también tendréis una explicación de 14 páginas con los distintos matchups que considero importantes a tener en cuenta de cara a los Torneos que vienen ahora! All of this will also be available in English on Patreon 🫶
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Dante D. Barron Arauz retweeted
There's a new tournament this next weekend! Join us for the VR October Challenge #2, this time in an early schedule! 🚀🌐 🗓️ 10–11 Oct, 07:00 UTC ⚠️ 🎮 VGC, M-C 🎟️ $11.50 USD 🔁 RT for a chance of a free entry! 📖 Info: victoryroad.pro/vr-oct26-2/ 👉 Sign up: battlefy.com/victoryroad/vic…
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It's time to bring the Team Reports back and I will start with my Victory Road winning team and the team I brought to the Global Challenge. The team is very strong, so try it out yourself! VR: vrpastes.com/d5ANkJuL (ID: 6MR2813CFL) GC: vrpastes.com/GgfF424l (ID: CMFSMSEUW4) Teambuilding Process: My idea was to load something that I am comfortable with. My priority was also to use something that is good into Floette Balance which was the biggest archetype a month ago. Naturally, Gholdengo was the Pokémon that stood out to me, having a good matchup into Floette & Salamence. It also gives me a great Pokémon into Sneasler + Indeedee teams which were used a lot at the time. One of the best partners for Gholdengo is Staraptor. Intimidate & Tailwind support are incredibly valuable for a setup Pokémon and being able to threaten Dark Types is great as well. Gholdengo can deal with the Fairy Types that Staraptor struggles with. Since the duo can struggle into Charizard, I added Arcanine-Hisui which is one of the best Pokémon against it. It also gives the team a great check into opposing Gholdengo which was quite threatening until this point. Next, I added Rillaboom cause I wanted to have a Fake Out user and so far the team (even with Gholdengo) would just fold to Expanding Force spam. Rillaboom is also a great add in order to deal with Basculegion, another dangerous Pokémon for the team. Then, I was looking for good mega options and since the team resembled one of my favourite teams in Regulation M-B, I figured Raichu is a good fit. Another Fake Out user, more forms of speed control and most importantly, with the lack of Garchomp usage (back then), one of the best Pokémon in the metagame. Lastly, I added Sylveon cause it synergizes extremely well with the remaining team, being able to threaten Salamence and dealing good damage across the board. I wanted to have a bulky Pokémon that can deal with Trick Room based teams, so Sylveon felt good in that regard. Since the team can still struggle to Hard Trick Room teams, I added Primarina for the Global Challenge since HTR is a common archetype in this particular tournament. Its typing is better into threats such as Armarouge or Kingambit. Starptor: A very standard set and spread I just took over from my M-B team. I figured attack is not necessary and it's more important to take hits such as Draco Meteor from Salamence in case you mega your Raichu (32 SpA Mega Salamence Draco Meteor vs. 29 HP / 2 SpD Staraptor: 153-181 (80.9 - 95.7%) -- guaranteed 2HKO). Fairy Aura Moonblast from Whimsicott seemed important as well but Big 6 fell off way quicker than I anticipated (32 SpA Whimsicott Moonblast vs. 29 HP / 2 SpD Mega Staraptor: 164-194 (86.7 - 102.6%) -- 12.5% chance to OHKO). There are many more defensive calcs I can show but trust me, it is definitely worth it to run this spread (32+ Atk Mystic Water Adaptability Basculegion Wave Crash vs. 29 HP / 1 Def Mega Staraptor: 162-192 (85.7 - 101.5%) -- 12.5% chance to OHKO). Arcanine-Hisui: Here I can seriously say nothing about the spread. However, I want to highlight that the Jolly stat alignment is WAY better than Adamant. Yes, it's nice to get the OHKO on Kingambit or dealing more damage into Incineroar or Milotic but without Jolly, you are suddenly slower