Local Stranger retweeted
Microsoft's Early Xbox 360 Hardware Prototypes (2005)
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When people say #Halo is dead, they aren't lying What other game has an estimated wait of 2m 43s [pretty calculated time] (still a long time to search for a game) but proceeds to make you wait 20 minutes to match? And a 3-5 minute wait time can mean 30mins - NEVER, frequently
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Local Stranger retweeted
Thousands of pickups don’t need thousands of Actors. By building a coin pickup system with plain data arrays rather than one Actor per coin, we can add thousands of pickups to the world in microseconds, not milliseconds. The code remains simple to understand and maintain. We store each coin’s location, credit reward, and mesh instance ID in three synchronized arrays. A single Instanced Static Mesh Component represents the coins in the world. This layout, known as a Structure of Arrays, is one way to apply Data-Oriented Design to your gameplay systems. It lets us process thousands of pickups with less memory overhead and is more cache friendly than using Actors and Components, which is important for performance. During the lessons in the new UE5 C++ Course we go into detail on how and when to apply this in your own projects. Data-oriented Design is nothing new and Unreal Engine has a similar data-oriented system called Mass. But I often see developers learn this approach very late in the process as Unreal Engine is so heavily biased to OOP (object oriented programming). OOP is convenient, but not always the right approach. In the C++ course we explain and apply both.
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Local Stranger retweeted
I put all of Minecraft inside Mario 64. I've been working on this mod basically non stop for two months, but I guess super grok can do it in a weekend now or something. full video and in depth technical breakdown coming in a few days. (and the mod release obviously)
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Local Stranger retweeted
Fuck it, Skate MW2 in the browser global-terror.net
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Local Stranger retweeted
Presenting... Escape from Skyrim lol. I put Tarkov into Skyrim. Now with guns and everything you would expect.
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Local Stranger retweeted
And now skateboard on WaW and MW2 ?! LMAO yeah crazy timeline
P.E. Cooper 🇺🇸
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Local Stranger retweeted
Halo: Combat Evolved Ported to the PS4/PS5 <3 Crossplay between PC, PS4, Android, and Linux! Using Halo CE Universal as the Base: github.com/cybersecurity/hal…
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Local Stranger retweeted
Halo CE decomp running on iPhone and iPad in-browser as a web app! -60fps -widescreen -online system link play -save states (soon) -ability to run multiple ISOs (aka mod pack support) -work in progress Play it now! Created by @BanTrev #halo #gaming fucktrevor.github.io/halo-ce…
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Local Stranger retweeted
A weather cycle has now been added to Skate 3 via a mod 🤯 The developer used shader effects to add snow to the ENTIRE map along with ACTUAL TRAILS of your board as you skate which are left behind Made by Daytyan in my discord, cant wait to play this...
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Local Stranger retweeted
11 years after launch, more witchers are now walking the Path across the Continent than ever before. Seeing so many of you set out on this journey for the very first time, or relive it once more, means the world to us. Thank you for putting your trust in us, all these years later. ❤️
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Local Stranger retweeted
This is the real future of game preservation. I rewrote Skate 3 in Rust, aiming for 1:1 behaviour through a human-and-AI development loop. Codex helped reverse engineer how the game works and connect its assets, action graphs and motion graphs in a separate engine. Every game is open source now.
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Local Stranger retweeted
How it works: HaloPad runs the original haloce.exe (Custom Edition 1.10), a 32-bit x86 Windows binary. On your Mac, a static translator turns its x86 code into native ARM64 ahead of time. Nothing is compiled on the device while you play, so it needs no JIT, which iOS doesn't allow. Around that code sits a runtime built for this one game, not a general Windows layer. It stands in for the Windows services the game calls. Direct3D 9 runs on Metal, and all 804 of Halo's shaders are translated to Metal and checked against a reference interpreter. DirectInput maps to touch and game controllers, and Winsock runs on native sockets. Audio, files and the registry are handled too. The game's own multiplayer chat DLLs are translated and loaded the same way. Online works because nothing in the netcode was rewritten. It's Halo PC's own networking, doing the same server handshake and pulling the same server list from the community master server. To a server, an iPad looks like any other PC client. Opus and Astra were instrumental in getting the build to this point. Enjoy.
