More than $150k backing
@LootSurvivor's next growth phase and what does it mean?
Survivor DAO approved 100,000 USDC in founder funding for
@provablegames.
@lootproject DAO approved 80 Loot Bags + 21 ETH. So what's gonna happen with it?
Over the last few months, LS team pushed the tech stack to its limit - gas per game down from $1.50 to $0.35, with $0.20 (maybe even $0.10) on the roadmap. And it's extremely important there will be no more paymastered games. Tech needs just a few more tweaks to make gas as low as possible.
Now the focus is shifting hard into growth, and you can already see it in the recent collab events (Onchain Heroes, Gigaverse) that brought in real new player volume - and given how well they landed, don't be surprised if more collab dungeons follow.
Last time even
@ethereum main X profile mentioned it in builders recap for August.
But let's be honest about where the dungeons have been sitting:
- Beast Mode is heavily drained - only ~7.1k/93k Beast NFTs left, and actually landing a collectible Beast has become brutally hard. Great for scarcity, rough for onboarding.
- Greed Run proved the economic model works, but it's still missing the degen hook that would pull in high-risk players.
This is exactly where the two approved proposals come in.
Catalyst 1: Beasts V3 - what actually matters
- One unified collection - new Beasts join permissionlessly, refilling the dungeons over time. Given the existing partnerships, don't be surprised if Gigaverse, Cambria, or Onchain Heroes end up with their own collab Beast down the line according to DAO proposal.
- Beast Mode closes for up to a month during the swap; other dungeons migrate in a day or two.
- New NFT AMM (Sudoswap-style) launches alongside Beast DEX - instant liquidity, 5% still flows to Survivor DAO.
- With 100k USDC now behind this push, don't be surprised if the new Beast Mode launches with strong incentives to pull players back in.
The thesis: easier-to-catch Beasts + incentives pull in new players priced out of the current grind. The new AMM gives the whole collection instant, always-on liquidity - no waiting on a counterparty. Easier onboarding + easier price discovery = renewed demand.
Catalyst 2: Bring Your Own Bag Dungeon
Many people still don't realize Loot Survivor comes from the OG Loot Project (yes, those white words on black background, 270m volume NFT collection from the peak 2k21 NFT run). History of Loot Survivor post coming soon, but coming back to the dungeon:
- Original Loot Bags get a live, functional role inside Loot Survivor for the first time. Not derivative assets - the actual OG Bags.
- Backed by a 16 ETH reward pool, with 1 ETH funding coordinated marketing across both launches.
- Runs alongside a Loot x FWA (Fake World Assets) activation - 80 treasury-held Bags + 4 ETH deployed to bring Loot back into the wider Ethereum conversation and drive fresh market activity.
The thesis: FWA generates attention and liquidity, BYOB Dungeon converts that attention into actual gameplay and retention.
Put it together: shrinking Beast supply, a unifying collection expansion, fresh AMM liquidity, and now OG Loot Bags getting real utility inside the game - all timed into the same window as the team's pivot into serious marketing and onboarding.
In my opinion this is the kind of setup that turns a quiet accumulation phase into a loud one.