than Jolly Excadrill, Modest Floette / Zard / Zomp [non mega] & Timid Gholdengo. Not being able to speedtie opposing Arcanine is also a big deal, so please run Jolly x.x Raichu: For the VR tournament, I figured running lots of bulk on Raichu is beneficial. I made it faster for the GC cause Pyroar & Modest Dragapult are a pain to deal with otherwise. Since Glimmora can be a threat as well, I decided to run enough HP to take big hits such as (32+ SpA Glimmora Earth Power vs. 26 HP / 0 SpD Mega Raichu Y: 136-162 (84.4 - 100.6%) -- 6.25% chance to OHKO) or (32 SpA Mega Glimmora Earth Power vs. 26 HP / 0 SpD Mega Raichu Y: 136-162 (84.4 - 100.6%) -- 6.25% chance to OHKO). The original spread survives Jolly Close Combat from Sneasler (20 Adamant is a very good chance to survive) and most importantly Sucker Punch from +1 Kingambit due to Intimidate (+1 32+ Atk Kingambit Sucker Punch vs. 28 HP / 14 Def Mega Raichu Y: 136-162 (83.4 - 99.3%) -- guaranteed 2HKO). Rillaboom: Simple, yet efficient. Lots of attack to knockout Basculegion (25+ Atk Miracle Seed Rillaboom Grassy Glide vs. 0 HP / 11 Def Basculegion in Grassy Terrain: 188-224 (96.4 - 114.8%) -- 81.25% chance to OHKO) or neutral targets like Sylveon (25+ Atk Miracle Seed Rillaboom Wood Hammer vs. 7 HP / 24 Def Sylveon in Grassy Terrain: 181-214 (102.2 - 120.9%) -- guaranteed OHKO) or Farigiraf. Speed stat is nice cause there might be moments you want to bonk a Mega-Aerodactyl when you have Tailwind up. 1 Defense is actually not random cause you survive Dire Claw + Poison from Sneasler which seemed quite important to me (32+ Atk Sneasler Dire Claw vs. 32 HP / 1 Def Rillaboom: 164-194 (79.2 - 93.7%) -- 6.25% chance to OHKO after Grassy Terrain recovery and poison damage). Gholdengo: Originally, I figured that Max Speed is correct. Outspeeding Modest Gholdengo & Floette gives you an autowin into Setup Balance almost. I also wanted to outrun many Modest Charizard or Jolly Basculegion if that picked up. 7 HP is nice cause you survive Life Orb recoil + -1 Flare Blitz from Arcanine (-1 32 Atk Arcanine-Hisui Flare Blitz vs. 7 HP / 0 Def Gholdengo: 132-156 (78.1 - 92.3%) -- 6.25% chance to OHKO). After the VR, I realized that the correct way to run Gholdengo in the current metagame is to use a Specially Defensive one instead. Opting out of the speedtie but surviving a Shadow Ball from them instead is better cause you also have multiple forms of speed control with Zap Cannon & Tailwind (32 SpA Life Orb Gholdengo Shadow Ball vs. 27 HP / 29 SpD Gholdengo: 156-187 (82.5 - 98.9%) -- 56.25% chance to OHKO). Also, that way the Perish matchup is almost unlosable too (0+ SpA Mega Gengar Shadow Ball vs. 27 HP / 29 SpD Gholdengo: 134-162 (70.8 - 85.7%) -- guaranteed 2HKO). You are still strong enough to get knockouts on opposing Gholdeng [if offensive], Gengar or Metagross. Speed stat does not need further explanation I think x) Sylveon: I really liked Sylveon in my run but that was because of the spread I was running. The speed stat is for Tailwind / Paralyzes interactions agaisnt Sneasler, M-Froslass & M-Salamence. The true beauty lies in the bulk however. Being able to take a Dire Claw from Sneasler is a huge game changer (32+ Atk Sneasler Dire Claw vs. 13 HP / 28 Def Sylveon: 162-192 (88.5 - 104.9%) -- 25% chance to OHKO). There are many more attacks you can take, especially if the Pokémon drop attack in favour of bulk such as Kingambit (32+ Atk Kingambit Iron Head vs. 13 HP / 28 Def Sylveon: 164-194 (89.6 - 106%) -- 31.25% chance to OHKO). Definitely one of my favourite spreads. You gotta keep in mind though that you do not guaranteed knockout Salamence or Garchomp which I figured would be fine with all the priority on the team and denying a free switch into a full life Pokémon can sometimes be better (10+ SpA Fairy Feather Pixilate Sylveon Hyper Voice vs. 2 HP / 0 SpD Mega Salamence: 152-182 (88.3 - 105.8%) -- 31.25% chance to