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Local Stranger retweeted
Microsoft is to blame for Halo. - Infinite had over 20 million players at launch - Steam’s all time peak was 272,586 - Infinite’s Metacritic was 87 - Microsoft was publisher of the year 2021 - Well received campaign - Well received multiplayer It became apparent within weeks that the game was not content ready and that important features like forge and co-op would be delayed which greatly harmed Infinite’s success. Microsoft mandated contract work that led to employees leaving after 18 months and new hires having to learn the engine from scratch before they also had to leave in the same time frame. In 2022 the studio was gutted with numerous layoffs and the exit of Bonnie Ross. What was left was a shell that then rebranded and switched to Unreal. This is how we got 2026’s campaign-only Campaign Evolved. Had Microsoft allowed full time employees to be hired, kept 343 properly staffed, stayed on the Slipspace engine and allowed them to make a sequel to Halo Infinite that was feature complete at launch we’d have been playing it already. The franchise would be healthy and successful.
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Local Stranger retweeted
Visit mitchellhynes.com/halo to play!
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Local Stranger retweeted
Review: The Witcher 3 Remastered is a massive overhaul to an all time classic RPG - but I have some thoughts. ▫️ Remaster looks sharper, with much higher quality assets across the board ▫️ Ray tracing has been massively improved. Bounce lighting is way better, water reflections finally look amazing, and the shadows are sharper and more accurate ▫️ I do think the lighting needs another pass in a few key areas like Kaer Morhen ▫️ The original has more contrast while the remaster has an overall brighter look (which some may prefer) ▫️ While the remaster is probably more 'accurate' overall, it does lose some of that stylized look from the original ▫️ Performance is definitely much heavier, especially with ray tracing ▫️ The dynamic camera during combat is a big improvement ▫️ Dodging feels smoother and animations are a lot snappier and more responsive ▫️ Meditation is a lot better, it happens in realtime so you can cancel it exactly at the right moment ▫️ Roach handles better and doesn't get stuck on objects quite as much ▫️ Skill tree system has been overhauled ▫️ Transmog has been added (unlocked at Skellige) ▫️ Photo Mode has been greatly improved ▫️ Movement feels better and more responsive There are a lot more changes, but overall it's a nice improvement to an already amazing game. Nothing groundbreaking but some pretty good changes for a free update! The visuals are absolutely stunning in places like Skellige and Toussaint. And it does look much sharper and higher resolution overall. But the lighting needs a few more tweaks in the areas I mentioned to retain the look and feel of the original. It certainly doesn't look bad, just not quite as punchy. Overall, I really enjoyed my time with it and was immediately hooked back into the world of The Witcher. Can't wait for Songs of the Past next year, and of course, The Witcher IV! Final Score: 9.5/10 Thanks to CD Projekt Red for providing code for review. #TheWitcher #TheWitcher3 #Witcher3Remastered
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Local Stranger retweeted
I love Halo.
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Local Stranger retweeted
Jumping on here briefly to confirm Halo Fest is still on for December. No changes to dates, locations, etc. For more details on the event, I'm going to please ask for your patience as our first priority is to provide support and care for our teammates. We will communicate more updates in the coming weeks.
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Will @Activision have Forge in #Halo? That might be my breaking point. Chasing top ranks is a thing, sure. But Forge is what makes Halo replayable years on end. Activision doesn't do years on end, they end support quick and move on So that's a make it or break it thought
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When you're playing Forge on a friends map that you've never visited and you see your lighting from your own finished map that you haven't Forged on in like a week I see this black lighting square and he doesn't. It's my Weapon Drills map as that's where it's positioned
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