OHKO) / (10+ SpA Fairy Feather Pixilate Sylveon Hyper Voice vs. 2 HP / 0 SpD Garchomp: 162-192 (87.5 - 103.7%) -- 25% chance to OHKO). Primarina: Quite a similar role to Sylveon. Speed is very similar. Primarina however has a better chance to OHKO the dragons due to Moonblast (4+ SpA Primarina Moonblast vs. 2 HP / 0 SpD Mega Salamence: 162-192 (94.1 - 111.6%) -- 62.5% chance to OHKO). You also have enough special attack to double tap Sneasler with Zap Cannon + Hyper Voice rather safely. The bulk is also quite similar to Sylveon (32+ Atk Sneasler Dire Claw vs. 22 HP / 24 Def Primarina: 152-182 (85.8 - 102.8%) -- 12.5% chance to OHKO). The problem with Primarina is that 60% of teams have Rillaboom but you got lots of hate against it as well. Matchups: vs Floette Setup Balance - I'm explicitly talking about the Dragonite & Salamence versions here, not Delphox. The combination of Raichu, Gholdengo, Staraptor & Arcanine is incredible. You can either start with Raichu + Arcanine and prepare for a Gholdengo sweep or use Gholdengo for early game pressure. Most of the time you want to mega evolve Raichu to spread Zap Cannon and regular Staraptor to Intimidate Sneasler / Rillaboom / Incineroar and set Tailwind. vs Perish - with the specially defensive Gholdengo, your matchup is quite insane. Use Raichu & Gholdengo to apply early pressure. Staraptor can be brought (really good if Base Staraptor outspeeds their Gengar) and Sylveon / Arcanine are both good here as well. Never bring Rillaboom (unless they have something like Scarf Basculegion obviously). vs Trick Room - Really depends whether you have Primarina or Sylveon. If you got Primarina, just lead it and setup a Calm Mind. Either use Arcanine in lead to pressure lots of damage or Staraptor to help with Intimidate support. Bring the other one in the back and Rillaboom only if they have Psychic Terrain with Indeedee. Gholdengo is also a good Pokémon here. I don't recommend bringing Raichu (unless its Soft Trick Room, instead of HTR). vs ZardVenu - Depends on the full team but Arcanine is obviously great. Pair it with Raichu or Staraptor to get an early advantage. Gholdengo is decent as well and Rillaboom can be used to finish Focus Sash Venusaur and apply Fake Out pressure. Against the Zomp ZardVenu teams, you need to bring Gholdengo instead. Setup a Nasty Plot early and pressure your opponent with speed control on Staraptor / Raichu. vs Sand - I really like leading Gholdengo + Staraptor here. Don't focus on setting up a Nasty Plot. In many leads you can go for Tailwind + Make It Rain. Afterwards you can clean the game with Staraptor + Rillaboom / Arcanine. Arcanine needs to apply the pressure on Corviknight cause it's otherwise hard to deal with if you lose Gholdengo early on. Conclusion: I am very proud of the team and also happy that I was able to contribute to the metagame. Usually, I use teams that only I vibe with. As mentioned before, try out the team and see if it suits you. It has a very unique playstyle in trading damage instead of positioning every single turn which is what I love about the team 😁 Thanks for reading until this point and until next week 🫡 (Please let me know which team I should feature next)
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Dante D. Barron Arauz retweeted
He terminado el primer día del Regional de Frankfurt con un 9-0. Mañana hay que traerla sea como sea @MovistarKOI
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eh creado un equipo muy roto 24-0 en @Pokemon_Champs los Spreads son muy exactos con unas variedad de ataques selectivos con los items que en open list dejas a rival sin que hacer y para leader no se lo espera nadie
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Quedar 17-2 y llegar a master fue super sencillo con este equipo (modifique varias cositas)
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Dante D. Barron Arauz retweeted
StarTar Team Report This is one of the best teams in the metagame right now. It features the combination of Mega-Staraptor & Mega-Tyranitar. I've got some valuable insight cause I reached #1 last season with a similar approach. Lets get started The Team: pokepast.es/4df1a1b8faf36077 Staraptor: Staraptor has been popping off lately. The reason is that it matches up well into many of the best Pokémon such as Garchomp, Kingambit and Sneasler. It has a nice speed tier for Tailwind and providing speed control and Intimidate support is amazing for the team. I also really like that you can bring both Staraptor & Tyranitar to a game and use the mega depending on your position without worrying about the regular Pokémon being useless. I like the moveset a lot. While Roost is quite a good move, I love the Tailwind set the most and Protect is very much needed as well. Dual Wingbeat and Brave Bird have both pros & cons. DWB is good for Focus Sash Pokémon like Sneasler or Whimsicott. However, because of Sand Stream, I figured it is not as important for these two and the extra damage with Brave Bird can go long ways. Running Max Speed is important for opposing Staraptor and it helps against Metagross as well as some Gengar. The bulk allows you to survive Fairy Aura Moonblast from Whimsicott most of the time. I also thought that Sylveon is now going back to 20+ cause they want to outspeed paralyzed Sneasler (when Paired with Ychu) while still having bulk, so you also get another nice calc (20+ SpA Fairy Feather Pixilate Sylveon Hyper Voice vs. 21 HP / 2 SpD Mega Staraptor: 162-192 (89.5 - 106%) -- 31.25% chance to OHKO). I dumped the rest into attack to have a good chance to OHKO Sinistcha (unless 14+) as well as knocking out Kingambit with -1 Attack due to Intimidate pre mega (-1 11 Atk Mega Staraptor Close Combat vs. 32 HP / 0 Def Kingambit: 220-264 (106.2 - 127.5%) -- guaranteed OHKO). Tyranitar: While Tyranitar share the Fairy weakness with Staraptor, it still makes a great partner because it enables Excadrill which can then remove the Fairy Types. What's most interesting about this Tyranitar is the Jolly Nature without the move Dragon Dance. Jolly Tyranitar is an amazing pick against the meta right now cause it outspeeds the bulky Charizard, so you don't have to worry about losing the weather war against those because you get a Rock Slide off before they get to Solar Beam you. It is also really good for Modest Venusaur & Adamant Basculegion which would otherwise threaten huge damage on your Tyranitar instead. Movewise, the Tyranitar is quite standard. While the original version had High Horsepower (mainly for Sneasler & Archaludon), I think Low Kick is much better because of Kingambit, opposing Tyranitar & Mamoswine (you outspeed Adamant ones again). The little bulk I gave this Tyranitar is a tech against Basculegion + Tailwind teams. What you can do is that you switch into Staraptor and Mega evolve your Tyranitar to get this important survival (-1 32+ Atk Mystic Water Adaptability Basculegion Wave Crash vs. 2 HP / 3 Def Mega Tyranitar: 152-180 (85.8 - 101.6%) -- 6.25% chance to OHKO). Excadrill: As mentioned before, Excadrill is one of your main Pokémon to deal with Floette & Sylveon. This team does not have many Earthquake partners other than Staraptor and High Horsepower is also sweet for extra damage (Earthquake is 75 Power if spread). The other moves are pretty straightforward and the only question often is whether to run an Adamant or a Jolly Nature. Jolly lets you speedtie Modest Floette and outspeed stuff such as Timid Gholdengo & Blastoise, Jolly Basculegion or opposing Adamant Excadrill. I like the extra damage output slightly more but in this case, it is just preference. I would not say that one is better than the other, you should go with the one you like more. Milotic: Milotic is an amazing Pokémon here. It benefits from Excadrill removing the Electric Types (only Raichu lol) while Staraptor deals with Venusaur and Sinistcha. This team is more offensive paced, so it makes sense to not play Coil here. Instead, having the option of clicking strong moves like Scald & Ice Beam is better. Icy Wind provides another form of speed control. You can run Recover if you really want to but with Sitrus Berry & Hospitality healing, I don't think it's necessary. Having both Ice moves is good cause Ice Beam threatens an immediate knockout on Garchomp which would otherwise be an even bigger threat to the team (0+ SpA Milotic Ice Beam vs. 0 HP / 0 SpD Garchomp: 172-204 (93.9 - 111.4%) -- 62.5% chance to OHKO). That is also the one of the reasons for a Modest Nature. I also really liked the idea of OHKOing Impish Incineroar (+2 0+ SpA Milotic Scald vs. 32 HP / 12 SpD Incineroar: 198-234 (98 - 115.8%) -- 81.25% chance to OHKO) as well as getting a clean 2HKO on Delphox (0+ SpA Milotic Scald vs. 15 HP / 0 SpD Mega Delphox: 84-102 (50.9 - 61.8%) -- guaranteed 2HKO). 2 Special Defense increase the chance to survive Moonblast (Fairy Aura boosted) + Moonblast from Whimsicott & Modest Floette which is nice and the rest is dumped into Defense to take hits better from Garchomp, Basculegion & Kingambit. Gholdengo: Gholdengo is a nasty Pokémon on a sand team. Your opponent really wants to bring Sneasler to deal with Tyranitar but Gholdengo hard walls it (unless Throat Chop) which is sick. It also matches up well into the Fairy Types again and abuses passive boards (such as Toxapex or Sinistcha) very well. While some players play a Timid Nature (it makes sense for Zard & Basculegion again), I rather wanted to run a very bulky Gholdengo which can also be used in Trick Room. Enough speed still to outspeed M-Aerodactyl in Tailwind as well as getting the jump on many Archaludon. The latter is also the reason for the Special Attack stat cause I wanted to get the knockout with +2 Shadow Ball since Gholdengo is quite important in the rain matchup I feel like (+2 7+ SpA Life Orb Gholdengo Shadow Ball vs. 32 HP / 25 SpD Archaludon: 187-222 (94.9 - 112.6%) -- 68.75% chance to OHKO). The bulk is next level though. Being able to take Life Orb Earthquake from Garchomp + Life Orb is amazing (32 Atk Life Orb Garchomp Earthquake vs. 27 HP / 23 Def Gholdengo: 148-174 (78.3 - 92%) -- guaranteed 2HKO). Not being endangered by Kingambit every single time is also much appreciated (32+ Atk Black Glasses Kingambit Sucker Punch vs. 27 HP / 23 Def Gholdengo: 140-168 (74 - 88.8%) -- guaranteed 2HKO) cause it allows you to still attack and get a potential knockout on the other slot. Sinistcha: Sinistcha is good here cause the team is still kinda weak to Water & Ground moves. Hospitality helps out the entire team and Trick Room is a nice tool for opposing Tailwind teams or to get Gholdengo in position. Protect on supportive Pokémon is always good to have cause it makes it hard for your opponent to go for a safe play. Without Protect, they can often double tap the Sinistcha slot without much drawback, so I'm a big fan of that. Colbur Berry is a good tool for Kingambit cause many boards to not like to face it down such as Gholdengo or Milotic + Sinistcha. You survive Life Kowtow Cleave after Intimidating it (+1 32+ Atk Life Orb Kingambit Kowtow Cleave vs. 32 HP / 4 Def Colbur Berry Sinistcha: 148-175 (83.1 - 98.3%) -- guaranteed 2HKO) but I wanted to rather focus on Special bulk to take a move from Gengar which is very important (32 SpA Mega Gengar Shadow Ball vs. 32 HP / 30+ SpD Sinistcha: 140-168 (78.6 - 94.3%) -- guaranteed 2HKO). That also allows you to survive the Nuke buttons from Sylveon (32+ SpA Fairy Feather Pixilate Sylveon Hyper Beam vs. 32 HP / 30+ SpD Sinistcha: 153-180 (85.9 - 101.1%) -- 6.25% chance to OHKO) and Floette (32 SpA Fairy Aura Mega Floette Light of Ruin vs. 32 HP / 30+ SpD Sinistcha: 153-180 (85.9 - 101.1%) -- 6.25% chance to OHKO). Colbur Berry is also a great item against Blastoise to survive +2 Dark Pulse. Matchups: vs Big 6 - I approach the matchup differently every time. Staraptor + Milotic lead is quite good if they don't lead Floette (Excadrill + Tyranitar back). Otherwise you could also start with Tyranitar and bring Staraptor in the back to go for the surprise play I talked about in the teambuilding section. Excadrill & Tyranitar should always be brought, Gholdengo is very good into no Zard but I'm not the biggest fan of it nonetheless. vs SunRain - Tyranitar is a key piece here. Breaking through Archaludon can be tough, so I recommend bringing Gholdengo. Use Tyranitar & Excadrill to threaten Charizard, the biggest problem for your Gholdengo. Staraptor + Tyranitar with Excadrill & Gholdengo should work quite well. vs Hard Trick Room - Many Hard Trick Room variants really struggle against Milotic. Tyranitar in the lead also threatens Farigiraf which is why I recommend leading these two. Sash Excadrill is another excellent pick to have in the back and Sinistcha is solely here to heal Tyranitar / Milotic and also stall turns with Protect or redirect strong attacks from Mawile for example. vs Setup Balance - You got many options here. Staraptor is nice to OHKO Sinistcha but I always feel like Excadrill is needed to outspeed Blastoise after a Shell Smash which forces you to also bring Tyranitar. Colbur Berry Sinistcha can also be super good here. Milotic is decent too but can feel passive at times. Similar to Big 6, you could pair many Pokémon with each other in this matchup vs SylveonAero - Tyranitar + Milotic Lead covers basically all options. Your opponent cannot really lead Aerodactyl cause it's very disadvantageous if you start off with Excadrill. You need something in the back to deal with well positioned Sylveon, so either Excadrill or Gholdengo are a must have. You can also bring both. Not a big fan of Staraptor here while Sinistcha can be brought just for the healing on Milotic again. The lead is not great into Kingambit + Aerodactyl but they should never lead it as I said. Otherwise Excadrill + Milotic is an alternative option that covers a lot with Tyranitar + a mon of your liking in the back. Conclusion: Having Sand Rush, Tailwind, Trick Room & Icy Wind makes it very hard for your opponent to move first which makes this team so dangerous. Even though I would consider none of the Pokémon Top 10, the team is still quite dangerous cause it matches up well into the meta trends right now. You should try it out yourself.
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Dante D. Barron Arauz retweeted
Once we have completed our review for security vulnerabilities, we will make the entire codebase of 𝕏 open source, with no exceptions. Moreover, we will invite third party reviewers to examine the system that is running to confirm that the open source code is what is running. Trust through total transparency is the only thing that should be believed.
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Saque un Sneasler Muerto en @Pokemon_Champs que pedo con esos errores arruina toda la experiencia gane la partida pero pobre contrincante ha de ver explotado
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El Rango Champions puros team Bo1 pero me encanta mi equipo puedo jugar tanto bo3 a bo1 Agradezco seguir aprendiendo y adorando este juego preparándome y aprendiendo para la proxima temporadas con @PokeAlex_ y @riopaser se aprende bastante ojala organicen un próximo torneo
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Termine otra fórmula @elonmusk podrías hacer realidad esto?
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Mi formula propia 🥹
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¿Recuerdas cuándo te uniste a X? ¡Yo sí! #MiAniversarioDeX
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¿Recuerdas cuándo te uniste a X? ¡Yo sí! #MiAniversarioDeX
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